Ethereal Plane

The Ethereal plane, sometimes referred to as the Misty Shore or the Waveless Sea, was one of the planes of existence in various models of cosmology.  
“Tamlin felt a hand on him, felt his body shimmer into mist. The screams and shouts sounded far off. The walls around him appeared to be only gray shadows. Rivalen and Brennus stood beside him. "The ethereal plane," Rivalen said. "The dragon's breath cannot affect us here."” — Paul S. Kemp, Shadowstorm
  The Ethereal Plane is a misty, fog-bound dimension. Its "shores," called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Visibility in the Border Ethereal is limited to 60 feet. The plane's depths comprise a region of swirling mist and fog called the Deep Ethereal, where visibility is limited to 30 feet.   Characters can use the etherealness spell to enter the Border Ethereal. The plane shift spell allows transport to the Border Ethereal or the Deep Ethereal, but unless the intended destination is a specific location or a teleportation circle, the point of arrival could be anywhere on the plane.    

Border Ethereal

From the Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears muted and indistinct, its colors blurring into each other and its edges turning fuzzy. Ethereal denizens watch the plane as though peering through distorted and frosted glass, and can't see anything beyond 30 feet into the other plane. Conversely, the Ethereal Plane is usually invisible to those on the overlapped planes, except with the aid of magic.   Normally, creatures in the Border Ethereal can't attack creatures on the overlapped plane, and vice versa. A traveler on the Ethereal Plane is invisible and utterly silent to someone on the overlapped plane, and solid objects on the overlapped plane don't hamper the movement of a creature in the Border Ethereal. The exceptions are certain magical effects (including anything made of magical force) and living beings. This makes the Ethereal Plane ideal for reconnaissance, spying on opponents, and moving around without being detected. The Ethereal Plane also disobeys the laws of gravity; a creature there can move up and down as easily as walking.  

Deep Ethereal

To reach the Deep Ethereal, one needs a plane shift spell or arrive by means of a gate spell or magical portal.   Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild, or the Shadowfell. The color of the curtain indicates the plane whose Border Ethereal the curtain conceals; see the Ethereal Curtains table.  
Plane Color of Curtain
Material Plane Bright turquoise
Shadowfell Dusky gray
Feywild Opalescent white
Elemental Plane of Air Pale blue
Elemental Plane of Earth Reddish-brown
Elemental Plane of Fire Orange
Elemental Plane of Water Green
Elemental Chaos Swirling mix of colors
  Traveling through the Deep Ethereal to journey from one plane to another is unlike physical travel. Distance is meaningless, so although travelers feel as if they can move by a simple act of will, it's impossible to measure speed and hard to track the passage of time. A trip between planes through the Deep Ethereal takes 1d10 × 10 hours, regardless of the origin and destination. In combat, however, creatures are considered to move at their normal speeds.

Geography

“It is a plane out of phase. It is a place of ghosts and monsters. It is right next to you, and you don't even see it.”
— Manual of the Planes

Localized Phenomena

In the Great Wheel cosmology model, the Ethereal plane existed adjacent to the Prime Material Plane and connected it to the Inner planes (the Elemental planes plus the Energy planes). The Ethereal touched the Prime at all points that were located within crystal spheres through what was called the Border Ethereal. It was unknown whether the Border Ethereal touched the Prime in the phlogiston.   The non-Border region was called the Deep Ethereal. While in the Border Ethereal, a traveler could still see into the adjacent plane but only dimly and not very far, whereas those on the bordering plane could not see the traveler without magical detection. Verbal communication was not possible between the Border Ethereal and the bordered plane. The Ethereal was unique among the many planes in that an individual could exist in two planes simultaneously: the Border Ethereal and the adjacent plane.   When travelers crossed into the Border Ethereal, they and all their possessions were converted to their Ethereal equivalents—metal became ethereal metal, flesh became ethereal flesh, and so on —allowing free movement (in most cases) in any direction through the solid matter of the adjacent plane. Since everything was permeated with ethereality, an air-breathing creature could breathe ethereal air and could not drown in an ethereal lake nor be crushed by an ethereal rock. However, not all in the adjacent plane was insubstantial. Living things larger than one-celled animals generated an aura that radiated around them and prevented passage to their interior, so an ethereal traveler could not place a weapon inside a living creature where it would materialize and cause damage. A jungle would be an extremely torturous maze to navigate; it would be much easier to float above the vegetation or pass below its roots. Dense metals such as lead or gold also prevented passage of ethereal matter. And finally, some magic spells and alchemical mixtures could form an effective barrier.   Travel in the Ethereal and Border Ethereal was accomplished by force of will—you wished to go somewhere and you did, at your normal rate of movement. There was a sense of up and down but no real gravity existed. Objects released from possession would hover where they were dropped; it was impossible to fall in the Ethereal plane. To get to another plane, one had to pass through a curtain of vaporous color into the Deep Ethereal, then traverse that region until reaching the curtain that demarcated the Border Ethereal of the destination plane. Each Inner plane and demiplane had a curtain with a unique color. The Prime Material plane's curtain was turquoise.[15] If the (usually magical) ethereal effect wore off while a traveler was in the Deep Ethereal, he would immediately be forced through a random curtain at a random location in the Border Ethereal and deposited on the plane which it bordered.   By use of magic—or by the natural ability that some creatures, like phase spiders, were thought to have—one could fade into the Ethereal and travel at will. Gravity gave a sense of up and down, but movement in any direction was equally easy, and objects released hovered in place. The proto-matter swirling about the Ethereal plane could be used to create demi-planes, either through natural fluctuations in the medium or by the actions of powerful beings. Some known demi-planes included the Demi-Plane of Shadow, the Demi-Plane of Time, the Demi-Plane of Electro-Magnetism, and the possibly legendary Demi-Plane of Imprisonment. The Demiplane of Nightmares was also sometimes said to reside within the Ethereal plane, as was the Region of Dreams. There also existed a series of demiplanes in the Deep Ethereal known as the "mazes", sections of the city of Sigil spun off into the plane, that were created by the Lady of Pain to imprison all those who opposed her.   When you passed through a curtain into the Deep Ethereal, time slowed down to one tenth the rate it flowed in the Border Ethereal and the plane that it bordered. For every ten hours spent in the Deep Ethereal only one hour passed on the other side of the curtain. Metabolic and other natural processes slowed down also, so it did not feel like ten hours, when you crossed back through a curtain into a Border Ethereal you were only an hour older and an hour hungrier.   The Deep Ethereal swirled with large blobs of protomatter (imagine a cosmic lava lamp) which could form a demiplane when a critical size was reached. Powerful wizards, technologists, or demigods could also bend the proto-matter to their will and create a demiplane. These nascent planes might exhibit some of the characteristics of the Inner planes or the Prime, but with their own rules of gravity, material make-up, etc., and even support life. Most demiplanes eventually collapse into themselves and break up or merge with another Inner or Prime Material plane.
Alternative Name(s)
Misty Shore, the Waveless Sea
Type
Plane of Existence
Included Locations

Articles under Ethereal Plane


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