Original Essence
Level 4 Spells
Abjuration
SRD
Banishment
4-level Abjuration
Deep Magic Volume 1
Cursed Gift
4-level Abjuration
Deep Magic Volume 2 (p.178)
Fey Tricks
4-level Abjuration
Planescape: Adventures in the Multiverse
Warp Seal
4-level Abjuration
Deep Magic Volume 2 (p.199)
Mass Disarm
4-level Abjuration
Deep Magic Volume 2 (p.222)
Shield of Ephemera
4-level Abjuration
SRD
Stoneskin
4-level Abjuration
Conjuration
SRD
Dimension Door
4-level Conjuration
Deep Magic Volume 1
Doom of the Pit
4-level Conjuration
Deep Magic Volume 2 (p.192)
Khamsin's Chariot
4-level Conjuration
Book of Ebon Tides
Lunar Transfer
4-level Conjuration
- Grove or Magic Circle means a hallowed druid grove or a permanent teleportation circle whose sigil sequence you know.
- Memento means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.
- Very Familiar is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
- Seen Casually is someplace you have seen more than once but with which you aren’t very familiar. Viewed Once is a place you have seen once, possibly using magic.
- Description is a place whose location and appearance you know through someone else’s description, perhaps from a map.
- False Destination is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or perhaps you are attempting to teleport to a familiar location that no longer exists.
- On Target. The target creature or object appears where you want it to.
- Off Target. The target creature or object appears a random distance away from the destination in a random direction. Distance off target is 5 miles times a 1d20 roll, though never more than half the distance traveled. For example, if you sent someone 250 miles and they landed off target, and you rolled an 8 on the d20, then they would arrive off target by 40 miles. If you had sent them only 20 miles, they could not be more than 10 miles off target. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting someone to a coastal city and they wound up 20 miles out at sea, they could be in trouble.
- Similar. Your target creature or object winds up in a different area that’s visually or thematically similar to the target area. If you are sending someone to your home laboratory, for example, they might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, the creature or object appears in the closest similar place, but since the spell has no range limit, they could conceivably wind up anywhere on the plane.
- Mishap. The spell’s unpredictable magic results in a difficult journey. The teleporting creature or object takes 2d12 force damage, and the GM rerolls on the table to see where you wind up. (Multiple mishaps can occur, dealing damage each time.)
d20 | Grove or Circle | Memento | Very Familiar | Seen Casually | Viewed Once | Description | False Destination |
---|---|---|---|---|---|---|---|
1 | Similar | Mishap | Mishap | Mishap | Mishap | Mishap | Mishap |
2-5 | Off target | Similar | Similar | Similar | Mishap | Mishap | Mishap |
6-9 | On target | Off target | Off target | Similar | Similar | Similar | Mishap |
10-13 | On target | On target | Off target | Off target | Off target | Similar | Similar |
14-17 | On target | On target | On target | On target | On target | Off target | Similar |
18-19 | On target | On target | On target | On target | On target | On target | Similar |
20 | On target | On target | On target | On target | On target | On target | Similar |
Book of Ebon Tides
Moonlight Sending
4-level Conjuration
d20 | Result | CR |
---|---|---|
1-4 | Sending fails | - |
5-8 | Wind Demon, or Quasit | 1-2 |
9-12 | Rattok Demon, or Bearded Devil | 3-4 |
13-16 | Lesser Lunar Devil, or Vrock | 4-6 |
17-20 | Lunar Devil, or Hezrou | 8 |
21+ | Alnaar, or Horned Devil | 9-11 |
Deep Magic Volume 2 (p.202)
Moonsphere Meteor
4-level Conjuration
Deep Magic Volume 2 (p.203)
Mudslide
4-level Conjuration
Book of Ebon Tides
Polychromatic Bubble
4-level Conjuration
Book of Ebon Tides
Portho's Portal
4-level Conjuration
Deep Magic Volume 1
Reposition
4-level Conjuration
Deep Magic Volume 2 (p.215)
Rift
4-level Conjuration
Deep Magic Volume 2 (p.222)
Shared Nightmare
4-level Conjuration
XGtE
Watery Sphere
4-level Conjuration
Divination
Deep Magic Volume 1
By the Light of the Watchful Moon
4-level Divination
Deep Magic Volume 2 (p.164)
Detect Secrets
4-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Energy Foreknowledge
4-level Divination
Deep Magic Volume 2 (p.210)
Power Word Reveal
4-level Divination
Enchantment
XGtE
Charm Monster
4-level Enchantment
SRD
Confusion
4-level Enchantment
d10 | Behavior |
---|---|
1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
2-6 | The creature doesn't move or take actions this turn. |
7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9-10 | The creature can act and move normally. |
Deep Magic Volume 1
Deep Magic Power Word Pain
4-level Enchantment
SRD
Dominate Beast
4-level Enchantment
Deep Magic Volume 1
Harry
4-level Enchantment
Deep Magic Volume 1
Lovesick
4-level Enchantment
d10 | Actions |
---|---|
1-3 | The creature spends its turn moping like a lovelorn teenager; it doesn't move or take actions. |
4-5 | The creature bursts into tears, takes the Dash action, and uses all of its movement to run off in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. |
6 | The creature uses its action to remove one item of clothing or piece of armor. Each round spent removing pieces of armor reduces its AC by 1. |
7-8 | The creature drops anything it is holding in its hands and passionately embraces a randomly determined creature. Treat this as a grapple attempt which uses the Attack action. |
9 | The creature flies into a jealous rage and uses its action to make a melee attack against a randomly determined creature. |
10 | The creature can act and move normally. |
Obojima: Tales from the Tall Grass
Pacify Monster
4-level Enchantment
Fizban's Treasury of Dragons
Raulothim's Psychic Lance
4-level Enchantment
Deep Magic Volume 2 (p.227)
Steal Memories
4-level Enchantment
Evocation
Deep Magic Volume 1
Dessicating Breath
4-level Evocation
Deep Magic Volume 1
Distressing Resonance
4-level Evocation
Deep Magic Volume 1
Drain Item
4-level Evocation
Deep Magic Volume 2 (p.175)
Electric Eels
4-level Evocation
Deep Magic Volume 1
Flame Wave
4-level Evocation
SRD
Ice Storm
4-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Rend
4-level Evocation
Deep Magic Volume 2 (p.217)
Seismic Shift
4-level Evocation
Deep Magic Volume 1
Shocking Shroud
4-level Evocation
XGtE
Sickening Radiance
4-level Evocation
XGtE
Storm Sphere
4-level Evocation
Obojima: Tales from the Tall Grass
Storm Stallion
4-level Evocation
XGtE
Vitriolic Sphere
4-level Evocation
SRD
Wall of Fire
4-level Evocation
Illusion
Deep Magic Volume 1
Abhorrent Apparition
4-level Illusion
Deep Magic Volume 2 (p.172)
Dream Shear
4-level Illusion
Book of Ebon Tides
Fire Dance
4-level Illusion
Deep Magic Volume 1
Fog of War
4-level Illusion
SRD
Greater Invisibility
4-level Illusion
Deep Magic Volume 1
Night Terrors
4-level Illusion
Necromancy
SRD
Blight
4-level Necromancy
Deep Magic Volume 2 (p.162)
Death Toll
4-level Necromancy
Deep Magic Volume 1
Doom of Serpent Coils
4-level Necromancy
Book of Ebon Tides
Drayfn's Curse of Incompetence
4-level Necromancy
Deep Magic Volume 1
Dread Wings
4-level Necromancy
Book of Ebon Tides
Knife of Fate
4-level Necromancy
Deep Magic Volume 1
Not Dead Yet
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Ray of Life Suppression
4-level Necromancy
Deep Magic Volume 2 (p.215)
Reshape Skeleton
4-level Necromancy
Deep Magic Volume 1
Sacrificial Healing
4-level Necromancy
Deep Magic Volume 2 (p.233)
Unnatural Causes
4-level Necromancy
Deep Magic Volume 1
Visage of the Dead
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerTransmutation
Deep Magic Volume 1
Earthskimmer
4-level Transmutation
Deep Magic Volume 1
Endow Attribute
4-level Transmutation
Deep Magic Volume 1
Giant's Jest
4-level Transmutation
Deep Magic Volume 1
Looping Trail
4-level Transmutation
Deep Magic Volume 1
Pitfall
4-level Transmutation
SRD
Polymorph
4-level Transmutation
Deep Magic Volume 2 (p.219)
Shadow Passenger
4-level Transmutation
Deep Magic Volume 2 (p.231)
Trade Corporeality
4-level Transmutation
Deep Magic Volume 1
Wayward Strike
4-level Transmutation
Deep Magic Volume 2 (p.238)
Windblown
4-level Necromancy
Specialized
Blood Magic
Deep Magic Volume 1
Boiling Blood
4-level Necromancy
Deep Magic Volume 1
Blood Puppet
4-level Transmutation
Chaos Magic
Deep Magic Volume 1
Fluctuating Alignment
4-level Enchantment
d20 | Alignment |
---|---|
1-2 | Chaotic Good |
3-4 | Chaotic Neutral |
5-7 | Chaotic Evil |
8-9 | Neutral Evil |
10-11 | Lawful Evil |
12-14 | Lawful Good |
15-16 | Lawful Neutral |
17-18 | Neutral Good |
19-20 | Neutral |
Deep Magic Volume 1
Chaotic Form
4-level Transmutation
Clockwork Magic
Deep Magic Volume 1
Steam Blast
4-level Evocation
Dark Magic
Deep Magic Volume 1
Caustic Waste
4-level Evocation
Deep Magic Volume 1
Servant of Doom
4-level Transmutation
Emissary. The blood in your veins shines through your skin, extra eyes open in your flesh, and you gain the following benefits:
- You gain a flying speed equal to your walking speed and the ability to hover, though you must stay within 5 feet of the ground.
- You gain truesight out to a range of 60 feet.
- Creatures have disadvantage on Wisdom saving throws against your spells and abilities.
- You have advantage on Intelligence- or Wisdom-based attack rolls.
- You ignore difficult terrain for movement purposes.
- You can move through walls and other solid barriers if you succeed on a Strength check you make just before moving up to the barrier. The DC equals 10 + twice the barrier’s thickness in feet.
- You have advantage on Strength- or Dexterity-based attack rolls.
- Your melee weapon attacks deal an extra 1d6 slashing damage on a hit.
Dragon Magic
Deep Magic Volume 1
Torrent of Fire
4-level Conjuration
Deep Magic Volume 1
Draconic Senses
4-level Divination
Deep Magic Volume 1
Overwhelming Greed
4-level Enchantment
Deep Magic Volume 1
Scale Rot
4-level Necromancy
Deep Magic Volume 1
Scaly Hide
4-level Transmutation
Elven Ritual Magic
Deep Magic Volume 1
Shadowy Retribution
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerIllumination Magic
Deep Magic Volume 1
Searing Sun
4-level Transmutation
Labyrinth Magic
Deep Magic Volume 1
Labyrinth Mastery
4-level Divination
Ring Magic
Deep Magic Volume 1
Spinning Axes
4-level Evocation
Shadow Magic
Deep Magic Volume 1
Shadow Step
4-level Conjuration
Deep Magic Volume 1
Shadow Monsters
4-level Illusion
Deep Magic Volume 1
Hide in One's Shadow
4-level Transmutation
Temporal Magic
Deep Magic Volume 1
Scry Ambush
4-level Divination
Deep Magic Volume 1
Time Vortex
4-level Evocation
d10 | Behavior |
---|---|
1-2 | The creature is affected as if by a slow spell until the start of its next turn. |
3-5 | The creature is stunned until the start of its next turn. |
6-8 | The creature's current initiative result is reduced by 5. The creature begins using this new initiative result in the next round. Multiple occurrences of this effect for the same creature are cumulative. |
9-10 | The creature's speed is halved (round up to the nearest 5-foot increment) until the start of its next turn. |
I am magic, magic is me
Arcane Expressions
Things I Might Know A-Z- Abhorrent Apparition
- Banishment
- Blight
- By the Light of the Watchful Moon
- Charm Monster
- Confusion
- Cursed Gift
- Death Toll
- Deep Magic Power Word Pain
- Dessicating Breath
- Detect Secrets
- Dimension Door
- Distressing Resonance
- Dominate Beast
- Doom of Serpent Coils
- Doom of the Pit
- Drain Item
- Drayfn's Curse of Incompetence
- Dread Wings
- Dream Shear
- Earthskimmer
- Electric Eels
- Endow Attribute
- Energy Foreknowledge
- Fey Tricks
- Fire Dance
- Flame Wave
- Fog of War
- Gate Seal
- Giant's Jest
- Greater Invisibility
- Harry
- Ice Storm
- Khamsin's Chariot
- Knife of Fate
- Looping Trail
- Lovesick
- Lunar Transfer
- Mass Disarm
- Moonlight Sending
- Moonsphere Meteor
- Mudslide
- Night Terrors
- Not Dead Yet
- Pacify Monster
- Pitfall
- Polychromatic Bubble
- Polymorph
- Portho's Portal
- Power Word Rend
- Power Word Reveal
- Raulothim's Psychic Lance
- Ray of Life Suppression
- Reposition
- Reshape Skeleton
- Rift
- Sacrificial Healing
- Seismic Shift
- Shadow Passenger
- Shared Nightmare
- Shield of Ephemera
- Shocking Shroud
- Sickening Radiance
- Steal Memories
- Stoneskin
- Storm Sphere
- Storm Stallion
- Trade Corporeality
- Unnatural Causes
- Visage of the Dead
- Vitriolic Sphere
- Wall of Fire
- Watery Sphere
- Wayward Strike
- Windblown
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Blood MagicChaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Elven Ritual Magic
Illumination Magic
Labyrinth Magic
Ring Magic
Shadow Magic
Temporal Magic
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