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Halfling

This small race is known for their kindness and welcomeness, and their innate ability to spread joy wherever they are. Heavily inspired by Tolkien's hobbits, halflings have two distinct subspecies. So similar, yet different.


Player's Handbook

Halfling

ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.
Size: Small
speed: Your base walking speed is 25 feet.
Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
race features:
  • Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
  • Brave. You have advantage on saving throws against being frightened.
  • Nimble. You can move through the space of any creature that is of a size larger than yours.

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