Winoni
Ethnic Abilities - Winoni
When designing a character, a player chooses positive and negative ethnic abilities of equal value. Custom suggestions are possible upon approval by the GM. Mixed ethnicity abilities can be custom designed as well.
Since all characters are human, you are always Adaptable: Humans begin play with any Novice Edge of their choosing. They must meer its Requirements as usual.
Typical Winoni characteristics are:
Quick Step (2): Winoni tribesman are quick on foot. You increase your pace by 2 and your running die by one step (usually d6 to d8).
Leaper (2): Winoni tribesman are agile and commonly traverse challenging natural terrain. They can jump twice as far as listed under Movement (page 92). In addition he adds +4 to damage when leaping as part of a Wild Attack instead of the usual +2 (unless in closed or confined space).
Hardy (2): Winoni people don't just give up after a single blow. A second shaken result in combat does not cause a wound.
Nocturnal Hunters (1): The best time to hunt some prey is at night. You gain Low Light Vision, ignoring penalties for Dim or Dark Illumination (but not Pitch Darkness).
Dodger (1): A traditional Winoni warrior knows how to defend oneself in hand-to-hand combat. Your Parry is increased by +1.
Bowman (1): You may not know firearms well, you do know how to fire a bow. The Bows & Crossbows specialization of the Shooting trait starts at d4.
Traditional Combat (1): Melee combat training is part of a Winoni child's upbringing. One specialization of the Fighting trait starts at d4.
Under a Rock (-1): Many Winoni simply aren't as aware of 'what goes on in the world' as others. Common Knowledge is no longer a core skill and does not start at a d4.
Racial Enemy (-1/-2): The Winoni gradually came in contact with the Aldion colonizers. Today they represent many different tribes that were once chased from their home lands by Eldonians, Estrelonians and Novari alike. Choose the Eldonians, Estrelonians and/or Novari as your Racial Enemy (-1 point value per enemy). You subtract 2 from Persuasion when dealing with them and may become hostile with little provocation.
Small (-1): Winoni are small in comparison to many of the Aldion folk. You reduce your size and toughness by 1.
Illiterate (-1): Many Winoni may not have learned how to read or write. You gain the Illiterate (minor) Hindrance. Though you may speak plenty of languages, you cannot read or write any of them.
Community Property (-1): You are not used to having personnal possessions and property. You gain the Poverty (minor) Hindrance. You start with half the usual starting money and just can't seem to hang on to funds acquired after play begins. In general you halve your funds every game week.
Positive Abilities | Negative Abilities |
---|---|
(2) Pace Increase | (1) Reduced Core Skill: Common Knowledge |
(2) Leaper | (1) Racial Enemy: Estrelonians |
(2) Hardy | (1) Racial Enemy: Novari |
(1) Low Light Vision | (1) Racial Enemy: Eldonians |
(1) Parry +1 | (1) Size -1 |
(1) Skill: Shooting starts at d4 (Bows & Crossbows) | (1) Hindrance: Illiterate (minor) |
(1) Skill: Fighting starts at d4 (choose Axes, Blunt or Spears) | (1) Hindrance: Poverty (minor) |
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