Charrith
The City of Colors, a beautiful city on the river Drakon. One can make a killing there, or get killed. Its a merchants salvation, damnation, and battlefield all rolled in one picturesque venue. If it weren't for the rampant human supremacy, highly active slave trade, and price gouging to non-citizens-of-the-city I'd actually like to stay there for an extended time. Yet with Shakiki breathing down my neck as I walk through the streets, I prefer to do my business and leave as quickly as possible.- Marin Ashleaf's personal journal.
Demographics
~9000 Humans, ~2300 Orc, ~1700 Half-orc. ~150 other races.
Government
Leadership
The ruling body of Charrith is broken into two groups: The landowning noble houses and the guilds which serve not only to facilitate trade but also as a legislative body for the city. However reputation is as valuable as a dragon’s hoard in the city as a single misstep or indiscretion can bring about the down fall of a prominent guild head or noble house.Land-owning Houses
The landowning noble houses are the source of the cities primary exports, as they own the lands that the dye plants are grown, the wool baring sheep graze
Show spoiler
. They also own the buildings in which the dyes are made, the wool and silk are spun into fabric and the fabrics are then weaved into various textiles. These buildings, depending on their purpose are rented out to the guilds. These are a few of the rules regarding members of a noble house: and rest the secret caves where the silk spinning insects reside
- Members of a Noble House MUST be citizens of Charrith
- Members of a Noble House may not be a member of a guild.
- Any member of a Noble House seeking to join a guild must renounce ties to their noble house. Any such renouncement must be public and cannot be rescinded,
Guilds
The guilds are the ruling body of charrith, and cut-throat merchants, doing whatever it takes to gain the upper hand in a deal. However shadow games are frowned upon when brought into the light
Show spoiler
and many guild members have lost their lives and more importantly their livelyhoods attempting to keep their less than public activities from being discovered. These are a few of the rules regarding the guilds and their members: As are the bribes guild officials and heads receive from the noble houses
- No member of a guild may be a member of a noble house.
- Any member of a guild seeking to join a noble house must formally resign from their position in the guild.
- Any citizen may join as they will as an apprentice, so long as they are not of a noble house
- Any non-city-citizen must pay the apprentice fee, as defined by the respective guilds.
Citizens and non-citizens
As is common amongst the confederacy the population of Charrith falls into one of three strata: citizen, non-citizen and slave. The vast majority of the population is non-citizen, with the orc and half-orc population being primarily slaves, and the rest being citizens.Citizen
Citizens have the most perks and privileges among the populous of Charrith, however they’re citizenship does not come without a price as upon reaching the age of responsibility, a human’s 15th year, they must spend either a full 3 years in the Tanol Confederacy Military or a full 10 years in the Town Guard.Privileges of Citizenship
- The right to purchase or settle lands falling under the jurisdiction of the City of Charrith.
- Free admission to any guild as an apprentice
- The ability to gain rank above Journeyman in a guild
- steep discounts at most shops in the city
Non-citizens
This encompasses majority of the inhabitants Charrith. These are the everyday workers and merchants. Travelers, including the merchant caravans, also fall into this category. Any non-citizen may join the Charrith Town Guard or volunteer for the Tanol Military. At the end of a 5 year tour with the Town Guard or 1 year with the Tanol Military, under the banner of Charrith, a non-citizen gains citizenship with the city.Rights of a Non-Citizen
- A non-citizen resident of Charrith may join any guild as an apprentice for the guilds apprentice fee.
Industry & Trade
Does significant business, as the primary trade spot between the eastern and western halves of the confederacy. Along with this, is the primary exporter of dyes and textiles.
Guilds and Factions
Notable Noble Houses
Notable Guilds
Geography
It is built on both sides of the Draklin River, on what is otherwise rather flat if sloped slightly land.
Natural Resources
- Large fields of dye plants and herbs
- Various herds of wool producing beasts
- Show spoilerHidden caves south of the city, where silk insects live.
Alternative Name(s)
City of Colors
Type
City
Population
~13,150
Inhabitant Demonym
Chars
Location under
Owning Organization