Wyrm's Crossing

This neighborhood is actually two enormous bridges, each spanning half the Chionthar River and meeting at Wyrm’s Rock, a tall, rocky islet in the center. While the Flaming Fist maintains a fortress on the island to tax travelers along the Coast Way and control city access in times of trouble, the bridges themselves are fair game for squatters. Ramshackle wooden tenements, taverns, and shops crowd both sides of the arched stone spans, leaning out over the narrow road between them. Even more cling to the sides of the bridges, anchored to each other or cantilevered over the water. The tendency of these latter structures to occasionally drop into the rushing river, pulling their neighbors down with them, is not enough to deter residents who hope to be the first to sell to travelers on their way into the city, or the last to pick their pockets on the way out.

Even among members of the Outer City, residents of Wyrm’s Crossing have a reputation as rakes and riffraff, and the neighborhood specializes in seedy dive bars and gambling halls where belligerent drunks can be ejected directly out over the river. At the same time, it also has a large and tight-knit strongheart halfling community, whose low-ceilinged tenements and lighter weight are perfect for the neighborhood’s precarious architectural style.

While the Crossing is renowned for cheats and criminals, the residents stick together, and a local crew called The Crossers ensures that all predatory practices are applied primarily to travelers, and never to fellow bridge-dwellers. For those who consistently refuse to play well with their neighbors, the answer is often Sweetjen’s Spices, a precarious bridge-side shop whose halfling proprietor quietly sells some of the most potent drugs and untraceable poisons in the city.

Industry & Trade

Folk looking to cross through Wyrm’s Rock must pay 2 cp apiece if they’re on foot or horse or 1 sp apiece if they’re hauling carts or wagons.

Type
Neighbourhood
Location under
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