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Eiko Religions (general)

While most of the denizens of Eiko respect and pray to the full pantheon in response to life events, others chose or are chosen to devote themselves to one god in particular. These individuals fall into a loose hierarchy, and while their beliefs and roles may differ, all of these devoted individuals bear the symbol of their god.   Acolytes can be anyone who dedicates their lives to a specific god of the pantheon instead of worshiping the whole pantheon. They bear the symbol of their god on the clothing they wear and the implements they use in their worship.   A Paladin is a specific god's chosen warrior. One must be selected by the god themselves and cannot just take vows. They are tasked to hunt down or combat specific forces. While those vary by the god they serve, all paladins are responsible for shielding clerics from any threat that might target them. Paladins bear the mark of their god as a softly glowing mark on the back of their primary weapon hand.   Clerics, like paladins, are selected by a god, but sit at the top of the 'order', acting as a mortal voice between the gods and the various races of Eiko. They are responsible for combating more nebulous forces that might threaten Eiko. Clerics bear the mark of their god as a softly glowing mark on their forehead.     Narvol: God of death/the grave Acolytes: Caretakers of the dead/graveyards Clerics: Seekers of Necromancy Paladin: Hunters of the Undead   Elunna, God of Moon, light and guidance Acolytes: Local arbitrators, jailers Clerics: High judges, Purifiers of Fiendish Influences Paladins: Hunters of Fiends   Aquenos, the Living Glacier, God of knowledge and water Acolytes: Keepers and collectors of knowledge, sages, teachers, chroniclers Clerics: Chroniclers, keepers of ancient history, guardians of dangerous knowledge Paladins: Hunters of Abominations   Vaneana, God of Tempest: Acolytes: Weather predictors, sailing masters, Clerics: Sealers of extra planar portals Paladins: Hunter of rogue Elementals   Rosh, the Immolator, God of Fire/Forges Acolytes: Blacksmiths, metal workers, miners, Clerics: Master artisans, Smiths of legendary weapons and armour Paladins: Hunter of currupted weapons, protectors of the celestial forge   Ashtrinock, God of war and mountains Acolytes: Military facilitators, strategists, referees for martial competitions, Clerics: Master strategists Paladins: Hunters of War Criminals, and by extension, Constructs   Marcosh, God of beasts: Acolytes: Hunters, protectors of wildlife Clerics: Purifiers of corrupted beasts, maintain the balance Paladins: Hunter of Monstrosities   Terinda, God of forests Acolytes: Arborists, woodworkers, lumberjacks (done in a healthy way for the forest) Clerics: Protects against forces that would corrupt/alter the wood Paladin: Hunters Fey Creatures   Pleteaya, God of life/harvest Acolyte: Doctors, healers, midwives, farming sages Cleric: Purifiers/healers/councilors of the soul and spirit?? Paladin: Hunter of those that use blood magic
Type
Religious, Pantheon

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