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Amriel

The Founder, Descendent of Seraph

Domain: Heroes, Travelers, merchants

In the aftermath of the creation of Madan the wilds grew inhospitable due to the emergence of many forests and the development of new predators made the wild lands between kingdoms dangerous. This coupled with the new dungeons emerging and more and more monsters making their home in the mortal plane. To bring order and to protect the mortals from the danger of the wilds Seraph brought Amriel into being. Amriel set out to found towns and bring order to the wild lands. His first act was to choose two champions in the form of Judo and Zidri Indri. With these champions Amriel was able to train many adventures and establish a system to organize and train future adventures. With the aid of his champions and the adventures Amriel was able to carve out many of the towns and cities that dot the neutral territories. Still, many areas remain that are unexplored, and many new dungeons emerge every year. Thus, Amriel continues to be the patron of those brave enough to venture into the wild lands, and he continues his crusade to bring order to those lands.

Relationships

Amriel

Sponser

Towards Zidri Indri

5
0

Zidri Indri

Champion

Towards Amriel

0
0

Amriel

Sponser

Towards Judo

5
0

Judo

Champion

Towards Amriel

0
0

Species
Parents
Spouses
Siblings
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