Ancestries
All characters have an Ancestry and a Culture (except Cyberguards, which do not have a Culture). select your Ancestry from the list below.
a character may have two Ancestries, denoting that they are of mixed ancestry. the rules for Mixed Ancestry are designed to balance such characters to those who have a single Ancestry.
for Mixed Ancestry characters, use the following adjustments:
- if both parents are of Medium size, you are Medium size.
- if both parents are of Small size, you are Small size.
- if one parent is of Medium size and the other is of Small size, you can be either Small or Medium size.
- if both Ancestries have the same speed, you have that speed.
- if one Ancestry has 10 yard speed, and the other Ancestry has 7 yard speed, you can have either 10 yard or 7 yard speed.
- if either parent has Low-Light Vision or Infravision, you have those traits as well.
- for all other traits, choose any two traits from among any offered by either Ancestry (two total, not two each).
- mixed Leonin Ancestry is never Large size and never has speed of 13 yards.
Human
Size and Type: Medium Humanoid Speed: 10 yards. Aging: 1 - 4 years: infancy 4 - 10 years: childhood 10 - 18 years: adolescence 18 - 40 years: young adulthood 40 - 50 years: middle age 50 - 64 years: old 64 - 70 years: venerable +3d10 years: max age Traits:- +4 Skill Points at 1st level and +1 Skill Point every level after 1st.
- Bonus Talent.
Udori High Caste
Size and Type: Medium Humanoid Speed: 10 yards. Aging: 1 - 4 years: infancy 4 - 10 years: childhood 10 - 18 years: adolescence 18 - 40 years: young adulthood 40 - 50 years: middle age 50 - 64 years: old 64 - 70 years: venerable +3d10 years: max age Traits:- +1 Magic Rating.
- Spell Resistance 5 + HD.
- +5% ancestral bonus to Mental and Spiritual Saves.
Udori Warrior Caste
Size and Type: Medium Humanoid Speed: 10 yards. Aging: 1 - 4 years: infancy 4 - 10 years: childhood 10 - 18 years: adolescence 18 - 40 years: young adulthood 40 - 50 years: middle age 50 - 64 years: old 64 - 70 years: venerable +3d10 years: max age Traits:- -5% Mental Saves.
- Spell Resistance 5 + HD.
- +4 Skill Points at 1st level and +1 Skill Point every level after 1st.
- Bonus Talent.
Orc
Size and Type: Medium Humanoid Speed: 10 yards. Aging: 1 - 4: infancy 4 - 9: childhood 9 - 13: adolescence 13 - 20: young adulthood 20 - 30: middle age 30 - 48: old 48+: venerable +2d10 years: max age Traits:- +2 Strength.
- Low-Light Vision.
- +5% ancestral bonus to Physical and Spiritual Saves.
Elf
Size and Type: Medium Fae Speed: 10 yards. Aging: 1 - 18 years: infancy 18 - 45: childhood 45 - 72: primary school years 72 - 110: adolescence 110 - 225: young adulthood 225 - 288: middle age 288 - 450: old 450+ years: venerable +3d100 years: max age Traits:- Low-Light Vision (Dark Elves have Infravision 40 yards and Light Blindness instead).
- +2 Search, Spot, and Listen.
- +1 Magic Rating
- Spell Resistance 5 + HD.
Dwarf
Size and Type: Small Fae Speed: 7 yards. Aging: 1 - 8 years: infancy 8 - 15 years: childhood 15 - 50 years: adolescence 50 - 150 years: young adulthood 150 to 195 years: middle age 195 to 300 years: old 300+ years: venerable +5d12 years: max age Traits:- Infravision 20 yards.
- +10% to Saves vs Poison and Spells.
- Stability: Dwarves gain a +4 bonus to checks to remain standing as long as they have both feet planted firmly on the ground. this bonus applies to checks to avoid being Bullrushed, Pinned in a Grapple, or Tripped. Dwarves also get a +20% bonus to Physical saves to avoid falling, tripping, or slipping.
- Sturdy: Dwarves can weild weapons sized for Medium creatures at no penalty.
Gnome
Size and Type: Small Fae Speed: 7 yards. Aging: 1 - 16 years: infancy 16 - 40 years: childhood 40 - 65 years: primary schooling years 65 - 81 years: adolescence 81 - 90 years: secondary schooling years 90 - 200 years: young adulthood 200 - 256 years: middle age 256 - 400 years: old 400+ years: venerable +10d10 years: max age Traits:- Low-Light Vision
- +2 Listen.
- -2 Strength.
- +2 ancestral bonus to Charm-based checks vs Animals and Plants.
Halfling
Size and Type: Small Humanoid Speed: 7 yards. Aging: 1 - 4 years: infancy 4 - 10 years: childhood 10 - 25 years: primary schooling years 25 - 36 years: adolescence 36 - 50 years: young adulthood 50 - 65 years: middle age 65 - 80 years: old 80+ years: venerable +3d12 years: max age Traits:- -2 Strength.
- +5% to all Saving Throws.
- +2 to Listen.
Changeling
Size and Type: Medium Fae Speed: 10 yards. Aging: 1 - 4 years: infancy 4 - 10 years: childhood 10 - 18 years: adolescence 18 - 40 years: young adulthood 40 - 64 years: middle age 64 - 80 years: old 80 - 100 years: venerable +15d10 years: max age Traits:- +10% to Saves vs Enchantments.
- Minor Shapechange: as a Supernatural Ability, Changelings can change their form to any Small or Medium Humanoid or Fae Humanoid form at will. this innate magical ability provides the Changeling with a +10 circumstance bonus to Disguise checks, as well as a +2 circumstance bonus to Bluff checks to act in character. if the Changeling is slain while shapechanged, they revert to their natural form. Changelings may stay in a given form indefinitely, even maintaining the form while sleeping.
- Changelings can choose to automatically ignore the effects of transformation magic without needing to make a Saving Throw.
Leonin
Size and Type: Large Monstrous Humanoid Speed: 13 yards. Aging: 1 - 3 years: infancy 3 - 7 years: childhood 7 - 14 years: adolescence 14 - 20 years: young adulthood 20 - 30 years: middle age 30 - 36 years: old 36 - 40 years: venerable +1d10 years: max age Traits:- 2d8 Monstrous Humanoid HD. Skill Points 5 x (2 + Memory modifier).
- Low-Light Vision.
- Natural Weapons: 2 Claws (1d6 + Strength modifier) and Bite (1d8 + Strength modifier).
- Pounce: as an Extraordinary Ability, Leonins may pounce at the beginning of combat to move their full speed and still make a Full-Attack.
- Roar: Leonins receive the Kiai Shout Talent for free.
- Scent.
- +4 Ancestral bonus to Hide checks made in either thick brush or snow (pick one at character creation. it can't be changed later).
- ECL +1.
Cyberguard
Size and Type: Medium Living Construct Speed: 10 yards. Aging: adulthood at creation 10 - 225 years: middle age 225 - 350 years: old 350 - 400 years: venerable +10d10 years: max age Traits:- Composite Plating: +3 Armour, -1 Check Penalty.
- Light Fortification: as an Extraordinary Ability, Cyberguards have a 50% chance to avoid Critical Hits and Sneak Attack bonus damage.
- +2 Strength, +2 Composure, -2 Insight, -2 Charm.
- Natural Weapon: Slam (1d4 + Strength modifier).
- Favoured Class: Commando.
- Cyberguards do not get a Culture and cannot have Mixed Ancestry.
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