Lizardfolk
Cold-blooded and cool-headed, Lizardfolk possess a calm born of instinct, tradition, and survival. Beneath their emotionless demeanor lies a fierce will to endure and thrive in even the harshest of environments.
Core Traits Overview
Creature Type | Size | Speed |
---|---|---|
Humanoid |
Medium |
30 ft (walk), 30 ft (swim) |
Lizardfolk Traits
- Bite: You can use your fanged maw to make unarmed strikes. On a hit, it deals 1d6 + your Strength modifier slashing damage.
- Hold Breath: You can hold your breath for up to 15 minutes.
- Hungry Jaws: As a bonus action, you can make a special attack with your Bite. On a hit, you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
- Natural Armor: When not wearing armor, your AC is 13 + your Dexterity modifier. You can use this AC if the armor you're wearing would result in a lower AC. You may still use a shield as normal.
Languages
- You can speak, read, and write Common and one additional language appropriate to your character.