Arc 1: Discovering the Fractures
Introduction into Haven
- Plot point: Players arrive in Haven, welcomed by Mayor Evelyn Mercer, and are briefed on the dire situatuion the town is in currently. Background: Evelyn explains Draven's past as a once-prominent figure turned deadly enemy.They learn about his wife's death and how he is obsessed with "fractures" in reality, which he believes can be manipulated to bring her back. Objective: The PCs are tasked with understanding Draven's current motivations and stopping his followers from destabilizing Haven. Marcus Tanner also introduces his Fracture Stabilizer, hinting at fractures' instability.
Plot points/Scenes
Introductory Briefing
Scene: PCs arrive in Haven and are introduced to Mayor Evelyn Mercer.
Action: They are briefed about Draven’s past, the fractures, and the Fracture Stabilizer.
Location: Haven (town square/office of the Mayor)
Raid on Haven
Scene: Raiders attack, seeking to destabilize Haven.
Action: PCs must defend the town, protect key infrastructure.
Location: Haven’s outer defenses.
Investigation of Vault 58
Scene: PCs travel to the Tidewater Region and investigate Vault 58.
Action: Combat against pirates, uncovering clues about Draven’s network.
Location: Vault 58 (flooded, filled with hostile pirates).
Uncovering Draven’s Network
Scene: PCs investigate informants and sympathizers.
Action: Track down Draven’s spies in Haven and gain insights.
Location: Underground hideouts, Haven’s back alleys.
First Encounter with a Fracture
Scene: PCs experience a fracture firsthand and understand its powers.
Action: Using the Stabilizer and defending against its destabilizing effects.
Location: Outside Haven (fracture site).
Themes
Reality vs. Perception: Draven's manipulation of fractures and his belief in resetting the world challenges the perception of what is “real” and “just.”
The Cost of Power: The PCs face difficult decisions as they explore the consequences of using power—both Draven’s and their own.
Morality of Sacrifice: Draven’s ideology forces the players to confront whether the destruction of reality for a “better” future is justifiable.
Structure
Exposition
Draven’s Background: Once a respected scientist, Draven’s obsession with his wife’s death leads him to experiment with the fractures, believing they can restore the past.
The Fractures: These rifts in reality are dangerous anomalies that could tear apart the fabric of time and space. Draven uses them to destabilize regions and further his goals.
Conflict
Draven’s Growing Influence: The conflict revolves around Draven’s increasing ability to manipulate fractures, creating chaos and empowering his forces.
Haven’s Vulnerability: The settlers of Haven must defend their sanctuary while uncovering Draven’s plans.
Rising Action
The Raid on Haven: Draven’s followers stage a series of attacks on Haven, causing the PCs to strengthen defenses.
Investigating Vault 58: The PCs explore Vault 58 and discover the depths of Draven’s influence and his plans for the fractures.
Climax
The First Fracture Encounter: The PCs use the Fracture Stabilizer and witness the catastrophic effects of a fractured reality, testing their resolve and strength.
Falling Action
Aftermath of the Raid: The PCs face the consequences of their actions in defending Haven. They learn more about Draven’s motivations and the fractured world around them.
Draven’s Network Uncovered: The PCs identify key players in Draven’s network, including Sera Ryland.
Resolution
Understanding Draven’s Plan: The PCs realize the gravity of Draven’s goal—to use the Nexus Fracture to rewrite reality itself. They are left with the daunting task of stopping him.
Components
Goals
Main Goal: Prevent Draven’s influence from spreading further, protect Haven, and learn about the fractures.
Short-term Goal: Defend Haven from raids and uncover Draven’s network.
Secondary Goal: Gather allies, explore the world, and learn how to use the Fracture Stabilizer.
Hooks
The Fractures: The PCs must learn about the fractures and their potential consequences, motivating them to stop Draven before it’s too late.
Raids and Attacks: Draven’s forces create opportunities for action and combat.
Vault 58: The discovery of important clues in Vault 58 regarding Draven’s future plans and the technology behind the fractures.
Stakes
Survival of Haven: Draven’s growing influence puts Haven’s existence at risk.
Reality Itself: The fractures threaten the very fabric of reality—if Draven succeeds, the world could be torn apart.
Moral Quandaries
Draven’s Justification: Is Draven truly mad, or is he trying to create a better world? The PCs must decide whether to stop him, knowing that doing so could sacrifice his vision of the future.
Sacrifice for the Greater Good: The players might face choices where the safety of a few is pitted against the survival of the many.
Red Herrings
Sera Ryland’s Loyalty: At first, Sera might appear to be a sympathetic figure who was manipulated by Draven, creating doubt about whether she is truly an adversary.
The Stabilizer’s Power: The Fracture Stabilizer might seem too powerful, with the players suspecting it could have unintended consequences.
Relations
Allies
Mayor Evelyn Mercer: Provides guidance and leadership.
Marcus Tanner: Inventor of the Fracture Stabilizer, offering technical expertise.
Alison Delacroix: Offers historical insight and connections in Haven.
Tessa Ryland: A potential ally if Sera can be convinced to turn against Draven.
Neutrals/Bystanders
Raider Factions: Neutral factions that may side with either Draven or Haven depending on the PCs' actions.
The Tidewater Pirates: A mixed group of pirates that can either oppose or ally with Haven based on the PCs’ dealings with them.
Adversaries
Sera Ryland: Draven’s closest follower, a skilled infiltrator who works to undermine Haven from within.
Draven’s Forces: Raiders, spies, and those manipulated by Draven who work to destabilize Haven.
Fractured Entities: Mutated creatures or manifestations created by the fractures that threaten Haven.
Backdrops
Locations
Haven: The central hub of resistance, with various areas to explore.
Vault 58: A submerged, dangerous location filled with pirates and naval tech.
Fracture Sites: Various locations around Haven where fractures are emerging and reality is unstable.
Threats
Pirate Attacks: Dangerous pirates seeking to weaken Haven’s defenses and steal resources.
Fractured Creatures: Beasts and anomalies spawned by the fractures that require combat and strategy to defeat.
Draven’s Spies: Hidden informants within Haven who leak information to Draven, leading to sabotages and betrayals.
Plot type
Adventure, Political / Intrigue, Action / Combat
Parent Plot
Related Characters
Related Locations
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