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Nesver Murnig

Hand Nesver Murnig (a.k.a. Little One)

Nesver Murnig is a member of The Black Hand. Nesver is primarily in charge of keeping the order hidden. Proficient in crafting valuable jewelry and enchanting it to render it's user invisible to detection, Nesver creates items for members that aid them in staying hidden.

Physical Description

General Physical Condition

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Body Features

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Facial Features

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Identifying Characteristics

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Physical quirks

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Special abilities

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Apparel & Accessories

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Specialized Equipment

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Mental characteristics

Personal history

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Gender Identity

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Sexuality

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Education

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Employment

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Accomplishments & Achievements

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Failures & Embarrassments

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Mental Trauma

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Intellectual Characteristics

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Morality & Philosophy

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Taboos

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Personality Characteristics

Motivation

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Likes & Dislikes

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Virtues & Personality perks

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Vices & Personality flaws

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Personality Quirks

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Hygiene

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Social

Contacts & Relations

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Family Ties

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Religious Views

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Social Aptitude

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Mannerisms

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Hobbies & Pets

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Speech

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Relationships

Nesver Murnig

Follower (Vital)

Towards Adalbero Starash

5

Frank


Adalbero Starash

Leader (Vital)

Towards Nesver Murnig

5

Honest


Wealth & Financial state

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Full Character sheet can be found here: https://www.dndbeyond.com/profile/Nilander/characters/2884778
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Honorary & Occupational Titles
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Birthplace
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Spouses
Siblings
Children
Current Residence
The Azure Sanctum
Gender
Male
Quotes & Catchphrases
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Aligned Organization
Known Languages
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Character Prototype
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Nesver Murnig

Wizard / Warlock 15 / 5 Class & Level
Guild Artisan / Guild Merchant Background
Rock Gnome Race
Chaotic Good Alignment

Strength 8
-1
Dexterity 13
+1
constitution 13
+1
intelligence 20
+5
wisdom 10
+0
charisma 20
+5
Total Hit Dice 20
Hit Die 1d6+1
6 proficiency bonus
10 Passive perception
-1 Strength
1 Dexterity
1 Constitution
5 Intelligence
0 Wisdom
5 Charisma
saving throws
1 Acrobatics
0 Animal Handling
11 Arcana
-1 Athletics
5 Deception
5 History
6 Insight
5 Intimidation
11 Investigation
0 Medicine
5 Nature
0 Perception
5 Performance
11 Persuasion
5 Religion
1 Sleight of Hands
1 Stealth
0 Survival
skills
11
AC
107
Hit Points
1
Initiative
25
Speed
Languages:Common, Gnomish, Celestial,

Proficiencies:Arcana, Crossbow, Light, Dagger, Dart, Insight, Intelligence Saving Throws, Investigation, Jeweler's Tools, Light Armor, Persuasion, Quarterstaff, Simple Weapons, Sling, Tinker's Tools, Wisdom Saving Throws,
Proficiencies
Booming Blade+11Thunder 1d6
Chill Touch+11Necrotic1d8
Fire Bolt+11Fire1d10
Eldritch Blast x4+11Force1d10
Attacks
Wizard:
  • Arcane Recovery
  • Hit Points
  • Proficiencies
  • Spellcasting
  • Arcane Tradition
  • Minor Alchemy
  • Transmutation Savant
  • Ability Score Improvement
  • Transmuter’s Stone
  • Shapechanger
  • Master Transmuter
  • Warlock:
  • Among the Dead
  • Expanded Spell List
  • Hit Points
  • Otherworldly Patron
  • Pact Magic
  • Proficiencies
  • Eldritch Invocations
  • Pact Boon
  • Ability Score Improvement
  • Racial Traits:
  • Darkvision
  • Gnome Cunning
  • Artificer’s Lore
  • Tinker
  • Spellcasting
    - Quarterstaff
  • Crystal
  • Book
  • Ink (1 ounce bottle)
  • Ink Pen
  • Parchment (one sheet) (10)
  • Backpack
  • Clothes, Traveler's
  • Spellbook
  • Tinker's Tools
  • Little Bag of Sand
  • Small Knife
  • Ring of Mind Shielding
  • Ioun Stone of Intellect
  • Ioun Stone of Leadership

  • Equipment
    I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
    I always want to know how things work and what makes people tick.
    Personality Traits
    Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
    Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
    Ideals
    The workshop where I learned my trade is the most important place in the world to me.
    I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.
    Bonds
    I would kill to acquire a noble title.
    Flaws

    Features & Traits

    Comments

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