The Grail's Apotheosis
5th Level Supplications
Abjuration
PHB
Banishing Smite
5-level Abjuration
PHB
Circle of Power
5-level Abjuration
Deep Magic Volume 2 (p.162)
Death's Retribution
5-level Abjuration
SRD
Dispel Evil and Good
5-level Abjuration
Deep Magic Volume 1
Surprise Blessing
5-level Abjuration
- blinded: The target gains truesight out to a range of 10 feet and can see 10 feet into the Ethereal Plane.
- charmed: The target’s Charisma score becomes 19, unless it is already higher than 19, and it gains immunity to charm effects.
- frightened: The target emits a 10-foot-radius aura of dread. Each creature the target designates that starts its turn in the aura must make a successful Wisdom saving throw or be frightened of the target. A creature frightened in this way that starts its turn outside the aura repeats the saving throw, ending the condition on itself on a success.
- paralyzed: The target can use one extra bonus action or reaction per round.
- petrified: The target gains a +2 bonus to AC.
- poisoned: The target heals 2d6 hit points at the start of its next turn, and it gains immunity to poison damage and the poisoned condition.
- stunned: The target has advantage on Intelligence, Wisdom, and Charisma saving throws.
Deep Magic Volume 2 (p.240)
Zone of Radiance
5-level Abjuration
Conjuration
Deep Magic Volume 1
Rain of Blades
5-level Conjuration
Tasha's Cauldron of Everything
Summon Celestial
5-level Conjuration
Tasha's Cauldron of Everything
Celestial Spirit CR: PB
STR
16 +3
DEX
14 +2
CON
16 +3
INT
10 +0
WIS
14 +2
CHA
16 +3
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down). Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage. Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
Divination
Deep Magic Volume 1
Battle Mind
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longer- One ally gains advantage on its next attack roll, saving throw, or ability check.
- An enemy has disadvantage on the next attack roll it makes against you or an ally.
- You divine the location of an invisible or hidden creature and impart that knowledge to any allies who can see or hear you. This knowledge does not negate any advantages the creature has, it only allows your allies to be aware of its location at the time. If the creature moves after being detected, its new location is not imparted to your allies.
- Three allies who can see and hear you on your turn are given the benefit of a bless, guidance, or resistance spell on their turns; you choose the benefit individually for each ally. An ally must use the benefit on its turn, or the benefit is lost.
Enchantment
SRD
Geas
5-level Enchantment
Book of Ebon Tides
Hero of Fable
5-level Enchantment
Evocation
Deep Magic Volume 2 (p.161)
Dash of the Sentinel
5-level Evocation
PHB
Destructive Wave
5-level Evocation
Deep Magic Volume 1
Holy Ground
5-level Evocation
XGtE
Holy Weapon
5-level Evocation
Deep Magic Volume 1
Lay to Rest
5-level Evocation
Necromancy
SRD
Raise Dead
5-level Necromancy
Specialized
Angelic Magic
Deep Magic Volume 1
Blazing Chariot
5-level Conjuration
Supplications
Petitions
Appeals A-ZBy School
AbjurationConjuration
Divination
Enchantment
Evocation
Necromancy
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