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Volcano Domain Cleric

The southern part of Chronan contains several volcanoes that have evoked reverence in people since the Primal Age. Mount Doraman south of Geigerport has been the mythical demesne of the Phoenix Goddess in orcish tradition, while Mount Azix in the Brimstone Island is sacred to the citizens of Heathaven, a magical metropolis built on its treacherous slopes. The deities attached to those volcanic places are considered Gods of Chaos by the tenets of The Order, but in those recluse places they are still widely worshipped. Clerics of those fiery deities harness the immense destructive power of the Volcano Domain.  

Volcano Domain Features

This subclass is only available to clerics of a chaotic alignment worshipping volcanic deities such as Azhaer, Ixhor, the Pentarch Dragon or the Phoenix Goddess.
  • 1st level: Volcano Domain Spells, Baptized by Fire
  • 2nd level: Channel Divinity
  • 6th level: Quakewalker
  • 8th level: Divine Strike
  • 17th level: Child of the Volcano
  • Volcano Domain Spells

    At each indicated cleric level, add the listed spells to your spells prepared. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
  • 1st level: burning hands, earth tremor
  • 3rd level: flaming sphere, scorching ray
  • 5th level: erupting earth, fireball
  • 7th level: fire shield, wall of fire
  • 9th level: immolation, wall of stone
  • Baptized by Fire

    When you choose this domain at 1st level, you learn the fire bolt cantrip and become resistant to fire damage.  

    Channel Divinity: Intense Heat

    Starting at 2nd level, you can use your Channel Divinity to cause your divine flames burn with fervor. When you would roll for fire damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.  

    Quakewalker

    Starting at 6th level, you can move at normal speed over difficult terrain. You also gain advantage to any effect that would knock you prone.  

    Divine Strike

    At 8th level, you gain the ability to infuse your weapon strikes with the flames of the volcano. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.  

    Child of the Volcano

    At 17th level, you absorb fire damage. Whenever you would take fire damage, you restore an equal amount of hit points instead.

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