Kender

Fearless and endlessly curious, Kender delight in mischief and misdirection, turning foes’ frustration into their advantage.

Core Traits Overview

Creature Type
Size
Speed
Humanoid
Small
30 feet

Kender Traits

  • Fearless: You have advantage on saving throws against the frightened condition on yourself. When you fail such a saving throw, you can choose to succeed instead once per long rest.
  • Kender Curiosity: You gain proficiency in one skill of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.
  • Taunt: As a bonus action, you can unleash provoking words at a creature within 60 feet that can hear and understand you. The target must succeed on a Wisdom saving throw or have disadvantage on attack rolls against targets other than you until the start of your next turn. DC = 8 + your proficiency bonus + your chosen ability modifier (Intelligence, Wisdom, or Charisma). You can use this a number of times equal to your proficiency bonus per long rest.

Languages

  • You can speak, read, and write Common and two other languages of your choice.