Minotaur

Imposing and unyielding, Minotaurs charge through life with the power of horn and hoof—guided by instinct, memory, and a deep connection to ancient mazes.

Core Traits Overview

Creature Type
Size
Speed
Humanoid
Medium
30 feet

Minotaur Traits

  • Horns: You can use your horns to make unarmed strikes. When you hit, the strike deals 1d6 + your Strength modifier piercing damage instead of the normal bludgeoning damage.
  • Goring Rush: After taking the Dash action and moving at least 20 feet on your turn, you can make one melee attack with your horns as a bonus action.
  • Hammering Horns: After you hit a creature with a melee attack as part of the Attack action, you can use a bonus action to attempt to push the target with your horns. The target must be within 5 feet and no more than one size larger than you. It must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed up to 10 feet away.
  • Labyrinthine Recall: You always know which direction is north, and you have advantage on Wisdom (Survival) checks to navigate or track.

Languages

  • You can speak, read, and write Common and one additional language of your choice.