8. Dark Hall
Even by day, this area has no exterior light. The boxed text assumes that the characters have darkvision or a light source.
"This high, narrow hall looks as if it might have been part of a chapel or shrine at one time. Angelic figures are sculpted along the room's upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier."
This chamber contains a grick-the special pet of the goblin Lhupo (area 9).
- The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the room.
- It quietly observes intruders that enter the area before dropping down to strike.
- Compare the grick's Dexterity (Stealth) check to the characters' Wisdom (Perception) checks (or their passive scores) to determine who among them is surprised.
- The grick knows that goblins are not to be eaten unless Lhupo says so.
Parent Plot
Remove these ads. Join the Worldbuilders Guild
Comments