Druid: Circle of Wildfire
Druids who are members of the Circle of Wildfire understand the necessity of destruction, such as how a forest fire promotes growth. These druids bond with a primal spirit that harbors destructive tendencies, allowing the druids to use their power to create controlled flames that help flora and fauna reproduce and grow.
Druid: Circle of Wildfire
- Circle Spells (3rd-level feature):
- You have formed a bond with a wildfire spirit, granting access to certain spells at specific druid levels.
- These spells are always prepared and do not count against your normal spell preparation limit.
- If a spell isn’t normally on the druid list, it becomes a druid spell for you.
- Circle of Wildfire Spells Table:
Druid Level | Spells |
---|---|
3rd | Burning Hands, Cure Wounds, Flaming Sphere, Scorching Ray |
5th | Plant Growth, Revivify |
7th | Aura of Life, Fire Shield |
9th | Flame Strike, Mass Cure Wounds |
- Summon Wildfire Spirit (3rd-level feature):
- Expend one use of your Wild Shape to summon your wildfire spirit instead of assuming beast form.
- The spirit appears in an unoccupied space within 30 feet you can see.
- Each creature (except you) within 10 feet must succeed on a Dexterity saving throw vs. your spell save DC or take 2d6 fire damage.
- The spirit is friendly, obeys your commands, and its appearance is your choice.
- Wildfire Spirit Statistics:
- Small elemental
- Armor Class: 13 (natural armor)
- Hit Points: 5 + 5 × your druid level
- Speed: 30 ft., fly 30 ft. (hover)
- STR 10 (+0), DEX 14 (+2), CON 14 (+2), INT 13 (+1), WIS 15 (+2), CHA 11 (+0)
- Damage Immunities: fire
- Condition Immunities: charmed, frightened, grappled, prone, restrained
- Senses: darkvision 60 ft., passive Perception 12
- Languages: understands the languages you speak
- Challenge — Proficiency Bonus (PB) equals your bonus
- Wildfire Spirit Actions:
- Flame Seed: Ranged Weapon Attack; your spell attack modifier to hit; range 60 ft.; one target you can see; hit deals 1d6 + PB fire damage.
- Fiery Teleportation: The spirit and each willing creature within 5 feet teleport up to 15 feet to unoccupied spaces you can see. Creatures near the space the spirit left must succeed on Dexterity save or take 1d6 + PB fire damage.
- In combat, the spirit shares your initiative but acts immediately after you.
- It takes the Dodge action unless commanded otherwise (bonus action).
- If you are incapacitated, the spirit acts on its own choice.
- The spirit lasts 1 hour, until reduced to 0 HP, you summon it again, or you die.
- Enhanced Bond (6th-level feature):
- When casting fire damage or healing spells with your wildfire spirit summoned, roll a d8 and add the result to one damage or healing roll of the spell.
- Spells with range other than self can originate from you or your wildfire spirit.
- Cauterizing Flames (10th-level feature):
- When a Small or larger creature dies within 30 feet of you or your wildfire spirit, a harmless spectral flame appears in its space for 1 minute.
- When a creature enters the space, use your reaction to extinguish the flame and either heal or deal fire damage equal to 2d10 + your Wisdom modifier.
- You can use this reaction a number of times equal to your proficiency bonus per long rest.
- Blazing Revival (14th-level feature):
- If your wildfire spirit is within 120 feet when you drop to 0 HP, you can drop the spirit to 0 HP to regain half your hit points and stand immediately.
- Once used, this feature resets after a long rest.