Cragmaw Castle
The Cragmaw Tribe
The Cragmaw tribe consists of marauding bands and rival goblinholds scattered throughout the area of the Triboar Trail and the Neverwinter Wood. However, one chieftain is grudgingly recognized by all others as supreme: King Grol of Cragrnaw Castle.
Cragmaw Castle is not a goblin construction, nor is that the structure's original name. Raised by a talented wizard-noble of old Phalorm, an ancient realm that once controlled much of the North, the stronghold consists of seven overlapping towers; however, its upper levels have long since collapsed to heaps of crumbling masonry. Only the ground floor is still sound enough to be habitable.
GENERAL FEATURES
The centuries have not been kind to Cragmaw Castle.
The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it's only a matter of time before the structure collapses completely.
Ceilings. - Ceilings are 15 feet high unless noted otherwise.
Doors. - Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes. It takes a successful DC 15 Strength check to break down a door that is barricaded shut.
Floors. - Cracked and uneven flagstones conceal a dirt floor underneath.
Light. - A small amount of natural light filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark.
Walls. - Exterior walls and load-bearing interior walls are 5 feet thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are I-foot-thick worked stone.
Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side (see "Cover" in the rulebook).
Parent Plot
Subplots
Related Characters
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