Anomalocaris
Anomalocaris
Barbed Arms: When the anomalocaris grapples a creature, ability checks made to escape have disadvantage. Grappler: The anomalocaris has advantage on attack rolls against any creature grappled by it. Keen Sight: The anomalocaris has advantage on Wisdom (Perception) checks that rely on sight. Water Breathing: The anomalocaris can breathe only underwater.
Actions
Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled creature. Hit: 4 (1d6 + 1) piercing damage. Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is grappled (escape DC 11). The anomalocaris has two claws, each of which can grapple only one target.
An anomalocaris is a large ancient shrimp with large barbed and clawed appendages attached to its head. It has well-developed, faceted eyes mounted on stalks that protrude to the side from the top of its head, giving it a 360° field of view. It moves through the water by undulating flexible lobes on the sides of its body. It is a fairly swift armored shallow-water predator that feeds on small marine molluscs, crustaceans, and worms. A fully grown anomalocaris is 3 feet long and weighs 20 pounds
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