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Arnlo

Current Location
Children

Combat Abilities:

Hand to Hand: Arnlo makes two kick attacks against a target. +11 to hit. Deals 1d10+5 bludgeoning damage.
    Counter: Arnlo can attempt to turn a melee attack back on its attacker. A contested strength check is done, with Arnlo gaining a +5. On a success, the original melee attack hits the attacker, dealing max damage.
  Flying Tackle: Arnlo flies into a target at full speed. The target must make a Dex save, whose DC equals double the target's AC, to a max of 40. On a fail, the target is shoved back 15ft, knocked prone and takes damage equal to the Dex save DC.

Vehicle or Special Ability:

Calm Minded: (Galian Vehicles Only). Once per ship combat, Arnlo can use his expertise and skills to aid in battle. For one full round, all rolls that use the ships speed gain an additional +5.

Travel Ability:

Lay Low: Being used to having to evade conflict by hiding, whenever a travel roll is done, Arnlo can help the party avoid unwanted eyes. All "hunted" debuffs are reduced by 10-the number of days traveled to a minimum of 1 during this roll.

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