Alduin
Saint Alduin was an azlanti warpriest of Irori who was imprisoned before Earthfall and sentenced to life in stasis buried in the Abyss. He has now elevated himself to Sainthood in his newfound devotion to Tynathria, the Dark Queen, and has become her herald.
Physical Description
General Physical Condition
Alduin’s physical condition reflects the pinnacle of Azlanti perfection, rigorous training as a warpriest, and the growing influence of draconic power. Standing at an imposing 6’4”, he possesses a lean yet powerfully built frame, with defined musculature that speaks to years of discipline and combat experience. His height and confident posture give him a commanding presence, naturally drawing attention and respect. His physical strength is matched by a remarkable agility, allowing him to move with precision and fluidity, embodying the Azlanti ideal of perfection in both form and function.
The draconic essence coursing through Alduin has begun to subtly enhance his already formidable physique. His reflexes are sharper, his stamina is near-superhuman, and his resilience to environmental extremes has increased. These enhancements, though understated, are unmistakable to those who witness his capabilities in action, making him a figure both awe-inspiring and unnerving.
Despite centuries of stasis, Alduin’s vitality remains unparalleled, his Azlanti bloodline and magical influences seemingly halting the effects of aging. He radiates a sense of strength and energy, an almost tangible aura that inspires both confidence and fear in those around him. This combination of Azlanti heritage, disciplined refinement, and burgeoning draconic power makes Alduin an imposing and unforgettable presence, a physical embodiment of the ambition and potential that define his character.
Specialized Equipment
Nigel was a relic of Alduin’s past, a construct of Azlanti ingenuity that had served him faithfully in his rebellion against the Faceless Ones. Standing over seven feet tall, Nigel’s humanoid frame was forged from a seamless blend of mithral and adamantine, his surface dulled by centuries of dust and wear. At the center of his chest glowed a triangular core, pulsing faintly with arcane energy. His glowing eyes were small but piercing, radiating a steady, calculating awareness. Every movement he made was precise and deliberate, his voice metallic yet measured, speaking with a tone that betrayed wisdom and unwavering loyalty.
For Alduin, Nigel was more than a guardian of Sanctuary. He was a remnant of the life Alduin had lost—a living link to his Azlanti heritage and the ideals he once fought for. Created during the height of Alduin’s rebellion, Nigel was not merely a weapon but a repository of knowledge and tactical expertise, a construct that had stood beside Alduin in some of his darkest battles. His ability to adapt and strategize had been critical in resisting the Faceless Ones’ influence, and his unwavering presence in Sanctuary was a testament to his dedication.
Even after millennia, Nigel continued to serve, protecting the treasures Alduin had hidden away, including the Azlanti armor and other tools meant to aid the rebellion. He had killed Oromir, Alduin’s betrayer, and preserved Sanctuary’s integrity through the ages. To Alduin, Nigel’s loyalty was a rare constant in a world of uncertainty, and his presence symbolized the enduring strength of the Azlanti spirit. Though Alduin had left Sanctuary to pursue his destiny, Nigel remained behind, a sentinel guarding the remnants of Alduin’s former life and a potential key to unlocking the secrets of Azlant’s forgotten glory.
Mental characteristics
Personal history
Personal History
Alduin, an Azlanti warpriest of Irori, lived over 10,000 years ago during the enslavement of humanity by the aboleths. A member of the Phoenix Crusade, Alduin fought valiantly to free his people from the faction known as the Faceless Ones. However, through subterfuge, the aboleths turned his allies against him, leading to his capture and a trial for treason. Rather than execution, Alduin was sentenced to stasis, and Plane Shifted into the Abyss, where he was forgotten for millennia. Rediscovered by the Guardians of Golarion, Alduin faced scrutiny due to his imprisonment. Despite the questions surrounding his past, he explained his actions were driven by a desire to free his people, even at great moral cost. Learning that thousands of years had passed and his people were no more, Alduin sought to adapt to the new world with the help of Naebler, a gnome fluent in Azlanti.Brave New World
Seeking remnants of his past, Alduin enlisted the crew of the Mighty Maiden, led by Captain Joseph Lorune, to retrieve personal items from the ruins of Old Azlant. Despite tensions between Alduin and Lorune, the expedition succeeded. In an underwater cavern known as Sanctuary, Alduin reclaimed his legendary armor and reconnected with Nigel, a loyal construct. After retrieving his hidden cache, Alduin celebrated with the crew, gifting Captain Lorune a mysterious glowing crystal. However, the following day, Lorune awoke to find his ship stranded on the Lost Coast Road, his crew scattered, and Alduin gone.Pathfinder Society
After parting ways with Naebler and others, Alduin joined the Pathfinder Society to learn about the post-Earthfall world and pursue his path to self-perfection. His skills in divine healing, combat, and leadership made him a valuable field operative. Through the Society, Alduin sought answers about the fate of his people and the events surrounding Earthfall.Fort Rannick Incident
On assignment with the Saviors of Sandpoint, Alduin faced ogres near Fort Rannick. When the group’s reckless actions nearly led to disaster, Alduin advised caution, but his concerns were ignored. Refusing to join a suicide mission, he returned to Magnimar to gather reinforcements. By the time Alduin arrived with the militia, the Saviors had successfully retaken the fort. Regretful of his decision to leave, Alduin apologized and returned to the Pathfinder Society, resolving to have more faith in himself and others.The Test
In Absalom, Alduin meditated near the Starstone Temple, where he met Jylen, a young temple guard. Alduin revealed his intention to guide Jylen and encouraged him to discover his true path. This marked another step in Alduin’s journey of redemption and pursuit of self-perfection.Discovery of the Breastplate of Chromatic Dominion
Following his experience at the Starstone Temple, Alduin’s journey took him to the Mwangi Expanse. A cryptic lead from the Pathfinder Society hinted at the location of a powerful artifact deep within the Rainbow Caverns, a place of swirling elemental energy and vibrant illusions. Venturing into the caverns with Jylen and a hired group of adventurers, Alduin overcame trials designed to test his cunning, strength, and resolve—challenges that mirrored his inner struggle for identity and purpose. At the heart of the caverns, Alduin unearthed the Breastplate of Chromatic Dominion, a relic that shimmered with the essence of the five chromatic dragons. As he donned the armor, a surge of elemental power coursed through him. The artifact’s magic unveiled cryptic visions of a majestic dragon—a being of creation and destruction—whispering her name: Tynathria.The First Whispers
The breastplate acted as a conduit for Tynathria’s dormant influence. In the days following his discovery, Alduin began to hear faint whispers that grew stronger with each passing night. They spoke of his past failures and promised him the power to redeem himself. Tynathria revealed fragments of her story—her betrayal, her imprisonment, and her desire to restore balance to a chaotic world. Alduin, drawn by the parallels to his own betrayal, felt a kinship with the ancient creator. Through the breastplate, Alduin learned of the Armor of Varathrax—a relic of immense power forged in Tynathria’s name. Tynathria’s whispers guided him toward a singular goal: to reassemble the armor and claim his place as her herald, destined to reshape the world in her vision.A Growing Obsession
Alduin's initial curiosity became an obsession as he unearthed more about Tynathria. He sought out ancient ruins, arcane tomes, and forgotten leyline nexuses, piecing together the fragmented history of the Dark Queen. His path crossed with members of the Church of the First, who recognized the aura of Tynathria in the armor he bore. Seeing an ally in Alduin, they welcomed him as a chosen of their queen and shared their sacred knowledge. Through the Church, Alduin learned of the Helm of Titan’s Wrath, a piece of the armor thought lost to history. Driven by Tynathria’s whispers and the Church’s guidance, he located the helm through a black-market dealer, acquiring it at great cost. With two pieces of the armor in his possession, Alduin’s connection to Tynathria deepened, manifesting in subtle draconic features—golden scales on his hands, a commanding aura, and a voice that resonated with ancient power.A Turning Point
As Alduin grew closer to Tynathria, he began to see himself not as a servant but as a savior. Her philosophy of creation through destruction aligned with his desire to bring order to a fractured world. He returned to Andoran, where his reputation as a protector had blossomed. Using the power of the breastplate and helm, Alduin consolidated his influence, becoming the Guardian of Andoran. While publicly serving the nation’s ideals of freedom and justice, he privately pursued the remaining pieces of the armor. The creation of the Silver Flight, an elite force loyal to Alduin, marked the beginning of his transformation from a protector to a conqueror. Infused with draconic essence using rituals inspired by Tynathria, the Silver Flight served as enforcers of Alduin’s will, feared and revered in equal measure.The Final Pieces
With the Breastplate of Chromatic Dominion and the Helm of Titan’s Wrath in his possession, Alduin turned his attention to the two remaining pieces of the Armor of Varathrax: the Boots of the Five-Headed Flight and the Gauntlets of the Dragon’s Command. Guided by Tynathria’s whispers and fragmented lore from the Church of the First, he knew the locations of both—but recovering them would demand unparalleled strength, cunning, and resolve.The Storm-Shrouded Peak
The Boots of the Five-Headed Flight lay hidden atop a mountain in the Lands of the Linnorm Kings, veiled by perpetual storms. Tynathria’s whispers told Alduin that only the bold would survive the ascent, for the mountain tested more than physical endurance—it judged the worth of those who sought the boots. Alduin’s journey through the frozen wilderness was grueling. Storms howled and the biting winds seemed alive, pushing him back with each step. As he climbed higher, illusions of the past haunted him: visions of his betrayal, his failures, and the faces of those he could not save. But Alduin’s resolve was unshakable. He pressed on, shattering the illusions with the might of his draconic power. At the summit, he faced a final trial—a massive elemental guardian forged of ice and lightning, created to guard the boots from the unworthy. The battle raged across the frozen peak, with Alduin wielding the power of Tynathria’s artifacts to overcome his foe. When the creature fell, the storm momentarily calmed, revealing the boots nestled within a crystalline altar. Alduin claimed them, feeling his power grow as the armor pieces resonated with one another.The Gauntlets of the Dragon’s Command
Alduin’s quest for the Gauntlets of the Dragon’s Command, the final pieces of the Armor of Varathrax, was fraught with challenges both seen and unseen. The left gauntlet, once wielded by the infamous enforcer Arcaan, the Doomfist, had vanished into the hands of a lich who had claimed Arcaan’s life. Despite exhaustive efforts, Alduin could not locate the gauntlet. Even Tynathria’s whispers, his most reliable guide, fell silent on its whereabouts, leaving him to stew in frustration and uncertainty. The right gauntlet presented an equally vexing problem. It was fused to the hand of Dagourn, High Priest of the Church of the First. Alduin, now an influential figure within the church due to his possession of several pieces of the armor and his growing legend, approached Dagourn with a claim for the gauntlet—not merely as a tool of power, but as an extension of Tynathria’s will. "This is no mere artifact," Alduin declared during their tense meeting. "The gauntlet is her essence, a fragment of her divinity. It was never meant to be yours—it belongs to her chosen." Dagourn, a cautious and calculating leader, saw in Alduin the seeds of dangerous ambition. To hand over the gauntlet would mean relinquishing a part of Tynathria’s power and solidifying Alduin’s ascension as her herald—a role Dagourn believed should still be tempered by devotion to the church and its vision. "If you seek to claim what is mine," Dagourn responded with icy resolve, "then prove your devotion. A sacrifice must be made—not for yourself, but for her." The demand was clear: Alduin would need to demonstrate that his loyalty lay not in his personal ambition, but in Tynathria’s will. He must offer a sacrifice worthy of the Mother of All, one that would resonate with her eternal power.Alduin’s Departure
Though outwardly composed, Alduin seethed at the High Priest’s challenge. Dagourn’s demand was an insult to his belief in his destiny, a destiny Tynathria herself had whispered to him time and again. The gauntlet belonged to him; it was his right, his purpose, his salvation. Yet, he knew better than to confront Dagourn directly in this moment. A battle with the High Priest would fracture the church, and Alduin needed its influence—at least for now. He returned to the Silver Flight, his elite force of draconic warriors, and prepared to leave. His departure was silent, but his resolve was anything but. If Dagourn wanted a demonstration of Alduin’s loyalty, he would have it, but on Alduin’s terms. The gauntlet would be his, and through it, he would fulfill the prophecy whispered by Tynathria: to become her herald and reshape the world in her image. As Alduin departed, the storm within him grew. His focus now shifted toward two tasks: recovering the missing gauntlet and gathering the resources necessary to force Dagourn’s hand—or remove him entirely, if it came to that. Alduin’s journey had always been one of ambition, but now it burned with the righteous fury of a man who believed himself not just chosen, but destined.Accomplishments & Achievements
Alduin views his survival and resurgence as his greatest achievement. Emerging from millennia of stasis in the Abyss and adapting to a drastically changed world is a testament to his resilience and determination. Despite the overwhelming odds against him, Alduin has not only reclaimed his sense of purpose but also solidified his place in a new era as a formidable figure. The acquisition of multiple pieces of the Armor of Varathrax would stand out as key milestones, marking his progression toward fulfilling what he perceives as his destiny as Tynathria’s herald.
Another accomplishment Alduin would take pride in is his ability to inspire and lead others. The creation of the Silver Flight, an elite force of draconic warriors, reflects his capability to command loyalty and forge alliances, even among those who initially doubted him. He would see this as proof of his charisma and vision, as well as his capacity to transform ordinary individuals into instruments of change. For Alduin, these achievements are not just personal victories but evidence that his path is the correct one, reinforcing his belief that he is destined to reshape the world.
Failures & Embarrassments
Alduin’s greatest failure is his inability to protect his people, the Azlanti, from the destruction of Earthfall. Despite his sacrifices and efforts as a warpriest and freedom fighter, he was betrayed, exiled, and ultimately powerless to prevent their annihilation. This failure is compounded by the knowledge that his actions—though intended to protect and free his people—were twisted by his enemies to label him as a traitor. The shame of being unable to fulfill his duty as a protector haunts him, fueling his obsession with redemption and his desperate need to reclaim his legacy.
On a more personal level, Alduin’s greatest embarrassment lies in his inability to see through the manipulations of the Faceless Ones, the faction of aboleths that enslaved humanity. Being outmaneuvered by their subterfuge and allowing himself to be trapped has left a scar on his pride. He sees his capture and stasis not only as a failure of his mission but as a profound humiliation—a reminder of the vulnerability he strives to overcome. These failures drive his relentless pursuit of power, as he believes strength and control are the only means to avoid repeating the mistakes of his past.
Mental Trauma
Alduin’s mental trauma stems primarily from his betrayal and centuries of isolation in stasis. The profound sense of abandonment by those he once trusted has left him with deep-seated issues of paranoia and self-doubt, even as he projects confidence and authority. This betrayal has also fostered a relentless drive to prove his worth and regain control, creating a fear of vulnerability that manifests as an obsessive need for power and dominance. The knowledge that his sacrifices failed to save his people weighs heavily on him, leading to survivor’s guilt that fuels both his ambition and his belief in his destiny as Tynathria’s herald.
His time in stasis inflicted another layer of trauma. Alone with his thoughts for millennia, Alduin likely experienced an erosion of his sense of self, forcing him to confront his failures and regrets in an unending cycle. This isolation has left him emotionally stunted, struggling to form genuine connections with others. He often masks this with cold logic or calculated charisma, but beneath the surface lies a fractured psyche haunted by the weight of his perceived destiny and the specter of his past failures. These traumas shape his actions and decisions, making him both a tragic figure and a formidable force.
Morality & Philosophy
Alduin’s morality and philosophy are deeply intertwined, shaped by his betrayal, exile, and transformation into Tynathria’s chosen herald. He exists in a morally gray space, driven by a desire to create a better world while embracing ruthless methods to achieve his goals. Alduin believes the ends justify the means, rationalizing violence and manipulation as necessary sacrifices for the greater good. His self-righteousness and conviction in his destiny make him both inspiring and dangerous, as he dismisses opposing viewpoints as shortsighted or irrelevant.
At his core, Alduin sees himself as an instrument of Tynathria’s will, tasked with restoring balance to a broken world. He subscribes to her philosophy of creation through destruction, believing the current order must be dismantled to allow something stronger and more harmonious to rise. This belief drives his obsession with completing the Armor of Varathrax and fulfilling his role as Tynathria’s herald, often prioritizing his mission over personal relationships or loyalty to others.
Ultimately, Alduin’s ambition makes him a compelling figure of both redemption and tyranny. To some, he is a visionary savior who dares to reshape the world in the name of balance and order. To others, he is a dangerous zealot whose unyielding pursuit of power risks plunging Golarion into chaos. His morality is a means to an end, and his philosophy serves to justify his actions, leaving those who encounter him to grapple with the question: Is he the hero of a new age or the architect of its downfall?
Species
Held Items
Children
Current Residence
Andoran
Gender
Male
Eyes
Violet
Hair
Blonde
Skin Tone/Pigmentation
Tanned
Height
6'5"
Weight
247 lbs
Belief/Deity
Other Affiliations