Heavy Gunner

Place for Heavy Gunner stuff   This what the Class is about   Lv1 You gain a 20 Hit Dice, Proficiency in Strength and Constitution Saving Throws, and 2 Proficiencies in skills of your choosing
Lv2 You gain Advantage on all Attacks that deal Physical Damage
Lv3 Whenever you receive an instance of damage lower than your level you fully negate
Lv4 Gain Heavy Weapons Expert (Physical) and an additional Feats
Lv5 Can Attack on a Bonus Action
Subclasses
Artillerist
Brawler
Crusader
Enforcer
High-Caliber
Hit Dice: 1d20 per level
Hit Points at 1st Level: 20 + your Constitution modifier
Hit Points at Higher Levels: 1d20 + your Constitution modifier per level after 1st

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