Session 068: Until Dawn
General Summary
We begin with the North Wind separated, half of them at an inn with Clara and Edwin, the other half hunkering down at the Clavell household.
At the inn, Aphid checks for any sign of someone trying to get into room, but is distracted by breakfast casserole. In fact, we are all briefly distracted by breakfast casserole.
Talasea initiates a quick sidebar on helping Jack with his situation, since his demon contract is starting to cause him some distress. They determine that the most common way to get out of a demonic contract is overriding it with something else, essentially linking with another power to shield the person from any repercussions. The stronger the demon, the stronger the connection needs to be in order to break off the contract. It is rarer for people to finagle a clause in the contract to sever the relationship.
They also realize that hypothetically, resolving the contract with the Raywalkers may also resolve the contract with the demon.
Tal: maybe we find a deity for him Aphid: maybe ask the person in your magic talking box Zenith: casts divinationZenith goes to the roof, basking in the sunlight and the heat. He sacrifices warmth of the sun and a cup of water between his palms. In a flash he is surrounded by cold air and evaporated water. Zenith asks: Any close at hand solution to help with altering or alleviating terms of contract? He receives in response:
Many paths unfold for you
Glitter of gold, stepping of shoe
Evil and good
Summer and spring
The leaves of fall
May solution bring
Tal: thank you Summer Goddess!
The group discusses what this could all mean: Autumn is good? Does stepping of shoe mean travel? Doesn't he owe a lot of gold, as a literal thing? Maybe he could owe Aphid's grandmother instead of a demon?
They try to think about any connections they have to the Autumn Kingdom. Zenith remembers that Goldie existed (though they thought they were from a different plane). They roll to remember people they've met with Autumnal accents (which they learn is a relatively standard American accent):
- Priest they ran into after killing Duan
- Ikaika Vorachith
- Methild "Mezzy" Farthyra
- The Empress
- Sir Kerria the Patient - she/they
- Disguise Clara as Aphid so they can bring her along on errands and keep her safe, while Aphid rides along as a mouse
- Clara attune to Life Alert and set Zenith as the person to alert (she immediately uses one of the charges and is told to save at least one charge for emergency)
- Avoid Clara swatting everybody with her Aphid-cosplay staff
- Head to library to check on goblin tunnels book
- Scry on Moa and Onoana
- Stop by the market and look for Fantasy Red Bull
- How to Break a Contract with Your Inner Demons
- Memoir of a Famous Warlock
- How to Choose a Patron (he leaves this stellar read behind)
- On the Origin of Mer-Creatures
The sky is grey with change. Isfara. Mix the whiles.
Moa nods, writes something else down, then rolls up the parchment. She takes out a ring and presses it into wax to seal the parchment. The two go about activities in their camp until the scene fades.
ON TO THE MARKET
They find a potion the vendor refers to as Wake-Em-Ups that will prevent them from being able to sleep for eight hours. They obtain seven of them.
Swing by to pick up Edwina to ask about dropping Clara at the Palace so that she's safe while the party investigates the tunnels. Edwina reluctantly agrees.
They head over to the Primdawn Palace, where they speak with Sir Kerria. Edwina reluctantly agrees to stay in a holding room with Clara and with guards posted. Sir Kerria also promises to check up on them as duties allow. She also gives them a permission slip to enter the Pre-Springish mine entrance in the Vivarian Crater. She emphasizes that they're dangerous because they are unstable in some places and have old magic. Talasea asks what kind of dangers they should be on the lookout for. Sir Kerria admits it's been a couple centuries since she's been down there. She says most of the people who go down there either do so without permission or don't come back. She thinks the last group that came back in the 780s had experienced a collapse and were talking about some weird spores that were growing in there.
Mohr apologizes for trying to kill Sir Kerria and she accepts the apology.
The party says goodbye to Clara (she vehemently protests losing her stick and Aphid promises to get her another) and heads down into the crater. They descend down past craggy shelves and grassy expanses until they reach a gaping hole in the rock. Perhaps once the marks carved into the slab above it communicated a message. They have all but worn away now.
The party enters the tunnel, finding the metal vestiges of ancient mining work as they wind their way forward. As they reach forks leading forward, Mohr is able to think back to the images she saw scrying, Tal is able to consult their expanded map, and use this information to decide how to proceed.
They briefly discuss plans: they will be using nonlethal damage and take them to Sir Kerria.
They come to the flicker of firelight and there, we fade to darkness.
Report Date
10 May 2025
Primary Location
