Guardian of the Wilds
"We are the shield of the land, the fangs of the storm, the spirit of the mountain." Ursathar tribe who take up the mantle of Guardians of the Wilds are the protectors of their clans and sacred lands. Whether standing vigil over an ancient grove, hunting great beasts in the tundra, or enforcing the laws of their people, these Ursathar are pillars of strength and wisdom. Their path is one of duty—to nature, their kin, or an ancient code of honor passed down through generations. This background makes Ursathar ideal for barbarians, rangers, fighters, and clerics, giving them a blend of resilience, primal knowledge, and a deep connection to the wild.
Origin
- You were raised among the Ursathar, a tribal people whose lives are bound to nature and the sacred traditions of the land.
- You trained in the wild, learning to hunt, defend, and uphold ancient rites with a strength passed down from your ancestors.
Core Traits Overview
Ability Scores | Feat | Skill Proficiencies | Tool Proficiencies |
---|---|---|---|
Wisdom |
Tough |
Athletics |
Herbalism Kit or Smith’s Tools |
Constitution |
Survival |
||
Strength |
Languages
- Common
- One tribal or druidic dialect of your choice
Equipment
Choose one:- Option A: A carved wooden or bone totem symbolizing your oath, traveler’s clothes, a hunting trap, and a pouch containing 10 gp
- Option B: 50 gp
Background Feat
- Tough: Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Feature: Primal Reputation
- You are respected by those who live close to nature, including druids, rangers, hunters, and shamans.
- You can gather information, secure aid, or obtain safe passage from nature-worshiping communities with greater ease.
- Animals and primal spirits sense your bond with the wild and are less likely to be hostile unless provoked.