Astunians
In spoilers below you will find details for character creation.
Ethnic Abilities - Astunians
When designing a character, a player chooses positive and negative ethnic abilities of equal value. Custom suggestions are possible upon approval by the GM. Mixed ethnicity abilities can be custom designed as well.
Since all characters are human, you are always Adaptable: Humans begin play with any Novice Edge of their choosing. They must meer its Requirements as usual.
Typical Astunian characteristics are:
Resilient (2): Astunians are stout and tough. They start with a d6 Vigor instead of a d4. This increases maximum Vigor to d12+1.
Educated (1): The Kingdom of Astunia has a well developed school system. One specialization of the Academics trait starts at d4.
Library Access (1): Astunians are proud that every city and many towns have their own library that Astunians can access from young age. Your Research trait starts at a d4.
Sunbather (1): Astunians are used to hot weather and high humidity. You receive a +4 bonus to resist the negative effects of heat. Damage from heat sources is also reduced by 4.
Racial Enemy (-1): From the early days of colonization, Astunians saw conflict with local natives. Many have lost family or property at the hands of savage natives. Others have suffered their raids themselves. The Khotami are your Racial Enemy. You subtract 2 from Persuasion when dealing with them and may become hostile with little provocation.
Dueling Tradition (1): Astunians are used to call each other out for even the smallest of taunts. You gain the Thin Skinned (minor) Hindrance. You subtract 2 when resisting Taunt attacks.
Gunpowder Nation (-1): Most Astunians are not used to fighting with their fists or with melee weapons no more. All fighting rolls suffer a -1 penalty.
Brain Freeze (-1): With warm or hot weather most days of the year, Astunians don't do well in the cold. You suffer a -4 bonus to resist the negative effects of cold. Damage from cold sources add an extra 4 damage.
Positive Abilities | Negative Abilities |
---|---|
(2) Attribute Increase: Vigor increased by one die type | (1) Racial Enemy: Khotami |
(1) Skill: Academics starts at d4 (choose specialization) | (1) Hindrance: Thin Skinned (see above) |
(1) Skill: Research starts at d4 | (1) Skill Penalty: Fighting -1 |
(1) Environmental Resistance (Heat) | (1) Environmental Weakness (Cold) |
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