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Anomalocaris

Anomalocaris

Medium beast, unaligned
Armor Class 15 (Natural Armour)
Hit Points 13 ( 3d8 )
Speed Swim: 25ft

STR
13 +1
DEX
15 +2
CON
11 0
INT
1 -5
WIS
10 0
CHA
3 -4

Skills Perception +2, Stealth +4
Senses Darkvision 60ft, Passive Perception 12
Challenge 1/8


Barbed Arms: When the anomalocaris grapples a creature, ability checks made to escape have disadvantage.   Grappler: The anomalocaris has advantage on attack rolls against any creature grappled by it.   Keen Sight: The anomalocaris has advantage on Wisdom (Perception) checks that rely on sight.   Water Breathing: The anomalocaris can breathe only underwater.


Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. Hit: 4 (1d6 + 1) piercing damage.   Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is grappled (escape DC 11). The anomalocaris has two claws, each of which can grapple only one target.


 

An anomalocaris is a large ancient shrimp with large barbed and clawed appendages attached to its head. It has well-developed, faceted eyes mounted on stalks that protrude to the side from the top of its head, giving it a 360° field of view.   It moves through the water by undulating flexible lobes on the sides of its body. It is a fairly swift armored shallow-water predator that feeds on small marine molluscs, crustaceans, and worms.   A fully grown anomalocaris is 3 feet long and weighs 20 pounds

Anomalocaris
Genetic Ancestor(s)

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