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Company of the Saltmarsh Six

Downtime 15th Wealsun-Goodmonth 7

 
  • Sell Fake Philosophers Stone to Xeros (she knows the deal with it and still buys it for 150 gp)
  • Jaegus Gets 2 contacts in Saltmarsh
  • Worvin and Carcharius Work on a Fishingboat for Oweland-They discover several fishing boats have gone missing Carcharius and Worvin gain her as a contact.
  • Jaegus Works as the Brewmeister for the Snapping Line and makes a few batches
  • Veenaira Practicing Profession as Myhriss Priestess
  • Narciara is doinig Mercenary Work
  • Corfyn Works as a researcher
 

Downtime 10th of Harvester-Patchwall 1

  • Working on a Caravan for 45 days but 8 days stopped in towns.
  • Purchasing Magic Items in Suzail. They proceed to the Royal Armory of Suzail and the War Wizard College.
 

Current Date: 26th of Fireseek, 577 CE

   

Downtime: Readying 2-

  • Feast in town to honor the Saltmarsh Six

Allies:

    Anders Solmor Young Anders (LG male human noble) recently inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man with sharp features and a toothy smile. His recent forays into trade have made him a local celebrity. Since Anders owns both a fishing fleet and several trading vessels, he can sell his catch at a highly competitive price. And he can offer better prices for the other fishers in town to sell to him, since his catch brings in so much more profit.   Everyone involved in the town’s fishing industry supports Anders, and his energy and ambition have made him something of a folk hero on the docks. On the other hand, his open opposition to smuggling and his hatred of the Sea Princes’ practice of slavery makes him a thorn in the smugglers’ side.   Unbeknownst to Anders, his butler, Skerrin Wavechaser, is an agent for the Scarlet Brotherhood. He engineered the death of Anders’ mother and has placed a number of Brotherhood agents in key positions in the Solmor fleet.

Structure

Adventuring Company

Assets

Large house in Saltmarsh: Gifted 0gp/Month Hirelings: 2 Expert; 1 Unskilled (4 gp, 2 sp/ month) to mind the house.  
  • cp: 17
  • sp: 783
  • gp 1935
  • pp 122
  Free City of Greyhawk Adventuring Charter registered as the Saltmarsh Six
  • Renown: 5

History

The adventurers made this Adventuring Company so they could better formalize adventuring contracts.   Sinister Secret Of Saltmarsh
Danger at Dunwater
Isle of the Abbey
The Final Enemy  

Side Quests

  1. Brought Jilar Kanklesten, Freely Given Bark of a Treant, Log Taken from the Mere of Deadmen in a container of Salt water (2 days), and Wood from a shipwreck.
  2. Rescued Dwarven Miners from Zhentarim Slavers
They are Heroes of Saltmarsh and so have a Renown of 40 within the town.

Articles under Company of the Saltmarsh Six


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