Expedition to the Barrier Peaks
General Summary
Readying 4th, 578
Anjor contacted the Company of the Saltmarsh Six to explore a sight for him in the Barrier Peaks. The site was called an Unearthly Cave. Anjor through his Scrying through the Timescry, strongly suspected that a strange object that may have been craft crashed in the mountains. He wants the company to recover any strange materials or items that they can and bring them to him to study. He wants them to reveal everything but will pay them for what ever they recover on top of the 10,000 gp gem each party member will get. He Teleports the entire company to the Unearthly Cave. 12 pm:
Deadly Mold. A deadly strain of alien mold wiped out the ship’s original Humanoid population. The mold’s origins are unknown.
Survivors. In the early days of the outbreak, a few scientists fled to the lower levels of the ship to enter a period of prolonged stasis. That was before the crash, but some of them might still be alive.
Moving on they notice the yellow mold on a dead crewman. Veenaira's Daylight spell kills it, and it occurs to them they have encountered this yellow mold before. They travel to the game room:
S8:
2 am Resume: When they descend through the Drop tube they enter a cocktail lounge of some sort. (Certainly strange for them). They see a pinned android but they fail to lift the wreckage off of it. Carcarius tries to lift it, but when he fails the others pitch in to help. The android offers them a drink, and then tells them this information:
1 pm
They face the Mighty Sarlaac! Urrr Froghemoth!
Boxy, metal towers hum throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
Anjor contacted the Company of the Saltmarsh Six to explore a sight for him in the Barrier Peaks. The site was called an Unearthly Cave. Anjor through his Scrying through the Timescry, strongly suspected that a strange object that may have been craft crashed in the mountains. He wants the company to recover any strange materials or items that they can and bring them to him to study. He wants them to reveal everything but will pay them for what ever they recover on top of the 10,000 gp gem each party member will get. He Teleports the entire company to the Unearthly Cave. 12 pm:
Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs flicker to life overhead as you enter, illuminating a pile of moldy bones.Cloaker They kill it quick and then a metallic creature enters the room. The party attacks it as well. Eventually they hear a kinder beeping, and they get the feeling the Robot wants to lead them somewhere. They follow and it leads them into a med bay:
“The clinic is currently closed. Please come back tomorrow during normal business hours. Urgent cases should report to the emergency treatment areas near the east and west drop tubes.”They ask to explore the medbay. Find Weird things like Deodarant. S30:
This high-tech room resonates with the low hum of complex machinery. A silvery altar stands in the center of the room, supported by a metal column. It has two bent arms bedecked with a perplexing array of blinking lights, buttons, dials, and other controls. The wall opposite the door features a tall pane of black glass. As the machine roars to life, glowing shapes appear on the glass, arranging themselves into an intricate visage with a central blue eye. A disembodied voice addresses you in a pleasant tone: “Greetings, explorers! Do not be alarmed. I am Aphelion 3000, this vessel’s onboard computing system; you may call me ‘Alphie.’ Please identify yourselves.”Carcarius thinks its a strange BEHOLDER! They form an alliance and agree to help clean up the ship of some problems: S4:
An eerie silence blankets this lifeless cafeteria. Its once-polished furnishings are jumbled, rusted, and caked with dust. Several humanoid skeletons in frayed uniforms are sprawled on the floor. Mold and alien weeds sprout from their remains.Kill Vegepygmies in the Dining hall and go into the kitchen.
The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area. Bare counters line the walls, and a few metallic trays are scattered about. Along one wall are several metal boxes, each of which has a tinted-glass door and a dial. Toward the back of the room, a square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.Carcarius inserts a key card and a hairy fruit appears. It jumps out of his hand and runs away. They continue to an "art Room" where they meet Grey Slaadi:
Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up pots of paint are strewn about the room. Two paint-covered, froglike bipeds with gray hides and gnarly claws gleefully tear into the pigment tubes, smearing the walls with vibrant, abstract splotches.S7:
A synthetic humanoid in fashionable attire is sprawled on the floor outside a posh-looking lounge. A two-foot-long metal pipe protrudes from its head. It turns to you and speaks in an upbeat tone. “Hello there! It appears I have fallen. Would you mind helping me up?” asks the robot.As Veenaira approaches it attacks mocking them for being so stupid. They geta paralysis pistol. They enter another dining room. This one is exposed to the cold mountain air. Part of one task complete get irradiated Bone from a crewmember. They go to drop off the sample in the lab which 3000 directs them too. There they find a rather pretty researcher android. She pays them no mind. But Jaegus shows the key card and manages to charm the Android! She relays the following:
Deadly Mold. A deadly strain of alien mold wiped out the ship’s original Humanoid population. The mold’s origins are unknown.
Survivors. In the early days of the outbreak, a few scientists fled to the lower levels of the ship to enter a period of prolonged stasis. That was before the crash, but some of them might still be alive.
Moving on they notice the yellow mold on a dead crewman. Veenaira's Daylight spell kills it, and it occurs to them they have encountered this yellow mold before. They travel to the game room:
Rows of brightly colored boxes line this luxurious entertainment room. Glowing glass panes adorn the front of the machines, which sport buttons, rods, slots, wheels, and other interactive components. Their luminous screens dance with vivid images synchronized to electronic music and sounds. Beeping robots, groaning monsters, and high-pitched dings contribute to the chorus of the machines.They wipe out the north vegepygmy colony.
S8:
This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching the cracked stems of cobwebbed wine glasses. The floor is littered with overturned cocktail tables, looted snack dispensers, and the skulls of long-deceased passengers.S18: they run into the Android surgeon:
This large, sterile room is clean and well organized. Shiny operating tables stand in the two halves of the room, along with metal trays of surgical instruments, steadily beeping machines, and medical equipment. Two synthetic humanoids in rubber gloves and surgical gowns loom in front of one of the tables with scalpels in hand. One of them calls out in an eerie, matter-of-fact tone, “Doctor, we have a new patient. Get them prepped for surgery, stat!”Instead of killing the lower colony of Vegepygmy Jaegus Meisterbrauer tell Griss the elder about the Barrier Peaks and they can leave when the doors open. They go back to aphelion with their tasks done. They decide to explore more and go into a room near the Computer Bay
Rows of boxy, peculiar kiosks line this surprisingly well-preserved chamber. Small fixed tables and comfortable-looking chairs are spread about the room, along with four humanoid skeletons. Against the walls, tall glass cabinets brim with hundreds of neatly organized cards and reels of miniature film.Worvin Figures out how to use the readers and shows the others They finish the tasks, and descend to the next Space Ship Level but before that they rest. 6pm +8 Readying 5th, 578
2 am Resume: When they descend through the Drop tube they enter a cocktail lounge of some sort. (Certainly strange for them). They see a pinned android but they fail to lift the wreckage off of it. Carcarius tries to lift it, but when he fails the others pitch in to help. The android offers them a drink, and then tells them this information:
- Full account of droid uprising (but not Aphelion's partO
- Thinks the supercomputer is up to something; recommends they venture to the server room two levels down (see area S61).
- At least one scientist retreated to the stasis chamber (area S64) during the outbreak. If the ship is operational, the stasis pods should be, too.
S45: Dance Club The floor of this dimly lit dance club is checkered with a rainbow of glowing square tiles. Near the twenty-foot-high ceiling, a scintillating orb rotates slowly, casting flecks of light on the room’s surfaces. Uncomfortably loud electronic music fills the room. Four synthetic humanoids in fashionable attire hover above the floor, bobbing to the steady, hypnotic beat.Jaegus Meisterbrauer is quite infatuated with the electronic sounds. They're Amazing. They fight a plant creature in the hallway, and in the cargo hold, Carcarius slays the Gas Spores since he is immune to poison. They kill an Aboleth, Meet Githyanki searching for a mind flayer, and Jaegus talked an android out of his form so badly that the android tried to prove it by fighting his 2 partners. Jaegus uses a comprehend language ritual to comprehend a maintenance workers diary. It discusses what happened with the ship and that the robots are not to be trusted. 4am: Descend to the next level of the spaceship in the drop tube They arrive on the third level and then Aphelion contacts them
“Greetings, explorers! Welcome to the garden deck. As you might have noticed, the drop tubes can go no farther. Luckily for us, a path to the level below still exists, but a pesky creature blocks our way. The greatest reward is yet to come. Your success is imminent.” If you defeat this creature I can promise you a spacecraft like this as your own only much smaller! There are many to choose from!They explore the rooms around the drop tube, and find that one is a storeroom for animal feed. They decide to explore the spaceship counter clockwise before they go to the garden. The first room they enter requires a violet Key card. There is a family of Aurumvoraxes and Carcarius befriends them along with the rest of the party by leaving them 100 gold. They travel through a cre lounge and then reach an astral viewing lounge. Narciara plays with some dials, and a huge viewscreen opens up to some sort of transparisteel wall. They can see the Mountain beyond and it is VERY close. They find a strange defoliant chemical. Narciara examines it and discovers it is some kind of plant poison. They take as much as they can. Which is a good thing because the next room has HORRID PLANTS Now that they have explored the deck they decide to enter the Garden.
A twenty-foot-high, grassy wall surrounds this vast, otherworldly garden. A second wall encircles a smaller botanical sanctuary within. Strange trees abloom with bizarre flowers climb toward an artificial light source high above. The calls of unknown lifeforms echo from the forest’s canopy. Flagstone walkways lead from the garden’s round entry chambers and into the dense foliage.Go for a long rest after exploring the outer garden.
1 pm
They face the Mighty Sarlaac! Urrr Froghemoth!
A murky lake fills the center of the garden. Luminous fish crest the surface of its waters, and tiny, harmless amphibians and lizards roam its verge. A ten-foot-wide bridge extends over the lake to an islet enclosure covered with lush foliage. Battered robots litter the edge of the lake near the structure.He is destroyed and Worvin falls out of his belly. They descend to level 4.
Boxy, metal towers hum throughout this cold, spacious chamber. Soft blue lights blink across their upright faces, and wires snake from the towers along the floor and ceiling.
“You shouldn’t be here,” echoes a familiar voice in the room as Aphelion’s technological visage—red and unstable, as if shaking with rage—appears on a glassy surface on the tower before you. Sinister red motes on the towers’ faces form a sea of artificial eyes that glare menacingly down at you.Aphelion tells the party the whole story of his treachery. 4 Combat robots enter and are defeated. Carcarius attacks a server and resists the stunning surge destorying one. Corfyn having enough of all of this casts Cone of Cold on two servers and destroying them. The rest overheat and short circuit.
“What have you done? What have you done! Back to the darkness, Into the void.”They find wheelie sleds, and a dead commander with a laser pistol. Eventually they reach the Stasis Chamber
This solemn chamber holds twenty upright, cylindrical pods. The door to each pod includes a glass window, though many are cracked or have shattered, revealing the skeletons strapped within. Cool fog emanates from beneath the pods.They free the scientist, and leave the ship through the Hull Breech. They then teleport to Anjor of Oerth's Demesne. He pays 50,000 gp for everythign they found.
Rewards Granted
pp: 24
gp:
ep:
sp:
cp:
50: 5, 100: 1, 500: 3,
gp:
ep:
sp:
cp:
Gems:
50: 5, 100: 1, 500: 3,
Art Objects:
Peculiar Health Bands 750 gp
Jeweled Necklace 375 gp
3 Gem Encrusted Bracelets 600 gp each
5 Gem Encrusted Jewelry 300 gp each
Gold Medallion 200 gp
Magic Items:
3 Paralysis Pistol
2 Robot Controller
2 Concussion grenades
2 sleep grenades
2 Needler Pistol
2 Powered Armor
Missions/Quests Completed
Yellow Keycard: 1
Blue Keycard: 1
Red Key Card: 1
Violet Key Card: 1
Platinum Card: 1
Green Card: 1
Aphelion Tasks: 2 complete
Blue Keycard: 1
Red Key Card: 1
Violet Key Card: 1
Platinum Card: 1
Green Card: 1
Aphelion Tasks: 2 complete
Hundreds of years ago, an advanced society of Humanoid peoples launched a mission to find a replacement for their distant, dying world in the wake of a cataclysm of their own making. A select few set out for the stars in search of a new home for their people. They departed in comfort and style aboard a massive, self-sustaining starship with all the technological trappings of their civilization, aided by an arsenal of robots that protected and catered to their every whim—for a time. The ship also served as an ark for creatures from its world of origin.
During the voyage, the ship’s built-in computer went haywire. Core systems of the spacecraft—doors, navigation, and life support—began to degrade, and the robots aboard the vessel began refusing orders from the crew. When a robot mutiny seemed imminent, an outbreak of killer mold of unknown origin killed many of the crew and passengers but left its machines unaffected.
Commanded by the ship’s computer, the robots picked off the remaining crew and passengers until one lone survivor managed to shut down the computer and every system in its grasp. Shortly after, the ship crash-landed in the Barrier Peaks, where it lay buried for centuries.
A few months ago, a tremor unearthed part of the spaceship, freeing its alien occupants to strike out at nearby settlements. The Barrier Peaks are renowned for their fearsome predators and shunned accordingly—except by a small number of hardy souls in fortified settlements. However, these fortifications proved insufficient against marauding creatures from the ship, whose attacks left no survivors.
Worse yet, the ship’s artificial intelligence has roused from its slumber with unfinished business.
Report Date
02 Jul 2025
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