Echo Wave Riders

Ace Pilots. Many organize illegal races. Many take dangerous jobs for pay, and a few test dangerous new engine/ flight technologies for the Guild. They wear a pin that shows how many races they’ve won.

Turf: A secluded hangar on Nightfall (HQ). A near permanent presence at Bright Wind in Brekk.

NPCs:

  • Garge Ztar (risk-taker, ambitious, charismatic).
  • Elen (engineer, analytical, race-winner).
  • Inofra (stunt pilot, compassionate, veteran).
  • Dom (ex-Starsmith, mechanic, genius, family man, lives to race).

Notable Assets: A host of ships of their own, and access to far more. Substantial mechanical facilities on Nightfall.

Quirks: Echo Wave Riders don’t respect those who don’t know how to pilot their own ship, and settle all scores with races.

Allies: Borniko Syndicate, Starsmiths Guild

Enemies: Wreckers

Situation: The Riders are left alone by authorities if their races are kept far enough from civilization—and claiming Bright Wind takes care of that. They plan to put on an epic race among system pilots for prestige and cash prizes, starting and ending in the plasma cloud. Buy-in will be expensive.


Criminal ••

Type
Corporation, Aerospace

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