Saltmarsh
Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
The crown’s benign neglect allowed piracy and banditry to flourish. Saltmarsh and similar towns kept to fishing, content to maintain a low profile and avoid governmental entanglements. Decades ago, the pirates who prowled the waters off Saltmarsh grew strong enough to create their own realm, a loose confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Saltmarsh and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves to support their growing realm, and Saltmarsh suffered heavily. The memories of those times loom heavily over the area, and the locals’ hatred of the Sea Princes runs deep.
In time, Keoland’s victories in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw unchecked banditry and a rising pirate nation. The crown struck peace treaties with its former foes to the north, raised a navy, and dealt a sharp check to the ambitions of the Sea Princes — but the conflict is by no means over.
King Skotti has decreed that the pirates must be put down, the sea lanes secured, and trade cultivated. If Keoland cannot prosper as a military force, it must grow mightier as a center of trade.
Saltmarsh, remote though it might be from the center of power in Keoland, is entering a new phase of its life as it reacts to the king’s plans. The crown’s agents want to expand the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the king himself — have arrived and begun to excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the village’s — and, indeed, the entire region’s — prosperity.
Naturally, not all of Saltmarsh’s residents feel the same way about the recent developments in and around their community, which is the key issue that affects their lives and livelihood. Although the recent changes stand to bring new prosperity to the area, many locals don’t want to see their home changed. At the same time, as an undercurrent through all the goings-on, agents of the secretive and mysterious Scarlet Brotherhood work to thwart Keoland’s ambitions while advancing their own.
Guilds and Factions
Traditionalists: The traditionalist faction is an alliance of the prominent fishing families and merchants in town, along with the workers who rely on those industries for a living. The traditionalists remember the terrible times during the Sea Princes’ raids and have no desire to see the crown’s ambitions lead to open war. The smugglers who operate in the area tend to be traditionalists. Most pose as merchants and rely on their local contacts to move goods through the region without interference from the town guard or royal agents. Smuggling has long been an easy way to make money in Saltmarsh, and locals generally look the other way, seeing it as a victimless crime.
The traditionalists would like to see the dwarves’ mining efforts fail and interest from the north wane, so that Saltmarsh’s dependable fishing trade can thrive and the smugglers in the area are left alone. They resent the intrusion of outsiders seeking to transform Saltmarsh and undoubtedly drain power from the fishing families to give to dwarves and merchants.
This faction relies on two council members for representation. Eda Oweland leads the faction and can count on Gellan Primewater to back her up. Anders Solmor is young and unpredictable, but he has supported the traditionalists’ viewpoint on most issues.
At their best, traditionalists are community-minded folk who want Saltmarsh to return to its old way of doing things, arguing that the town has survived for a century by sticking to its original priorities. They suffered mightily due to the Sea Princes’ depredations and remember the days when the crown turned a blind eye to their troubles. Their loyalty to the king runs second to their desire for peace and quiet.
The Loyalists: The loyalists consist of newcomers who arrived from the northern reaches of Keoland, loyal to King Kimbertos Skotti. They feel that the town should focus on becoming a useful asset to the crown and value the good of the kingdom before the good of the region. The town guard, the dwarves, and the local farmers are generally loyalists.
The loyalists care about security. They want to keep Keoland’s enemies at bay while ensuring law and order. They see smuggling as a key problem, as it enriches the Sea Princes at the cost of the royal treasury and the efforts of honest merchants.
Above all else, the members of this faction put their faith in law. They exert influence through the town guard, though they remain within their legal authority.
At their best, the loyalists want to grow Saltmarsh into a trading hub with a higher standard of living and improved security. If the Sea Princes are held in check and the sea lanes cleared of threats, Saltmarsh can grow to become the envy of the world.
At their worst, the loyalists see the people of Saltmarsh as a barrier to growth. The locals are little more than allies of the Sea Princes, traitors who for too long have evaded the crown’s notice. If they were to do as the loyalists tell them, then perhaps this fish-reeking pile of a town could become something respectable.
The Scarlet Brotherhood: The Scarlet Brotherhood claims that the bloodline of its followers traces back to an ancient empire, the Suel Imperium, and their goal is to restore the old Suloise noble houses to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule.
For decades, this group has been concocting a conspiracy to spread fear, chaos, and uncertainty across the land. When the time is right, the Brotherhood will strike to seize the reins in kingdoms all across the world. Already its assassins have slain those who might oppose their sinister plans. In almost every court in the land, from the most remote backwater barony to the imperial courts of world powers, the Brotherhood’s agents have quietly assumed positions of influence.
In Saltmarsh, the Brotherhood supports councilman Anders Solmor and his family’s trade cartel. They hope to use Anders to destabilize the region, weaken the crown, and clear the way for the Scarlet Brotherhood to seize control. The Brotherhood arranges for the Solmor ships to meet with eager merchants in distant ports who pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in.
Unlike the other factions in Saltmarsh, there is no good side to the Scarlet Brotherhood. As unrepentant megalomaniacs, they are villains through and through.
History
Saltmarsh was established in 465 CY, in the waning years of the Imperial era. A group of four adventurers, unsupported by the Keoish military, cleared the region of a brutal tribe of lizardfolk and used their personal wealth to establish the town of Saltmarsh, on what had been a sparsely populated site consisting of a handful of buildings.
Saltmarsh grew steadily, reaching a population of around 2,000, which remained steady for several years. Its proximity to the sea established it as a significant fishing town.
Saltmarsh grew steadily, reaching a population of around 2,000, which remained steady for several years. Its proximity to the sea established it as a significant fishing town.
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