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Vestige Index

Vestiges are ghostly fragments of the Spirit of The Chimera, which was set to reincarnate through the world in many lives before returning to their final self-aware incarnation as Arzet Devadov.   Vestiges can be changed every Short Rest. The Binder has access to 1 Vestige per level, as decided during level up.   This list of Vestiges represents the Reincarnations from oldest to newest.

Vestige Listing

Dalgo Eshebek, Prism Nalastran Fraudster: Can automatically evaluate the market value of any viewed object, can smell/hear/sense money and high-value items   Robubo, Arvean Cuttlefish Folk hero: Proficient in all martial weapons and both medium and heavy armor. Can cast Compelled Duel at will.   Oshbol, Makali Squiddle Crabherder: Can breathe underwater, immune to water pressure, can calm non-magical animals with a touch, will not be attacked without provocation by mundane animals   Hejeno, Severzek Pangolin Leader: Can cast subtle-spell cast Suggestion on a creature that has failed to detect a lie of the User that day, once per short rest. Can draw attention to yourself with supernatural effectiveness.   Wosha Brewshell, Sonevan Cuttelfish War Profiteer: Can absorb a potion or poison as a reaction and imbue its effect on a weapon or spell.   Muluja Davalavar, Kiamian Dryad Sailor: You know the path to where the nearest boat is at all times. You automatically know the number, position, and size of all boats in 1 mile. You can tie any knot and have advantage on all rolls for ship activities.   Mosko Hodosso, Zalkranan Dryad Bowyer: Proficiency in all bows. Can summon a spiritual warbow with unlimited magical ammunition. Proficiency in riding all mounts, along with the ability to fight and fire bows effectively while riding mounts.   Norza Wandergotten, Gatrevan Kobold Explorer: Can cast detect magic at will as a bonus action or action without requiring concentration or requiring an action to discern magical auras. Can automatically detect if something is made of a magical substance (and what kind). Can cast identify at will.   Thuma the Blackguard: Invisibility and full terrestrial move speed when underwater   Sisadara Jinyalu, Sokuwan Dryad Laborer: While keeping a low profile, can appear socially invisible in crowds- not noticeable unless doing something that would cause alarm. Can substitute any stat for Strength when lifting heavy objects and deciding carry capacity.   Fibi Fishfollows, Cuttlefish Open Ocean Hunter: Can survive without shelter in any environment, perfect 1 week weather forecast, no food or water needed to live. User no longer requires sleep and will not get tired from ceaseless walking or paddling (continued running or fast swimming still gives fatigue).   Shelani Ritohel, Etuan Selkie Sorcerer: You gain access to a fiery breath weapon every 5 rounds. Using this as an action, you can breath a line of fire dealing 1d6 damage per level, and projecting 10 feet. Enemies can make a Dexterity save to take half damage- DC for this is 8 + Con mod + Proficiency Bonus   Marthesk Sharktooth, Stildanian Cuttlefish-Starspawn Nomad: User takes no fall damage. User can automatically detect all Ederstone in 120 feet. User can detect if something is mutated by Ederstone on sight.   Derana the Ghostspeaker: Speak with Dead as a ritual and once per short rest as an action, immune to magical fear effects.   Kosava Of-Founders-Clan, Shirpatran Solar Academic: 15 feet telepathy. Can magically touch a blank paper to have it list three facts about the past of the location the paper is in (only works once per area).   Rafaza Alberkarza, Varasan-Sonishan Starspawn Knight: You can cast mage armor on yourself. You cannot be moved against your will or be knocked prone. You gain proficiency with shields and can impose disadvantage on attacks against allies in 5 feet when wielding a shield.   Leucholy Lights-North, Shenek Solar Collector: Can magically taxidermy a corpse at will via touch. Can cast Gentle Repose at will.   Kiji the Bridgebuilder: Can leap equal to your full movement speed. Negates fall damage inflicted by that extra jump capacity. Can automatically summon thrown weapons or recently handled items back to your person.   Rodwell Wilsar, Senelan Pangolin Sailor: Gain resistance to cold damage. Become automatically invisible and immune to attacks from enemies when sleeping or unconcious.   Sleetclaw of Camphorclan, Lakaran Warrior Cat: Gain telescopic sight at will, able to see up to three miles with perfect clarity. Gain 120 foot blindsense and full-color darkvision, even in magical darkness. Gain enhanced smell and hearing.   Laksa Wivnasdaughter, Antarctic Pangolin Sledmaker: Can run full-speed and without difficulty on snow and ice; can cast Misty Step at will   Howun the Curious, Desmian Cuttlefolk Hunter: Gain advantage on all attacks against Animals (non-sapient and non-magical), as well as an added 1d6 per level against such enemies. Can use survival to track people on land or sea as a Ranger can.   Sarwen the Plaguewatcher: Can see disease as an aura, advantage on all academic research.   Arvezna Dreadsguard, Exalted Path Kobold Paladin: Can use a spell slot to empower a melee attack (including melee spell attacks), 1d8 Radiant damage added per spell level sacrificed. Gain advantage on all Persuasion rolls to de-escalate a conflict.   Nemo Sunbloom, Sunekan Octoperson Jeweler: User gains photographic memory and perfect recall of all that occurs while bound. When bound, can replay a clip of any memory for others to see. User gains proficiency in jeweling, goldsmithing, and silversmithing.   Ochobo, Sonevan Cuttelfish performer: Gain proficiency in performance with all instruments. Can summon ghostly instruments at will for yourself and any willing person in sight. Get perfect pitch.   Siru the Alchemist: Can make healing potions during downtime, can summon alchemical supplies for this purpose. Increase speed by 10 feet per round passively.   Kideja Dembuvel, Najevan Prism Trapper: Gain proficiency in trap making and searching for traps. Can magically turn any weapon into a trap that does equivalent damage.   Chamichari Barrelcourt, Runevan Cat Glassblower: Gain proficiency with thieve's tools. Can see invisible things, ethereal entities, or through illusions via mirrors. Gain proficiency in glassblowing.   Whirligone Bonegiven, Runevan Humanoid Cat Sailor: Can detect all fish and aquatic life in 100 feet. Can summon 50 feet of rope magically as an action. All summoned rope vanishes after unbinding.   Vorlin Gardensire, Runevan Cat Priest: Gain access to the Sacred Flame cantrip as a cleric of your level - if already a Cleric, gain access to Firebolt as a Wizard of your level. Can cast Zone of Truth at will, but the spell only functions on cats.   Yexi Tlutoba, Akatlani Human Dyemaker: Can change color, shape, material, and design of your worn outfit at will. Can play dead dramatically, forcing a Wisdom saving throw against your spell DC for people to not think you just died. Effect ends if you move.   Katha Watosi, Setradan Half-Dryad Priest: Can automatically gauge the emotional state of anyone they see. Can produce a magical effect equivalent to Calm Person but as a single-target touch spell at will   Omiani Kuduin, the Final Vestige, Nomic Mercenary: ???   Vestiges are subject to rebalancing as a part of the ongoing process of gameplay

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