Erevan Ilesere (AIR-eh-van ILL-eh•seer)

The Trickster, the Chameleon, the Green Changeling, the Ever-shifting Shapechanger, the Fey Jester, the Jack of the Seelie Court

Greater God of Arborea, Chaotic Neutral

Spheres of Influence: Mischief, change, rogues

Aliases: None

Domain Name: Olympus/Arvandor

Superior: Corellon Larethian

Allies: Brandobaris, Dugmaren Brightmantle, Eilistraee, Garl Glittergold, the Seldarine

Enemies: the Queen Of Air and Darkness, the drow pantheon (except Eilistraee)

Symbol: Nova star with asymmetrical rays

Worshipper's Alignment: Neutral Good, Chaotic Good, Neutral, Chaotic Neutral

Erevan Ilesere is the elven god of mischief and change and the patron of elven and half-elven rogues. The Trickster's following is not as large as most of his fellow elven gods for Erevan is too unpredictable for most elves. Nevertheless, he commands his share of attention from the Fair Folk, particularly by those engaged in thievery or other forms of knavery, those who seek excitement so as to alleviate the boredom of near-immortality, as well as many young elves who seek a life of adventure and danger. Erevan is also revered by some members of the small sylvan races, such pixies, sprites, and leprechauns, but most such fey beings revere the deities of the Seelie Court.

The Trickster often seeks the company of similarly inclined deities of other pantheons, for the patience of his fellow elven powers has been worn thin by eons of endless pranks at their expense. Despite his fickle nature, however, Erevan is fiercely devoted to the Seldarine, and the other elven deities know that they can count on him to come to their aid should they require it. Erevan is part of an informal group of mischiefmakers that in. cludes Brandobaris, Garl Glittergold. and Olidammara He likes to play pranks with them (and on them), and as a result, he has made a few enemies among the more serious and sober of deities of many pantheons—Heironeous—although the Trickster does not much care as long as he is having a great time.

Erevan has long-standing rivalries with other rogue powers, including Kurell for his cruelty and greed offends the Trickster's lighthearted nature.

Erevan is a fickle, utterly unpredictable deity who can change his appearance at will. He is one of the most fun-loving powers in the multiverse, and he seems incapable of remaining still or concentrating on a single task for any extended period of time. The Trickster enjoys causing trouble for its own sake, but his pranks are rarely either helpful or deadly. However, Erevan becomes very dangerous if sylvan races or weak elven groups are threatened, and he is always championing the underdog.

Erevan rarely fights another being directly, preferring to escape and possibly catch his opponent off guard at a later time. His favorite tactic is to change his height to any size from between 1 inch to 6 feet and alter his appearance to reflect one of his innumerable guises. Regardless of how he appears at any given time, Erevan always wears green somewhere upon his person, a sign of his love of the woodlands the Fair Folk call home. The Trickster's weakness for fine wine has gotten him into trouble on more than one crcasion, but his vows to swear off the grape only last long enough to refill his glass. Erevan's fancies are as fleeting as a desert rain, and he is attracted to mortals who make their own luck. He does not appreciate those who constantly rely on his favor to get by, and he abandons those who persistently rely on his unwavering assistance. Mortals who rely on themselves, however, are often granted a helping hand by the fickle Trickster.

Erevan's Avatar

Erevan appears as an elf, brownie, faerie, pixie, sprite, or other sylvan creature of widely varying appearance and size. He favors spells from the spheres of all, chaos, charm, creation, guardian, healing, plant, protection, summoning, thought, and travelers and from the schools of alteration, enchantment/charm, and illusion/phantasm, although he can cast from any sphere or school.

Other Manifestations

Erevan rarely manifests, preferring to dispatch an avatar to any unfolding event that catches his attention. When he does manifest, the influence is as often disruptive as it is helpful. Typical manifestations include the gradual appearance of a green haze that creates a temporary wild magic zone or unleashes the effects of a spell such as chaos or chaotic or a wand such as a wand of endless repetition or a wand of wonder.

The Seldarine call on agathinon, asuras, and ancient treants as their preferred servants, but Erevan is also served by other fey creatures. He demonstrates his favor through lucky coincidences, playful pranks, and discovery of good luck charms such as alexandrites, amber, azurite, camelians, frcst agates, jade, rubies, turquoises, and electrum coins. The Trickster indiCates his displeasure through a sequence of minor misfortunes such as the loss and recovery of valued small items and the like.

The Church

The Clergy: Clerics, specialty priests, thieves

Clergy's Alignment: Chaotic Good, Chaotic Neutral

Turn Undead: Clerics: Yes, Specialty Priests: No, Thieves: No

Command Undead: Clerics: No, Specialty Priests: No, Thieves: No

Priests of Erevan include multiclassed half-elven clerics, elven cleric/thieves, and elven fighter/cleric/thieves. Erevan's specialty priests inelude elven specialty priest/thieves. All clerics and specialty priests of Erevan receive Religion (elven) and Reading/Writing (Elven) as bonus nonweapon proficiencies.

For the Fair Folk, Erevan represents all that is chaotic and free in the elven psyche and the spirit of mischievous fun they share with many other sylvan beings. The church is regarded as little more than a loose fellowship of adventuresome rogues and pranksters, and most elves find Erevan to be too unpredictable for their tastes to actually venerate the god. Tales of the priesthood's various exploits are widely enjoyed by elf youths and commoners, for they often are at the expense of their elders and those of noble blood and highbrowed attitudes. Despite the general appreciation for anecdotes about the exploits of Erevan's followers, individuals are often rightly regarded with a great deal of suspicion in person. Members of races regard the followers of Erevan as archetypal examples of the flighty ascribed to all elves (who can never be safely trusted).

Erevan may never be worshiped in the same location twice, and few of his followers remain in at any location for any length of time. As such, only a handful of temples of the Trickster exist, and they are carefully hidden. For the most part, Erevan's houses of worship are little more than permanent shrines by the standards of other faiths and they are reserved for meetings and the like. The handful of priests who tend such shrines of necessity must go elsewhere to pray to their god.

Novices of Erevan are known as the Gullible. Full priests of the TrickSter are known as Quicksilvers. Priests of Erevan of all ranks create their own titles and most change their titles frequently. Specialty priests are known as Mischiefmakers. Priests of the faith typically associate thernselves with one or more regional branches of the faith, but such ties are voluntary and typically quite fluid. Contact between the various branches of the faith is infrequent at best. The clergy of Erevan includes high elves (45%), wild elves (30%), half-elves of various ancestries ( 15%), gray elves (9%), and a handful of elves of other races ( 1%). Erevan's clergy includes specialty priests (40%), specialty priest/thieves (20%), thieves (16%), cleric/thieves (14%), and clerics ( 10%). The clergy of Erevan has slightly more males (53%) than females (47%).

Dogma

Change and excitement are the spice of life. Live on the edge, unbound by the conventions of society in a spirit of constant self-reinvention. Puncture the self-righteousness, sanctimony, and pretension that pervades orderly society with mischievous pranks that both amuse and enlighten. Inspire laughter and happiness, giddy silliness, and welcome release from care so that the routine of day-to-day existence does not become wom deep that it grinds all the joy frorn life. Celebrate the spontaneous, and practice random acts of helpfulness.

Day-to-Day Activities

Priests of Erevan are wild, mischievous, independent, and utterly unpredictable, playing tricks on others for the sheer joy of it. They oppose settled interests of all sorts and delight in upsetting both the rule of law and powerful people and in generally creating mayhem. They have little in the way of formal duties, and minister to the faithful primarily through example and instruction in the skills required of mischievous rogues.

Holy Days/lmportant Ceremonies

Followers of Erevan gather monthly for a Midntght Gambol, which is held in a sylvan glade beneath the light of the full moon. The exact location of each Midnight Gambol is a secret that is passed among the faithful by word of mouth in the days leading up to the event. Anyone who manages to discover the festivities through his or her own ingenuity is welcome to participate. Erevan's followers are often joined in their revels by the mischief-loving subjects of the Seelie Court, particularly sprites and pixies. Each Midnight Gambol ineludes the sacrifice of beautiful objects (most of which are borrowed), dancing, wine-drinking, tale-telling. and endless prank-playing.

Major Centers of Worship

Given the restriction prohibiting followers of the Trickster from ever worshiping their god in the same place twice, it is not surprising that few temples of Erevan of any note exist in the Flanaess. However, a few sacred sites, scattered throughout Oerth, serve as the foci of pilgrimages by most daring followers.

Overlooking the head of the Kewl River in the heart of the Lortmil Mountains lies a hidden cavern complex known as the Crystal Caves, the home of a brood of Crystal Dragons. The caverns house a vast store of beautiful objects, most of which were brought there by followers the Trickster. The resident wyrms guard the objects with care. If the tales of the Fair Folk are to believed, the greatest collection of relics from the ancient elven realms of Aliador, Celene, Talador, and Narathgorond r is hidden here as well, assembled as those realms crumbled before the armies of Vecna. There are reportedly relics from the City of Summer Stars hidden here as well. All priests of the Trickster aspire to pray to their god once in their lives at the Crystal Caves, but the route to the site is a secret that each petitioner must discover separately. The Lortmils are said to be strewn with the 1st treasures brought as offerings by those who failed to find the lair.

Affliated Orders

While no formal military Orders are associated with Erevan's church, countless bands and guilds of elven and half-elven rogues have been founded in honor of the Trickster. A notable example is the Scamps of the Vale, a fellowship of elven spellfilchers (mage/thieves) based in the Upper Sheldomar River Valley but active throughout the Flanaess. Scamps specialize in the recovery of elven magical artifacts, spell scrolls, and spell tomes that have been acquired by other races, particularly humans.

Priestly Vestments

The ceremonial garb of the Trickster's priesthood emphasizes the practical over the ornamental. Erevan's priests wear black leather armor and black leather caps, though their armor is often concealed by clothing or cloaks. The holy symbol of the faith is a stolen trinket of some sort that has been blessed by a priest of Erevan. Each such holy symbol must be replaced by another purloined token at least once every ten days, more frequently if at all possible. Note that the spell Create Holy Symbol is never granted to priests of Erevan as the god expects them to provide for themselves.

Adventuring Garb

Priests of Erevan outfit themselves as is common for rogues, favoring black leather armor or silenced elven chain mail for protection and weapons such as clubs, daggers, darts, knives, lassos, long swords, short bows, slings, short swords, and staffs. Magical items that facilitate thieving skills as well as those that allow the wearer to alter his appearance or form are highly prized.

Silenced elven chain mail has each link of chain armor wrapped in thin leather or light cloth bunting. This to some extent silences the armor, at the cost of increasing its encumbrance by one-third and increasing its price significantly as well. Of course, it is even rarer than ordinary elven chain mail itself. Silenced elven chain mail has the following modifiers to thief skills: pick pockets (-25%), open locks (-5%), find/remove traps (-5%), hide in shadows (-10%), and climb walls (-25%).

Specialty Priests (Mischiefmaker)

Requirements: Dexterity 13, Intelligence 10, Wisdom 9

Prime Requisites: Dexterity, Intelligence, Wisdom

Alignment: Any

Weapons: Any

Armor: Leather armor, padded armor, studded leather armor, silenced elven chain mail

Major Spheres: All, Chaos, Charm, Creation, Guardian. Healing, Protection, Travelers

Minor Spheres: Divination, Plant, Summoning, Thought

Magical items: Same as clerics or thieves

Required Proficiencies: None

Bonus Proficiencies: Disguise

  • Mischiefmakers must be elves, half-elves, or pixies. While most mischiefmakers are gray elves, sylvan elves, or half-elves, elves and half-elves of every subrace are called to be specialty priests of Erevan's clergy.
  • Mischiefmakers are allowed to multiclass as mischiefmaker/thieves. Mischiefmakers may select nonweapon proficiencies from the rogue group without penalty.
  • Mischiefmakers understand and use Thieves' Cant.
  • Single-class mischiefmakers have limited thieving skills as defined in the Limited Thieving Skills section of "Appendix l: Demihuman Priests." Multiclassed mischiefmaker/thieves receive no extra thieving skill points or bonuses for theirmischiefmaker class; their thieving skills are based solely on their thief levels.
  • Mischiefmakers receive a +2 bonus to all saving throws that are the result of magic cast by lawful creatures and to all saving throws against priest spells from the sphere of Law.
  • Mischiefmakers can cast Faerie Fire on one or more opponents or Reduce (as the reverse of the 1st-level wizard spell Enlarge) on themselves only, once per day.
  • Mischiefmakers love wands of wonder and other magical items that generate random effects. For such items, they can pick the result they get from a spread of one effect to either side of the effect randomly rolled for on the effects table, chart, or list. (Essentially, they get to pick from the result rolled, the result one line higher on the chart, or the result one line lower on the chart. For purposes of this determination, pretend that the top of a chart or list wraps to the bottom and vice versa.)
  • At 3rd level, mischlefmakers can cast Change Self or Knock once per day.
  • At 5th level, mischiefmakers can cast Alter Self or Tree once per day.
  • At 7th level, mischiefmakers can cast Chaos or Invisibility once per day.
  • At 10th level, mischiefmakers can cast Misdirection or Non-Detection either once each or twice for one or the other per day.
  • At 13th level. mischiefmakers can cast Polymorph Any Object once per day.
  • At 15th level, mischiefmakers can cast Shape Change once per day.

Erevanian Spells

Third Level

Sprite Venom

Fifth Level

Pixie Dust

Seventh Level

Faerie Form
[Demihuman Deities]

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