Lin Plainsnow
Lin Plainsnow
A wanderer that has been allowed to travel to three of the four major regions. Always traveling alone, they have decided to see what it would be like to be apart of something.
As they grew older their magic began to develop. Due to the lack of teachers to show them how to control it, that magic grew wild. Over the years they have been able to grasp bit of control but the strength of the magic has grown at the same rate. Knowing how bad it can get, they have been searching for a way to assume full control.
Physical Description
General Physical Condition
Athletic build with light musclular tone, but androgenous in nature. Looking at them they could easily be mistaken for male or female.
Identifying Characteristics
No matter the shape they change into their eye irises always retain small golden flecks that can be discerned if looked at closely.
Apparel & Accessories
Light weight leather clothing that doesn't offer much in the for of protection and allows for easy movement to manipulate magic.
Mental characteristics
Personal history
No parentage.
Dead childhood friend.
Gender Identity
Neutral or dependent on the mask.
Sexuality
Bisexual
Employment
Guild member of the bonegaurde
Mental Trauma
Their first true friend was killed in a wild magic surge due to their negligance to practice their magic.
Morality & Philosophy
Life is to short to not experiance what the world has to offer.
Taboos
Heavy drinking: When intoxicated it becomes even harder to manage magic surges.
Personality Characteristics
Motivation
Control: Control over their magic is the main priority. They have even learned how to enter a medatative sleep close to that of elves to work on control.
Companionship: Having been alone for so long they seek companionship but are careful to not let people too close.
Savvies & Ineptitudes
Due to traveling history and nature they are good at being deceptive and blending in when needed.
Likes & Dislikes
Likes: Cooking, Traveling
Dislikes: The great divide
Hygiene
When based out of a town they maintain as good of hygiene as possible. They don't mind being in the wildernes for long periods and not being able to maintain this.

A wanderer that has been allowed to travel to three of the four major regions. Always traveling alone, they have decided to see what it would be like to be apart of something/
Character Location
Alignment
Chaotic neutral
Age
24
Date of Birth
4033
Birthplace
Unknown
Children
Current Residence
The Ghost Bell Inn
Gender
Neutral
Eyes
Hazel
Hair
Blond, long
Skin Tone/Pigmentation
Light tan
Height
5'9"
Weight
120 lbs
Quotes & Catchphrases
"Wake me when we get there."
"A long journey is a good journey."
Potion Stock
Plain potion of healing x 2
Potion of false healing
-Falsehoods: Each time you willingly speak the truth, you take 1d6 psychic damage. This effect can occur no more than once per minute.
Flashy potion of monstrous battlerage and healing
-Hunted (Monstrous): Monstrous creature desires this item. While within 300 feet of it, they can detect its exact location. A creature prone to deceit might try to steal it, while one prone to aggression might try to kill you for it. A good and honest creature will try to buy it,
offering up to 20% more than its normal sale price.
-Battlerage: When combat ends (and initiative would be ended), you must make a Wisdom saving throw (11) unless you are immune to being charmed. On a failure, you see all creatures as enemies and must act with lethal intent. You can repeat the saving throw at the end of each of your turns, ending the effect on a success.
-Flashy: This item looks really cool. Should you wear or hold the item, you have advantage on charisma (Persuasion) checks against creatures that can see the item.
Flashy Unreactive Gravity Well Potion of Ooze Life
-Flashy: This item looks really cool. Should you wear or hold the item, you have advantage on charisma (Persuasion) checks against creatures that can see the item.
-Unreactive: This item resists corrosion and rot. If an environmental effect or creature would cause an item to become damaged, roll a d20. On an 11 or higher, the item is unaffected.
-Gravity Well: You weigh three times as much as normal and your speed is reduced by 5 feet.
-Creature Sustaining (Ooze): You deal only half damage to ooze creatures.
Potion of Fleet Healing
-Fleet: Your speed increases by 5 feet.
Potion of lightweight Healing
-Lightweight: This item weighs half as much as normal at no detriment to its strength or potential to do damage. If it is a weapon with the heavy property, it loses this property. If it doesn't have the heavy property, it gains the light property.
Attuned Potion of lightweight healing
-Additional Attunement: The number of magic items to which you can be attuned increases by one.
-Lightweight: This item weighs half as much as normal at no detriment to its strength or potential to do damage. If it is a weapon with the heavy property, it loses this property. If it doesn't have the heavy property, it gains the light property.
Potion of Self-preservation and healing
-Self-preservation system: Whenever you are critically hit by an attack, you can use your reaction to transform into a creature of the GM’s choice with a CR equal to your proficiency bonus (as per the polymorph spell, no concentration required). Once this boon is activated, it can’t be activated again until the next dawn.
Unreactive potion of healing
-Unreactive: This item resists corrosion and rot. If an environmental effect or creature would cause an item to become damaged, roll a d20. On an 11 or higher, the item is unaffected.
The Combat Assistant
A few weeks ago I spoke with Arryn about finding someone to help me out in the arena. I had been struggling with the large creatures that have been charging at me at a rapid pace. Linnette was getting tired of patching up our wounds. I know how difficult we siblings can be to be around sometimes and was hoping that he would be familiar with some more eccentric individuals that my tolerate our situation.
It seems he has come up with an interesting and frightening solution. The other day he brought a wolf by named Maxwell. The wolf and him seemed to understand each other when they spoke. He claims that this wolf... Maxwell has agreed to protect us as long as we provide him food and a comfortable place to sleep. He has been a very useful companion so far. We fought an earth elemental recently and he kept its attention great and really held his own. I do believe I should get him fitted for some armor if he is to continue being my sidekick... combat assistant.
I have been feeding him dried meat as we travel throughout the city. I am afraid of what will happen if I run out.
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