Heironeous (hare-OH-knee-us, high-ROW-knee-us; hay-ROW-knee-us; err-Oh-knee-us)
(The Invincible One, The Valorous Knight, The Crusader of Justice, the Honorable Champion, The Paragon of Chivalry, The Archpaladin) Lesser Deity of Mount Celestia, LG
Chivalry, Honor, Justice, Valor
Lesser God of Mt. Celestia, Lawful Good
Aliases: The Archpaladin
Domain Name: Venya/The Fields of Glory
Origin: Oeridian, Common
Superior: None
Allies: Daern, Delleb, Joyhydee, Murlynd, Pholtus (sometimes), Zilchus
Enemies: Erythnul, Hextor, Kurell
Rivals: St. Cuthbert, Tritherion
Symbol: Silver lightning bolt or silver lightning bolt clutched in a white right hand
Worshippers Alignment: Lawful Good, Lawful Neutral (rare), Neutral Good
Heironeous is the Valorous Knight, a shining example of all that is brave, virtuous, and just and the champion of rightful combat and chivalrous deeds. Traditionally revered by paladins, military officers, honorable leaders, those who fight for honor, justice, and the fair, good order of things, and those given to acts of great heroism, the ranks of Heironeous' faithful have grown to encompass many common warriors in recent decades. He has become the patron deity of chivalrous fighters and honorable warriors, as his dual role as warrior and protector attracts many worshipers, especially as evil is rising all across the Flanaess. The Archpaladin is venerated in non-evil lands, chiefly in those regions governed by the rule of law and inhabited by large numbers of humans of Oeridian extraction.
Although the Champion of Rightful Combat works against all gods of evil, he attempts to thwart the works of his half-brother, Hextor in particular. At the dawn of time, Hextor chose to follow evil instead of good, seeking always to stand in opposition to him, and the Valorous Knight has never forgiven him. The Warring Brothers, as they are called, have battled each other for eons in an endless cycle of retribution, each seeking to destroy, or at least thwart, the other. Their faithful worshipers mirror this conflict, warring whenever their paths cross.
Another notable enemy is Erythnul the Many, a being who is easily given to grudges, and although the origin of this conflict is lost to time, there are several epic confrontations in recorded history between the two deities within the Flanaess. Legends say that once Heironeous fought both Hextor and Erythnul on the same field of battle, and triumphed over both, though the rival faiths, of course, claim the battle was a draw, and the Archpaladin escaped only through trickery.
The Valorous Knight has also long been a constant thorn in the side of many evil deities. Numerous are his quests against evil, and Heironeous is never slow to leave the Seven Heavens and move around the Prime Material Plane to aid the forces of law and goodness.
Heironeous also maintains strong ties with several deities outside the Oeridian pantheon, including Al'Akbar, Allitur, Fortubo, Mayaheine, Pelor, Rao, St. Cuthbert, and Zodal.
The Archpaladin is unflinchingly brave and unfailingly courteous. Although committed to the rule of law, Heironeous displays a strong sense of the importance of mercy and common kindness in the dispensation of true justice. He is given to slow and careful speech but is capable of swift violence when the need is immediate. Heironeous sometimes adopts the appearance of a young boy, a soldier, or an old man. In such guises he is always garbed appropriately but is never without his fine chainmail.
Heironeous' Avatar (Paladin 37, Ranger 25)
Heironeous appears as a strikingly handsome youthful, tall, human male of Oeridian extraction with coppery skin, auburn hair, and amber eyes. He favors spells from the spheres of All, Combat, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun, War, and Wards, although he can cast spells from any sphere.
- AC-9; MV 21; HP 217; THACO 1; #AT 3
- Dmg 1d8+16 (battleaxe +4, +10 Str, +2 specialization bonus in battleaxe)
- MR 80%; SZ M (6' 6")
- Str 22, Dex 22, Con 22, Int 20, Wis 23, Cha 24
- Spells P: 3/3/3/3 Rng:3/3/3
- Saves PPDM 3, RSW 5, PP 4, BW 4, Sp 6
Special Attacks: Heironeous is totally fearless and radiates a calming aura in a 10-foot radius that dispels all normal and magical fear, including dragon fear, in his allies. Heironeous wields Maloryn ([MAL-or-in] Old Oeridian meaning Silverbolt), a magical, unbreakable battleaxe +4, given to him by his patron deity long ago. The Archpaladin's prized weapon radiates an Aura of Valor in a 10' radius when unsheathed. Allies of Heironeous who are within the Aura gain a +2 to attack rolls and saving throws vs. mind-altering effects.
In addition to his normal attacks, Heironeous can unleash a bolt of energy from the Positive Material Plane similar to a Bolt of Glory once per round, but he can cast no more than seven bolts per week. Creatures from the Prime Material Plane suffer 5-30 (5d6) points of damage, creatures from the Inner Planes 5-20 (5d4), 10-60 (10d6 or 1d6 x 10) points of damage to inhabitants of the Lower Planes, and 15-90 (15d6 or 3d6x5) points of damage to natives of the Negative Material Plane. A wand of negation or a sphere of annihilation may absorb and negate the stroke without harm. These bolts strike single targets within 70', and are not magical in nature, so magic resistance is not applicable.
In lieu of any attack, the Valorous Knight can shape change into any male human form of Oeridian descent once per round, at will.
Finally, Maloryn may shrink to one-twentieth of its normal five-foot length, or back to full size, at the will of its bearer. Thus, when Heironeous chooses to appear in another guise, his weapon is not noticeable.
The Archpaladin always wears his set of fine chainmail +5. This armor rivals elven chain with its fine nature and is enchanted with an Awe Power. At will, Heironeous can invoke this power, which causes all evil creatures of less than 5 HD or levels to cower and flee from the sight of Heironeous, and all other evil creatures to do the same if they fail a save vs. spells at -2.
Special Defenses: The Oeridian legends tell that Heironeous' skin was imbued with a secret solution at birth. As such, the Archpaladin is immune to weapons of less than +2 enchantment. Weapons of +2 enchantment inflict only 25% of their base damage (round down to a minimum of 1), while weapons of +3 enchantment inflict only 50% of their base damage (again round down to a minimum of 1). Weapons of +4 or greater enchantment inflict full damage. Weapons whose magic power would normally sever body parts, such as a sword of sharpness or vorpal blade, do not do so to Heironeous, but they do inflict normal damage, as modified above based on their enchantment.
Heironeous observes all the proper etiquette in battle (never striking an unarmed or fallen opponent, etc.) and rules of war expected of the honorable warrior, even when his opponents may not.
Other Manifestations
Omens from Heironeous typically manifest in the form of silver bolts of lightning cast down from the heavens, even from a cloudless sky. Such manifestations may simply be warnings seen off in the distance. If the Archpaladin chooses, he can strike in a manner similar to a Call Lightning spell, regardless of weather conditions. Heironeous rarely strikes with more than a glancing blow, for a direct strike inflicts up to 37d8 points of damage.
Lightning is not the only way the Valorous Knight may communicate with his followers. Armor and weapons may tarnish and break for no reason. Ethereal images of the Invincible One may appear briefly in nearly still pools. Faithful who have displeased the god may receive powerful shocks of static electricity (1 hp of damage). The Honorable Champion will usually grant omens to his clergy before major battles or decisions, making it clear whether Heironeous' blessing has been granted.
The Archpaladin will sometimes shroud valiant individuals of his faith in a shimmering radiance which acts like a Cloak of Bravery in situations in which they might fall victim to magical fear attacks. In battle, Heironeous often manifests in the form of a cloud of copper dust that settles over an entire military company or unit, granting the benefits of a Courage spell.
Heironeous may choose to surround a faithful follower in the spectral image of silver armor, granting them temporary protection equivalent to a potion of invulnerability for the duration of a single turn.
Servants
Heironeous is served by aasimar, aasimon, archons, blink dogs, einheriar, gold dragons, bronze dragons, Greyhawk dragons, hollyphants, lammasu, incarnates of courage and justice, ki-rin, mist wolves, noctrals, shedu, silver dragons, per, and t'uen-rin. He demonstrates his favor through the discovery of aasimon's skin, aquamarines, blue quartz, a crown of silver, diamonds, garnets, goldline, hematite, hypersthene, lapis lazuli, orblen, sapphires, sinhalas, and tourmaline, The Valorous Knight indicates his displeasure through the tarnishing of metallic weapons and armor and through powerful shocks of static electricity (1 hp of damage).
The Church
Clergy: specialty priests (35%), clerics (30%), crusaders (12%), fighter/clerics (10%), paladins (8%), and monks (5%), although paladins are not considered members of the clergy in every prelacy and crusaders and monks are not found in every religious order.
Clergy's Alignment: Lawful Good, Neutral Good, Lawful Neutral (rare)
Turn Undead: Cleric: Yes, Crusaders: No, Monks: No, Paladin: Yes, Specialty Priest: Yes
Command Undead: No
All clergy members receive Religion (Oeridian) as a bonus nonweapon proficiency and are required to take Modern Languages (Old Oeridian) as well. All clerics, crusaders, and priests desiring to advance beyond 8th level are required to take the Reading/Writing (Old Oeridian) nonweapon proficiency as well.
Heironeous is widely revered throughout the non-evil lands of the Flanaess where the rule of law and the fair administration of justice is prized. His dual role as a warrior and protector attracts many worshippers; wherever people take up arms for the cause of goodness, the clergy of Heironeous will be found. Seen primarily as a martial deity, the Archpaladin's cult waxes strong in regions threatened by evil, such as the kingdoms of Nyrond and Furyondy. While worshippers of Heironeous may be found everywhere, a chapel or church dedicated to him is particularly likely where those who take up arms in defense of the realm or perform heroic deeds are gathered. Heironeous is a deity generally revered by officers, leaders, and paladins rather than the common warrior.
The faithful of Heironeous are widely regarded as both fair and tolerant, and commoners are more apt to expect mercy from a judge who venerates the Archpaladin than one who serves St. Cuthbert or Pholtus. Individually, followers of Heironeous are seen as valiant warriors, ready and willing to sacrifice their own lives for those whom they protect.
Nevertheless, the Church is regarded as more involved with the concerns of the nobility than the common folk, partly because many of its priests come from noble families and its resources are often directed toward knightly orders and military campaigns. Service in his clergy is often tied to family tradition, especially among the aristocrats, where a son or daughter is expected to devote themselves to the Archpaladin’s cause. This perception has hampered its growth in past centuries. To counter it, the clergy has begun opening chapels in rural communities, offering aid to common soldiers’ families, and taking a more visible role in protecting the everyday faithful.
Known as the Valorous, Heironeous' clergy embrace a militant lifestyle, maintaining constant readiness for battle with weapons at hand and chainmail armor if possible. They actively pursue confrontation with malevolent forces and demonstrate unwavering dedication to opposing Hextor's followers through any means necessary. Despite their combative nature, these priests generally receive warm welcomes in most territories, as their presence typically signals the imminent elimination of local threats and evil influences. However, this reception varies significantly by region; within the provinces of the Great Kingdom, these clerics face extreme hostility and struggle merely to survive.
Temples & Churches
Places of worship of Heironeous are usually adorned with blue trappings, silver, and occasionally windows of colored glass depicting scenes of Heironeous triumphant over his enemies. Behind the altar is a copper statue of Heironeous armed with a silver battle axe and covered in silver mail, with seven silver bolts radiating from behind his head. Frescoes of battles fought against overwhelming odds are common. The armor and weapons of fallen heroes are prominently displayed as sacred relics of the faith. Crossed battleaxes are hung along the length of long hallways, each pair of weapons symbolizing a temple servant who fell in combat with honor. Temple decoration is not just about combat. Paintings of Heironeous the Lawgiver, the Justicar, the Teacher, and the Merciful Benefactor are also prominently displayed in the halls.
Services to Heironeous include the triumphal singing of battle hymns, offerings to the temple's statue, and sharing of strengthening foods; meat, full-bodied red wine in moderation, and spiced, stewed kara fruit.
Organization
The Church of Heironeous is centered on the Temple of Heironeous found in Chathold, the Capital of the Prelacy of Almor. All other temples and churches across the Flanaess dedicated to Heironeous answer to the Prelate in Almor. Additionally, the Prelate commands the Paladins of the Knights Valorous, a brotherhood and order of paladins dedicated to the cause of Heironeous, Paladins of this order also hold powerful positions throughout the lands of Almor, including overseeing the Knights of Justice.
The Prelate of Almor is the de facto king of the Prelacy of Almor. He is served by twelve high ranking priests of Heironeous, known as the Council of the Twelve. These councilors have several functions, from advising the Prelate to meting out justice for spiritual crimes against the Church and the Faithful. The Council will lead services on Heironeous' holy days.
The faith of Heironeous is very organized on both a local and regional level. The priesthood has a military organization of sorts and maintains excellent armories and systems of communication. Positions within the church hierarchy are distributed equally among the various clergy types, and rank is determined by individual merit and achievements. Those priests who work hardest at fighting the forces of evil through word and deed, while exemplifying those characteristics Heironeous himself represents may advance farthest within the church. Older priests are valued and revered for their strategic skills and experience, and act as teachers to the younger clergy members. Females are welcome in the faith, but are nowhere near as common as males. In addition to many dual-classed warriors, there are many elves and half-elves in the clergy. Members of all races who would seek to fight evil and live by the virtues of the Invincible One are also welcome, though these are extremely rare and generally frowned upon by their native cultures.
Paladins maintain their own hierarchy within their orders and may oversee other knightly orders. Monks also, being more cloistered than their brethren, focus on knowledge, enlightenment, discipline and sharpening their minds and bodies in service to Heironeous. These monks also maintain their own internal hierarchy.
The Hierarchy
Novices of Heironeous are known as the Blessed.
Full priests of the Valorous Knight are collectively known as the Valorous.
In ascending order of rank, the titles used by Heironean priests are:
- Page
- Acolyte-at-Arms
- Squire
- Axewarden
- Knight
- Knight Gallant
- Knight Courageous
- Knight Valiant
- Knight Champion
Order of the Silver Gauntlet Ranks
- Ward
- Veteran
- Shieldbearer
- Knight
- Knight-Justicar
- Knight-Cavalier
- Captain
- High Captain
- Marshal
- Lord Marshal
Senior priests are known as Paragons, and those who command church armies are known as Paragon-Generals. These titles are separate from duty-titles. These titles are separate from duty-titles such as postulant, novitiate, professed priest, cloistered cleric, affirmed priest, templar, and from ranks within a temple hierarchy such as hierodeacon and abbot. In everyday discourse, senior priests are referred to as Father and Mother, and the rest of the clergy are referred to as Brother and Sister.
Specialty Priests are known as The Valiant.
The clergy of Heironeous includes humans (88%), half-elves (8%), and even elves (4%). Those of human ancestry include those of Oeridian (40%), Flan (20%), Baklunish (5%), Suloise (3%), Olman (1%), Rhennee (less than 1%), Touv (less than 1%) and mixed (30%) heritage. Paladins are not considered members of the clergy in every prelacy and crusaders and monks are not found in every religious order.
Dogma
The world is perilous, demanding constant vigilance from those who fight for justice and the protection of the innocent. Followers of Heironeous must act honorably in all things, upholding law, chivalry, and virtue in both word and deed. Danger is to be met with courage and discipline; glory comes from triumph over evil, and virtue from steadfast service to the god’s tenets.
The Valorous are charged to defend order for the good of all peoples and to relentlessly oppose wickedness, especially the corruption of Hextor’s faith. His servants pervert chivalry into deceit, treachery, and oppression, and are to be opposed without hesitation. Clergy of Heironeous, whether in temple or battlefield, must set the example of daring, valor, and obedience to the code of chivalry, showing by their lives that service to the god is service to others—family, comrades, and the just alike.
The teachings of Heironeous rest first upon fairness, for fairness is the measure by which justice is known. The Valorous are charged to weigh each deed and each soul with a steady hand, rewarding righteousness and punishing wickedness without prejudice or cruelty. To strike down the helpless is dishonor, for it is not fairness but savagery. Yet to leave evil unopposed is equally dishonorable, for fairness demands consequence as surely as it demands restraint. Thus, fairness is the bright edge of the sword: sharp on both sides, cutting deceit and cowardice apart.
In their daily life, the faithful of Heironeous are to cultivate the Twelve Virtues of the Valorous—faith, charity, justice, sagacity, prudence, temperance, resolution, truth, liberality, diligence, hope, and valor. These are not lofty ideals left to the cloister but living habits of the heart, the discipline of mind and body that makes a servant of the Archpaladin into a beacon for others. Courage without prudence becomes recklessness, just as justice without charity can harden into cruelty. Valor crowns the virtues, but it must rest on the strong foundation of the others, lest it become nothing more than vain glory.
Service to Heironeous is service to others: to family, to comrades in arms, to superiors and just rulers, to the common folk of the Flanaess who depend on the strong for their protection. His priests and paladins are to be models of chivalry, showing courtesy, honesty, and discipline whether in temple, in court, or upon the field of battle. War, when waged in His name, must never be wanton slaughter or tyranny disguised as law, but the flowering of chivalry, where courage and honor are proved in fair contest. Battle is the crucible of the Valorous, the test by which manhood and womanhood alike are shown true, and glory is the rightful reward of those who stand unflinching against evil.
Mercy has its place, but mercy is not the heart of the code. Mercy is a gift to be granted where it fosters righteousness or spares the innocent, not an obligation that undermines justice. A repentant foe who earnestly turns from evil may be shown clemency, for even in the darkest hour, hope is not wholly extinguished. Yet mercy that shields the unrepentant wicked is folly, and no knight of Heironeous may excuse the crimes of those who mock justice and prey upon the helpless. Against such, the command is relentless: fight them, oppose them, defeat them, and bring them before the bar of law, or strike them down where judgment cannot be delayed.
Above all, the faithful must never forget that honor is indivisible. To betray one’s word, to indulge in deceit, to strike treacherously or to gain advantage by dishonor is to wound not only oneself but the very cause of Heironeous. Death is preferable to dishonor, for the knight who falls upholding the code lives forever in glory, while the coward who breaks faith dies a thousand deaths in shame. Thus the faithful say: fair in judgment, steadfast in virtue, resolute in battle, and unyielding in honor—so lives the servant of the Archpaladin.
The Twelve Virtues of the Valorous
The faithful are to cultivate the following virtues, which together form the living armor of Heironeous’ champions:- Faith – Trust in Heironeous and in the just order of the cosmos.
- Charity – Readiness to serve and aid others, not for gain but for love of the good.
- Justice – Fairness in judgment; rewarding the upright and punishing the wicked.
- Sagacity – Clear discernment and wise counsel, that strength not be misused.
- Prudence – Acting with foresight, weighing consequence before striking.
- Temperance – Self-mastery in desire and passion; never ruled by wrath or indulgence.
- Resolution – Unshakable will in pursuit of duty, undaunted by hardship.
- Truth – Honesty in word and deed, for lies corrode honor.
- Liberality – Generosity with wealth, time, and strength, giving freely as Heironeous gives valor.
- Diligence – Perseverance in training, service, and devotion.
- Hope – Confidence that righteousness shall prevail, even in dark hours.
- Valor – Courage in battle and in life, the crown of all the virtues.
The Chivalric Code of Heironeous
Prefatory Principle:
A knight of Heironeous stands as a bright instrument of order: proud, courteous, and inexorable. Honor guides the hand; justice guides the blade. Glory is won by courage and discipline, and the Faithful offer their lives gladly to uphold the light.
- Noble Service Cheerfully Rendered.
- Serve lord, people, and law without murmuring. Duty is a joy.
- Defense of Any Charge unto Death.
- Hold your post and protect your ward to the last breath.
- Courage and Enterprise in Obedience.
- Boldness is virtue when wedded to lawful command; initiative tempered by discipline is prized.
- Respect for Peers and Equals.
- Treat fellow knights and valiant souls with fair measure and courtesy.
- Honor to Those Above; Obedience from Those Below.
- Maintain clear hierarchy: pay due honor to superiors and expect disciplined obedience from subordinates.
- Scorn for the Ignoble; Standards in Arms.
- Contempt is reserved for treachery, cowardice, and ignobility. Knights accept limitations of arms and bearing that mark their station.
- Military Prowess in Service to Just Authority.
- Hone skill and fight well — but fight for just cause under rightful command.
- Courtesy to Ladies and the Vulnerable.
- Deferential conduct toward women, the innocent, and the weak is a mark of strength, not weakness.
- War Is the Flowering of Chivalry; Battle the Test of the Man.
- Combat is where honor is proven. Seek glory in the right cause, not for vanity alone.
- Personal Glory through Virtue.
- Earn renown by deeds that reflect Heironeous’ virtues: bravery, fairness, sacrifice.
- Death before Dishonor.
- Choose an honorable end rather than shame or betrayal.
- No Strike of the Unarmed, Bound, or Helpless.
- Never, under any circumstance, strike a foe who is unarmed, bound, or helpless. To do so is to forfeit your own honor and the god’s favor.
- No Quarter for the Irredeemable — by Lawful Decree.
- Those who willingly and openly serve Hextor, or any evil deity, or willful mass evildoers forfeit protection of the knighthood’s courtesy. That forfeit does not permit dishonorable killing while a foe lies bound or helpless. It does permit—indeed, it demands—decisive, lawful judgment and, where the Prelate or a lawful tribunal so orders, righteous execution or immediate lawful dispatch when combat makes trial impossible. (In short: unconditional cruelty is forbidden; unconditional immunity for the irredeemable is not.)
- Swift, Certain Justice; Avoidance of Vengeance.
- Deliver measured and decisive justice. Let action be ordered, not indulgent fury.
- No Treachery Among the Faithful.
- A conspirator or traitor within the Faith meets summary, impartial justice.
Battlefield Oath
“By Maloryn and chain of silver, I stand.I keep my honor; I shield the weak.
I strike with skill; I spare the helpless.
I give no sanctuary to darkness save by law.
Justice swift, glory true — so I live and so I die.”
Day-to-Day Activities
All priests of Heironeous are expected to tithe at least 50% of their monthly income to the church. They must practice with the sword and axe alike, preparing themselves to battle evil in any situation. They are to maintain vigilance against the forces of evil, especially those of Hextor, with whom they persecute without mercy. It is not uncommon for large groups of these priests to form adventuring parties to further the causes of the clergy.Holy Days/Important Ceremonies
The Heroes’ March, held on the first Freeday in the month of Coldeven, in countries where Heironeous’ worshipers may show themselves without fear of danger. All of the adventurers and honorable soldiers in the town will gather in the town square, and from there march around the town, waving banners and flags, cheered on from crowds of spectators. When the march is complete all of the priests return to their temple and await the coming of young people who wish to join the order. Those who are found worthy are initiated in the training, which takes one full year. At the end of this time (when they have reached the next Heroes’ March) the new priest is permitted to join in the march, but must wear chain mail and wield a battle axe, symbolic of his initiation in the order.Major Centers of Worship
Heironeous has a great deal of strength in many of the lands within the Flanaess, most notably in some of the northern lands. In the south his strength wanes, and in the Great Kingdom his clergy is practically non-existent, as these lands are dominated by the faith of Hextor. The largest congregations of clergy exist in several places; the Silver Citadel in Thornward, the Cathedral of Valor in Chendl, the Court of Seven Bolts in Rel Mord, and the fortress known as the Dragon’s Heart in Irongate are all bastions of the Invincible One.Affiliated Orders
It is known that at least two major orders of knights have worked closely with the church of Heironeous, and that the priests often employ the service of noble adventurers. The first is the Vanguard Valiant, an order of paladins and warriors who operate out of Furyondy, and range as far south as Sterich and Geoff. The other is the Invincible Order of the Silver Bolt, which is composed of every class that serves Heironeous. This Order maintains a vigil over the lands of the Great Kingdom from within Nyrond, and are also closely aligned with the Kight Protectors of the Great Kingdom, an outlaw organization of knights that was disgraced after the fall of House Rax. This order remains hidden near the Nyrondese border, but has been working out plans to overthrow the Knights of Doom and remove House Naelax from the Malachite Throne. In addition, the Knights of the Holy Shielding and the Knights of the Watch have strong ties to this faith, as many of their members venerate the Champion of Rightful Combat.Priestly Vestments
These priests wear robes of dark blue with silver trim to indicate station. Such trim usually includes silver bars on the sleeves of the robes, the number of which are proportional to the priests’ rank within the church hierarchy. Such priests often wear silver chainmail for services on Godsday, and may wear ceremonial helms and carry ceremonial axes for special holidays or occasions, such as a crusade or declaration of war.Adventuring Garb
The only requirement for these priests is that they wear chain mail whenever possible. These priests are also fastidious in keeping their armor and weapons in good repair, and generally keep their garb clean and well kept. Priests of this clergy favor blues and purples of multiple shades, and tend to try to acquire a few pieces of jewelry with sapphires or amethysts in them.Specialty Priests (Valiants)
Requirements: Strength 16 or Constitution 16 or Dexterity 16, Wisdom 9Prime Requisites: Strength, Constitution, or Dexterity; Wisdom
Alignment: Lawful Good
Weapons: Any. Valiants must take a proficiency in the battle axe at first level.
Armor: Chainmail & Shield
Major Spheres: All, Combat, Guardian, Healing, Law,Necromancy, Protection, War
Minor Spheres: Divination, Summoning, Wards
Magical Items: Same as Paladin
Required Proficiencies: None
Bonus Proficiencies: None
Allowances and Restrictions
- Elves, half-elves, and dwarves may become Valiants
- Valiants receive Constitution hit point adjustments to their Hit Dice as if they were warriors. Also, Valiants may take any proficiency from the Warrior Group at no extra cost.
- Valiants may turn undead as if a cleric of two levels less than their current level.
- Valiants may wield holy swords like a paladin, though it is rare to find one in the possession of a Valiant.
Granted Powers
- At 1st-level, Valiants receive a +2 bonus to their saves vs. magical fear.
- At 4th-level, Valiants may cast Cloak of Bravery upon themselves once per day.
- At 5th-level, Valiants may detect evil at will similar to the ability possessed by a paladin.
- At 6th-level, Valiants become immune to all forms of magical fear and strength reducing magic or attacks (Ray of Enfeeblement, a shadow’s strength drain, etc.)
- At 7th-level, Valiants may make three melee attacks every two rounds.
- At 9th-level, Valiants may cast Valor’s Deadly Strike with maximum duration 1x/day.
- At 11th-level, Valiants may cast a bolt of glory 1x/ week.
- At 13th-level, Valiants may make two melee attacks every round.
- At 17th-level, Valiants may cast invoke lightning (P7) 1x/week.
Hieronasar Spells
Third level
Axe Storm of HeironeousFourth Level
Cloak of BraveryDetect Lie
Valor’s Deadly Strike
Fifth Level
Spellshield of the RighteousSixth Level
Bolt of GloryInvoke Lightning
[Heironeous: The Invincible One by Russell S. Timm, Oerth Journal #10, July, 1999]
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