Enforcer

Lv6: Creatures within 15 feet of you are Fearful-- 25 feet
Lv7: You can Subtract a d12 from any roll in 15 feet, lower the rank of die every use. Resets on Short rest--25 feet, d20
Lv8: Making an Opportunity Attack doesn't use a Reactions-- You can grapple on an Opportunity Attack
Lv9: Each time you hit a creature it gains a Crippling stack*1 (up to 3)--(up to 4)
Lv10:You can make an Attack within 15 feet hit twice*2 2/Long Rest-- 25 feet, 3/Long Rest
Lv11:When blocking an Attack you can make the attack deal minimum damage 2/Short Rest-- 3/Short Rest
Lv12:Gain +1 to Attack Rolls against a target for each effect on it-- +1 to Damage Rolls
Lv13:
Lv14: You can make an Attack within 15 feet ignore Resistance and Immunity (1/Short Rest) -- 25 feet, every attack you make this turn
Lv15: Amplify all Enforcer Abilities
Lv16: Gain an Epic Boon
Lv17: When you Dash, creatures you move through are dragged to an adjacent space near your destination
Lv18: On hit you may make a second attack against a different creature within your weapon’s normal range
Lv19:When you hit a creature with a melee attack, it takes 50% more damage from all sources until the end of the round
Lv20:On an Action, when you attack you can remove debuffs from the target; each debuff removed adds +50% to the total damage
  *1 A crippling stack halves your next 10 feet of movement. This effect increases with each stack, meaning at 2 stacks your movement is 1/4th meaning you need 40 feet of movement to move 10 feet. (3 stacks is 1/8th, 4 stacks is 1/16th) This effect ends as soon as you move those 10 feet.
*2 When you make an Attack land twice the second attack is identical to the first. It has the same to hit, damage and effects. This second attack is counted as a seperate attack and happens directly after the first one. Reactions that applied to the first attack will not automatically count for the second attack.

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