Dhampir
Neither fully alive nor truly dead, dhampirs move through the world with eerie grace and a hunger they must struggle to control.
Core Traits Overview
Creature Type | Size | Speed |
---|---|---|
Humanoid | Small or Medium | 30 feet |
Dhampir Traits
- Languages: You can speak, read, and write Common and two other languages of your choice.
- Darkvision: You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You see in shades of gray in darkness.
- Deathless Nature: You don’t need to breathe.
- Spider Climb: You have a climbing speed equal to your walking speed. (You do not gain ceiling-walking abilities.)
- Vampiric Bite: Your fanged bite is a natural weapon dealing 1d4 piercing damage. When you hit, choose one: regain hit points equal to the damage dealt, or gain a bonus to your next ability check or attack roll before the end of your next turn equal to the damage dealt. You can use this feature a number of times equal to your proficiency bonus per long rest.
- Ancestral Legacy: If you replaced your original race with this lineage, you can retain any movement speeds and skill proficiencies from your original race, or gain proficiency with one artisan’s tool or one additional language.