The southern part of
Chronan contains several volcanoes that have evoked reverence in people since the Primal Age. Mount Doraman south of
Geigerport has been the mythical demesne of the Phoenix Goddess in orcish tradition, while Mount Azix in the
Brimstone Island is sacred to the citizens of
Heathaven, a magical metropolis built on its treacherous slopes. The deities attached to those volcanic places are considered
Gods of Chaos by the tenets of
The Order, but in those recluse places they are still widely worshipped. Clerics of those fiery deities harness the immense destructive power of the
Volcano Domain.
Volcano Domain Features
This subclass is only available to clerics of a chaotic alignment worshipping volcanic deities such as Azhaer, Ixhor, the Pentarch Dragon or the Phoenix Goddess.
1st level: Volcano Domain Spells, Baptized by Fire
2nd level: Channel Divinity
6th level: Quakewalker
8th level: Divine Strike
17th level: Child of the Volcano
Volcano Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
1st level: burning hands, earth tremor
3rd level: flaming sphere, scorching ray
5th level: erupting earth, fireball
7th level: fire shield, wall of fire
9th level: immolation, wall of stone
Baptized by Fire
When you choose this domain at 1st level, you learn the
fire bolt cantrip and become resistant to fire damage.
Channel Divinity: Intense Heat
Starting at 2nd level, you can use your Channel Divinity to cause your divine flames burn with fervor. When you would roll for fire damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Quakewalker
Starting at 6th level, you can move at normal speed over difficult terrain. You also gain advantage to any effect that would knock you prone.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the flames of the volcano. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Child of the Volcano
At 17th level, you absorb fire damage. Whenever you would take fire damage, you restore an equal amount of hit points instead.
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