BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Plague Wasteland

In the heart of Usparia, a once fertile and vibrant region, lay a festering wound upon the land known as the Plague Wasteland. This blighted expanse was a haunting reminder of the epic battle that had taken place years ago, a clash that saw the fall of the fearsome void Dragon, Nethrass. The dragon's death, while a victory for the forces of good, came at a terrible cost. The very land itself bore the scars of the conflict, forever tainted by the dark energies unleashed in the struggle.   What remained was a twisted landscape of decaying flora, poisoned waterways, and mutated creatures. The air hung heavy with the stench of decay, and the once vibrant colors of nature had been replaced by a sickly pallor. The Plagueland was a place of despair and danger, shunned by most and feared by all. Yet, within its depths, secrets and stories lingered, waiting to be uncovered by those brave or foolish enough to venture into its corrupted embrace.  

The Wasteland Conscript: Guardians of the Blight

This dedicated group of individuals, a mix of volunteers seeking fortune or redemption and conscripted prisoners hoping to earn their freedom, formed the first line of defense against the spreading corruption. They patrolled the borders of the Plagueland, venturing into its depths to cull mutated creatures and contain outbreaks of The Crimson Corruption. Their outposts, scattered around the wasteland's perimeter, served as beacons of hope in a landscape consumed by despair.  

The Dark Tree: Source of the Corruption

At the heart of the Plagueland stood the Dark Tree, a grotesque mockery of nature's beauty. Its gnarled trunk and twisted branches pulsed with an evil energy, its roots Delving Deep into the earth to spread the Crimson Corruption. The tree was said to have sprouted from the unearthed heart of Kiaransalee, the fallen necromancer, her malevolent spirit lingering within its core. It was a place of dread and fascination, a symbol of the darkness that had taken root in the once-fertile land.  

The Feywild Incursions: A Glimpse into Another Realm

The explosion that birthed the Plagueland also weakened the veil between the material plane and the Feywild, a magical realm of unpredictable beauty and danger. During the full moon, fey creatures would slip through the thinning veil, drawn to the chaotic energies of the Wasteland. These incursions brought both wonder and peril, as the unpredictable fey could be capricious allies or dangerous foes.  

Dangers and Challenges

The Plagueland was a place of constant danger, where even the air itself was poisonous. Those who dared to venture into its depths faced a multitude of threats, from the physical dangers of the mutated creatures and treacherous terrain to the insidious influence of the Crimson Corruption itself. The Corruption could twist the minds of those who lingered too long, causing hallucinations, delusions, and even madness. Only the most resilient and resourceful individuals could hope to survive the Plagueland's perils.

Geography

The Plague Wasteland was a scarred and blighted landscape, a stark contrast to the verdant hills and valleys that once defined Usparia. The terrain was a treacherous mix of fetid swamps, gnarled thickets, and decaying forests. The ground was soft and yielding, often giving way to hidden pools of stagnant water or sucking mud. The once-clear streams and rivers were now sluggish and polluted, their waters tinged with an unnatural crimson hue. Twisted trees reached towards the sky, their branches gnarled and deformed, while thorny brambles choked the undergrowth. The air hung heavy with the stench of decay, a constant reminder of the corruption that had taken hold.

Ecosystem

The Plagueland's ecosystem was a twisted parody of its former self. The Crimson Corruption, a virulent and insidious force, had warped the natural order, creating a haven for grotesque and mutated creatures. Carrion feeders thrived in the decay, while monstrous insects buzzed through the toxic air. The few remaining plants and fungi had adapted to the corrupted environment, their forms twisted into grotesque parodies of their former selves. The balance of predator and prey was distorted, with mutated beasts preying on each other in a desperate struggle for survival.

Ecosystem Cycles

The Plagueland's ecosystem cycles were a perversion of the natural rhythms of the seasons. The Crimson Corruption seemed to thrive in the warmer months, spreading its influence further and causing the already mutated flora and fauna to become even more grotesque. Winter brought a temporary respite, as the cold slowed the Corruption's spread, but the land never truly healed. Instead, the winter months saw a rise in the activity of undead creatures, drawn to the negative energy that permeated the Wasteland.

Localized Phenomena

The Plagueland was a hotbed of unnatural phenomena. The Crimson Corruption itself was a localized phenomenon, seeping from the ground and twisting everything it touched. Strange mists and noxious fumes rose from the fetid swamps, causing hallucinations and disorientation. The veil between the material plane and the Feywild was thin here, especially during the full moon, allowing fey creatures to cross over into the Plagueland, adding another layer of unpredictability to the already volatile environment.

Climate

The climate of the Plagueland was hot and humid, with frequent thunderstorms and torrential downpours. The air was thick and oppressive, making breathing difficult. The constant humidity accelerated the decay of organic matter, contributing to the oppressive stench that hung over the land. The weather patterns were erratic, with sudden shifts in temperature and wind direction.

Fauna & Flora

The Plagueland's flora was a grotesque mockery of nature's beauty. Twisted trees with pulsating, bulbous growths lined the corrupted waterways, while thorny brambles choked the undergrowth. Strange fungi, their caps glowing with an eerie luminescence, sprouted from the decaying matter. The fauna was equally disturbing, with mutated beasts, giant insects, and undead creatures roaming the wasteland. Carrion crawlers, stirges, and other scavengers feasted on the abundant carrion, while more dangerous predators like corrupted wolves and displacer beasts lurked in the shadows.

Natural Resources

The Plagueland held few traditional natural resources. The timber from the twisted trees was unusable, the water was polluted, and the land was barren. However, rumors persisted of valuable artifacts and forgotten knowledge hidden within the depths of the Wasteland, drawing treasure hunters and scholars alike to brave its dangers. Some even believed that the Crimson Corruption itself held untapped magical potential, a dangerous and alluring prospect for those seeking power.

History

The Plagueland was born from the death throes of the void Dragon Nethrass. The cataclysmic battle that led to its fall unearthed the heart of the ancient necromancer Kiaransalee, around which the Dark Tree sprouted. The tree's roots spread The Crimson Corruption, transforming the once fertile region into a blighted wasteland. Over time, the Plagueland became a haven for outcasts, criminals, and those seeking to exploit the Corruption's power. The Wasteland Conscript was formed to contain the spread of the Corruption and protect the surrounding lands from the mutated creatures that emerged from its depths.

Tourism

The Plagueland was not a destination for the faint of heart. Only the most hardened adventurers, driven by curiosity, desperation, or a thirst for power, dared to venture into its depths. Some sought to uncover the secrets of the ancient necromancer Kiaransalee, while others hoped to harness the power of The Crimson Corruption. Still, others sought to prove their courage and resilience by surviving the harsh environment and the monstrous inhabitants. Those who did venture into the Plagueland found little in the way of comfort or hospitality. The Wasteland Conscript maintained a few outposts on the periphery, but these were spartan and offered little respite from the dangers of the wasteland.
A tree in the Plague Wasteland
Alternative Name(s)
Plagueland, The Dark Forest
Type
Forest
Location under
The Plague Wasteland is a dark and dangerous forest located in the heart of the continent. It is a place where the veil between the material plane and the feywild is thin, and where the influence of dark magic has corrupted the land and twisted the creatures that call it home.

This article has no secrets.

Comments

Please Login in order to comment!