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Clint

Boss Clintipher Fangaroni (a.k.a. Clint)

Clint is the head of the mob group known as the Fangs. As the head of the group, he oversaw the Fang's operations, most importantly the weapon smuggling. With the war, he has been able to grow his ciminal empire by stealing Neox weapons and selling them to Galian and Asernian soldiers. Because of this, he has been hunted relentlessly by Neox. When Flint found him, he was about to be executed by Neox Heavy Soldiers who happened to stumble across his hiding spot. Being a man of his word, and knowing he owed his life to Flint, he agreed to follow the party and aid them in their efforts to find the The Wind Stone.

Physical Description

Specialized Equipment

Clint has a special Tommy Gun, which he dubbed Lil Tommy. This gun has saved him on several occasions, to the point that the Fangs believe it is a mystical gun.

Mental characteristics

Personal history

Having been born into a poor family, young Clint found himself wandering over the border of Galia  to @Neox. He soon found himself working for Estel. Under her he quickly learned how to operate under people's noses, how to swindle people, and how to be ruthless. He left Neox and gathered up what little family he had left and began his own arms smuggling operation. Sneaking Neox, Galian and Dwarvish weapons to the Hills, he quickly gained power and influence. Now, he is the ruler of The Fang Family, one of the biggest crime syndicates in the world. With the war starting, he has been taking advantage of his skills and has been sneaking weapon out to Galian forces in order to aid them in creating tools to counter Neox's technology, in exchange for Galian officials turning a blind eye to his operations.

Sexuality

Clint has been known to be bisexual. When he moved out of Neox, he took a local prostitute with him, whom he married. Both have been together ever since.

Education

Clint never recieved any official education, instead having to teach himself as he went along with life. Despite this, he is an extremely intelligent man.

Employment

Clint worked awhile under Estel, before starting up his own crime syndicate.

Personality Characteristics

Motivation

He is motivated to expand his criminal empire. However, Neox has not made it easy. They have been increasing their attempts to stop him.

Circle of Stones Army

Stats

Offense: 5
Defense: 0
Strategic: 3
Mobility: 0
Alignment
Lawful Evil
Current Status
Helping the Circle of Stones in Galia.
Current Location
Species
Ethnicity
Other Ethnicities/Cultures
Age
47
Date of Birth
9th of Is, 2176 AUE
Birthplace
Galia
Children
Pronouns
He/Him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
Golden eyes, snake like pupils.
Hair
None
Skin Tone/Pigmentation
Scaly red brown skin.
Height
5'11"
Weight
209 lb
Quotes & Catchphrases
You can either agree to my terms, or you can have a chat with Lil Tommy. Now which is it?
Aligned Organization
Known Languages
Darconic
Common
Dwarvish
Elven
Goblin
Primordial
Undercommon
Kalashtar
Construct

Combat Abilities:

  • Smoke Cloud: Clint breathes out a cloud of dark smoke that covers an area of 20x30ft. This cloud obscures the vision of any creature in it, and deals 1d6 fire damage to any creature who enters the cloud or start their turn in the cloud.
  • Flaming Fly By: Clint flies up into the air momentarily and breathes fire down in a straight line. The line is 5ft wide and 60ft long. Any creature in this line must make a DC 23 Dex save, or take 20d4 damage. The creature takes half the damage on a save.
  • Little Friend: Clint pulls out his tommy gun and opens fire. All creatures in a 60ft cone from him must succeed on a DC 26 Dex save. On a fail, the creatures take 18d8 piercing damage. On a save, the creature takes no damage but has disadvantage on attacks and concentration on spells until the end of their next turn.

Vehicle or Special Abilities:

  • Rigged Rig: Clint traps a vehicle. When the vehicle collidse with any solid object, the vehicle is destroyed. All creatures within 100ft of the vehicle must pass a DC 30 Dex save or take damage. Damage is calculated by the creatures proximity to the blast. Startng at 50d12 for those within 5ft of the explosion, and decreasing by 5d12 for every 10ft away the creature is to a minimum of 5d12. Creatures who pass their save take half damage. Any creature that takes damage is knocked prone. Objects at the center of the blast take 600 damage.

Travel Abilities:

  • Top Dog: When traveling with the party, each party member has a 5 added to their hunted status. However, every roll guarantees the party certain loot. If the party has no vehicles, they find one. The party also obtains ammo and other consumables. In addition to this, if the party manages to have a travel roll above 50, their next roll can not be lower than this roll. This benefit does not stack.

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