Lizardfolk

Cold-blooded and cool-headed, Lizardfolk possess a calm born of instinct, tradition, and survival. Beneath their emotionless demeanor lies a fierce will to endure and thrive in even the harshest of environments.

Core Traits Overview

Creature Type
Size
Speed
Humanoid
Medium
30 ft (walk), 30 ft (swim)

Lizardfolk Traits

  • Bite: You can use your fanged maw to make unarmed strikes. On a hit, it deals 1d6 + your Strength modifier slashing damage.
  • Hold Breath: You can hold your breath for up to 15 minutes.
  • Hungry Jaws: As a bonus action, you can make a special attack with your Bite. On a hit, you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.
  • Natural Armor: When not wearing armor, your AC is 13 + your Dexterity modifier. You can use this AC if the armor you're wearing would result in a lower AC. You may still use a shield as normal.

Languages

  • You can speak, read, and write Common and one additional language appropriate to your character.