Innate Identity
Level 2 Spells
Abjuration
Deep Magic Volume 2 (p.148)
Bubble Barrier
2-level Abjuration
Deep Magic Volume 1
Dome of Silence
2-level Abjuration
Deep Magic Volume 2 (p.183)
Gift of Ice
2-level Abjuration
Book of Ebon Tides
Shadow Adaptation
2-level Abjuration
Deep Magic Volume 2 (p.220)
Shadow Shield
2-level Abjuration
Conjuration
Spelljammer: Adventures in Space
Air Bubble
2-level Conjuration
Deep Magic Volume 1
Althea's Travel Tent
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.141)
Baba's Pincushion
2-level Conjuration
Deep Magic Volume 2 (p.146)
Breath of Separation
2-level Conjuration
Deep Magic Volume 2 (p.147)
Brilliant Harrier
2-level Conjuration
Deep Magic Volume 2 (p.152)
Chergui's Swift Blessing
2-level Conjuration
Deep Magic Volume 2 (p.154)
Clinging Shadow
2-level Conjuration
PHB
Cloud of Daggers
2-level Conjuration
Deep Magic Volume 2 (p.155)
Conductive Vapors
2-level Conjuration
Deep Magic Volume 2 (p.157)
Conjure Vermin
2-level Conjuration
- One Swarm of Maggots
- Two Murder of Crows
- Two Swarm of Rats
- Murder of Crows. One creature in the swarm’s space must succeed on a Dexterity saving throw or be blinded until the end of its next turn.
- Swarm of Maggots. One creature in the swarm’s space must succeed on a Wisdom saving throw or be stunned with horror and nausea until the end of its next turn.
- Swarm of Rats. One creature in the swarm’s space must succeed on a Constitution saving throw or be poisoned by filth until the end of its next turn.
Deep Magic Volume 1
Doom of the Slippery Rogue
2-level Conjuration
XGtE
Dust Devil
2-level Conjuration
Deep Magic Volume 2 (p.188)
Helper's Hands
2-level Conjuration
SRD
Misty Step
2-level Conjuration
Deep Magic Volume 2 (p.208)
Poisoned Portal
2-level Conjuration
Deep Magic Volume 2 (p.211)
Prince's Pillar
2-level Conjuration
Deep Magic Volume 2 (p.212)
Radiant Rosette
2-level Conjuration
Deep Magic Volume 2 (p.216)
Rite of Rain
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.220)
Shadow Shunt
2-level Conjuration
Deep Magic Volume 2 (p.222)
Shamal's Grasp
2-level Conjuration
Strixhaven: A Curriculum of Chaos
Vortex Warp
2-level Conjuration
SRD
Web
2-level Conjuration
Deep Magic Volume 1
Weiler's Ward
2-level Conjuration
Divination
SRD
Detect Thoughts
2-level Divination
Deep Magic Volume 1
Discern Weakness
2-level Divination
Deep Magic Volume 1
Distracting Divination
2-level Divination
Deep Magic Volume 1
Distraction Cascade
2-level Divination
Deep Magic Volume 2 (p.178)
Fever's Gift
2-level Divination
XGtE
Mind Spike
2-level Divination
SRD
See Invisibility
2-level Divination
Deep Magic Volume 2 (p.217)
Seeking Fire
2-level Divination
Obojima: Tales from the Tall Grass
Shared Vision
2-level Divination
Obojima: Tales from the Tall Grass
Spell Signature
2-level Divination
- DC 5—You learn the type of creature that created the magical effect.
- DC 10—If the creature has a class, you learn what it is.
- DC 15—You learn if the creature is affiliated with an organization.
- DC 20—You learn the name of the creature.
Planescape: Adventures in the Multiverse
Warp Sense
2-level Divination
Enchantment
Deep Magic Volume 1
Bedazzling Charm
2-level Enchantment
Deep Magic Volume 1
Bleating Call
2-level Enchantment
Deep Magic Volume 1
Charm of Great Fondness
2-level Enchantment
Obojima: Tales from the Tall Grass
Control Animal
2-level Enchantment
Deep Magic Volume 1
Convoluted Dictum
2-level Enchantment
PHB
Crown of Madness
2-level Enchantment
Deep Magic Volume 2 (p.165)
Discord
2-level Enchantment
Deep Magic Volume 1
Gift of Resilience
2-level Enchantment
Deep Magic Volume 2 (p.183)
Gift of the Golden Tongue
2-level Enchantment
Deep Magic Volume 1
Heartache
2-level Enchantment
SRD
Hold Person
2-level Enchantment
Deep Magic Voume 1
Indecision
2-level Enchantment
Deep Magic Volume 2 (p.195)
Ley Chain
2-level Enchantment
Book of Ebon Tides
Ominous Winds
2-level Enchantment
Deep Magic Volume 1
Power Word Kneel
2-level Enchantment
Deep Magic Volume 1
Snap the Leash
2-level Enchantment
SRD
Suggestion
2-level Enchantment
Tasha's Cauldron of Everything
Tasha's Mind Whip
2-level Enchantment
Book of Ebon Tides
Ugly Duckling
2-level Enchantment
Deep Magic Volume 2 (p.236)
Vision Slip
2-level Enchantment
Evocation
XGtE
Aganazzar's Scorcher
2-level Evocation
Deep Magic Volume 1
Black Swan Storm
2-level Evocation
Deep Magic Volume 2 (p.154)
Combust the Dead
2-level Evocation
SRD
Darkness
2-level Evocation
Deep Magic Volume 1
Doom of Consuming Fire
2-level Evocation
Obojima: Tales from the Tall Grass
Ember Belly
2-level Evocation
SRD
Gust of Wind
2-level Evocation
Deep Magic Volume 1
Lacerate
2-level Evocation
Deep Magic Volume 2 (p.195)
Lightning Rod
2-level Evocation
Obojima: Tales from the Tall Grass
Monkey's Grasp
2-level Evocation
Obojima: Tales from the Tall Grass
Pillar of Force
2-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Rebound
2-level Evocation
Obojima: Tales from the Tall Grass
Rageful Nimbus
2-level Evocation
Fizban's Treasury of Dragons
Rime's Binding Ice
2-level Evocation
Deep Magic Volume 1
Rolling Thunder
2-level Evocation
SRD
Scorching Ray
2-level Evocation
SRD
Shatter
2-level Evocation
XGtE
Snilloc's Snowball Swarm
2-level Evocation
Deep Magic Volume 1
Solitary Fireball
2-level Evocation
Deep Magic Volume 2 (p.228)
Strafe
2-level Evocation
XGtE
Warding Wind
2-level Evocation
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
Deep Magic Volume 1
Wresting Wind
2-level Evocation
Illusion
SRD
Blur
2-level Illusion
Deep Magic Volume 2 (p.152)
Chittrk'k's Soul Fire
2-level Illusion
Deep Magic Volume 1
Dead Walking
2-level Illusion
Deep Magic Volume 2 (p.171)
Doomed
2-level Illusion
SRD
Invisibility
2-level Illusion
SRD
Mirror Image
2-level Illusion
Fizban's Treasury of Dragons
Nathair's Mischief
2-level Illusion
d4 | Michievous Surge Effect |
---|---|
1 | The smell of apple pie fills the air, and each creature in the cube must succeed on a Wisdom saving throw or become charmed by you until the start of your next turn. |
2 | Bouquets of flowers appear all around, and each creature in the cube must succeed on a Dexterity saving throw or be blinded until the start of your next turn as the flowers spray water in their faces. |
3 | Each creature in the cube must succeed on a Wisdom saving throw or begin giggling until the start of your next turn. A giggling creature is incapacitated and uses all its movement to move in a random direction. |
4 | Drops of molasses hover in the cube, making it difficult terrain until the start of your next turn. |
Obojima: Tales from the Tall Grass
Obscure Object
2-level Illusion
PHB
Phantasmal Force
2-level Illusion
XGtE
Shadow Blade
2-level Illusion
Obojima: Tales from the Tall Grass
Switched Form
2-level Illusion
Obojima: Tales from the Tall Grass
Transparency
2-level Illusion
Necromancy
Deep Magic Volume 1
Animate Ghoul
2-level Necromancy
SRD
Blindness/Deafness
2-level Necromancy
Book of Ebon Tides
Krail's Rupture
2-level Necromancy
Deep Magic Volume 2 (p.200)
Merchant of Minutes
2-level Necromancy
Deep Magic Volume 1
Stench of Rot
2-level Necromancy
Strixhaven: A Curriculum of Chaos
Wither and Bloom
2-level Necromancy
Deep Magic Volume 2 (p.239)
Wound Surge
2-level Necromancy
Transmutation
SRD
Alter Self
2-level Transmutation
Deep Magic Volume 2 (p.139)
Aqueous Arena
2-level Transmutation
Deep Magic Volume 2 (p.142)
Bearing Barrage
2-level Transmutation
Deep Magic Volume 2 (p.147)
Bromn's Earthen Escape
2-level Transmutation
SRD
Darkvision
2-level Transmutation
XGtE
Dragon's Breath
2-level Transmutation
Book of Ebon Tides
Drayfn's Blunted Blade
2-level Transmutation
XGtE
Earthbind
2-level Transmutation
SRD
Enhance Ability
2-level Transmutation
- Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
- Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- Eagle's Splendor. The target has advantage on Charisma checks.
- Fox's Cunning. The target has advantage on Intelligence checks.
- Owl's Wisdom. The target has advantage on Wisdom checks.
SRD
Enlarge/Reduce
2-level Transmutation
Deep Magic Volume 1
Exude Acid
2-level Transmutation
Deep Magic Volume 2 (p.182)
Galvanize Metal
2-level Transmutation
Deep Magic Volume 2 (p.183)
Goob's Inconvenient Gathering
2-level Transmutation
Deep Magic Volume 2 (p.187)
Heavy Metal
2-level Transmutation
Strixhaven: A Curriculum of Chaos
Kinetic Jaunt
2-level Transmutation
- Your walking speed increases by 10 feet.
- You don’t provoke opportunity attacks.
- You can move through the space of another creature, and it doesn’t count as difficult terrain. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.
SRD
Knock
2-level Transmutation
SRD
Levitate
2-level Transmutation
Deep Magic Volume 1
Lock Armor
2-level Transmutation
XGtE
Maximilian's Earthen Grasp
2-level Transmutation
Deep Magic Volume 2 (p.210)
Power Word Vulnerability
2-level Transmutation
XGtE
Pyrotechnics
2-level Transmutation
Deep Magic Volume 2 (p.216)
Rubbery Body
2-level Transmutation
SRD
Spider Climb
2-level Transmutation
Deep Magic Volume 1
Spy My Shadow
2-level Transmutation
Deep Magic Volume 1
Trench
2-level Transmutation
Deep Magic Volume 1
Vomit Tentacles
2-level Transmutation
Specialized
Alkemancy Magic
Deep Magic Volume 1
Boiling Oil
2-level Conjuration
Blood Magic
Deep Magic Volume 1
Bloodshot
2-level Conjuration
Deep Magic Volume 1
Blood Lure
2-level Enchantment
Deep Magic Volume 1
Caustic Blood
2-level Transmutation
Chaos Magic
Deep Magic Volume 1
Chaotic Vitality
2-level Conjuration
Range | Adjustment |
---|---|
1-9 | 0 |
10-39 | 1 |
40-69 | 25% |
70-84 | 50% |
85-94 | 75% |
95-99 | 100% |
100 | 200% + Haste |
Deep Magic Volume 1
Mist of Wonders
2-level Conjuration
Deep Magic Volume 1
Bad Timing
2-level Divination
Deep Magic Volume 1
Shifting the Odds
2-level Divination
Deep Magic Volume 1
Elemental Twist
2-level Evocation
Deep Magic Volume 1
Frenzied Bolt
2-level Evocation
d6 | Damage Type |
---|---|
1 | Acid |
2 | Cold |
3 | Fire |
4 | Force |
5 | Lightning |
6 | Necrotic |
7 | Poison |
8 | Psychic |
9 | Radiant |
10 | Thunder |
Deep Magic Volume 1
Timely Distraction
2-level Evocation
d4 | Condition |
---|---|
1 | blinded |
2 | stunned |
3 | deafened |
4 | prone |
Clockwork Magic
Deep Magic Volume 1
Gear Barrage
2-level Conjuration
Deep Magic Volume 1
Greater Analyze Device
2-level Conjuration
Deep Magic Volume 1
Spin
2-level Enchantment
Dark Magic
Deep Magic Volume 1
Magma Spray
2-level Transmutation
Dragon Magic
Deep Magic Volume 1
Shade
2-level Abjuration
Deep Magic Volume 1
Detect Dragons
2-level Divination
Deep Magic Volume 1
Enhance Greed
2-level Divination
Deep Magic Volume 1
Treasure Chasm
2-level Enchantment
Fiendish Magic
Deep Magic Volume 1
Cloak of Fiendish Menace
2-level Transmutation
Labyrinth Magic
Deep Magic Volume 1
Elemental Horns
2-level Evocation
Deep Magic Volume 1
Crushing Trample
2-level Transmutation
Deep Magic Volume 1
Furious Hooves
2-level Transmutation
Deep Magic Volume 1
Thunderous Stampede
2-level Transmutation
Ring Magic
Deep Magic Volume 1
Reverberate
2-level Evocation
Deep Magic Volume 1
Bitter Chains
2-level Transmutation
Shadow Magic
Deep Magic Volume 1
Negative Image
2-level Conjuration
Deep Magic Volume 1
Darkbolt
2-level Evocation
Deep Magic Volume 1
Shadow Puppets
2-level Illusion
Temporal Magic
Deep Magic Volume 1
Anticipate Attack
2-level Divination
Deep Magic Volume 1
Decelerate
2-level Transmutation
I am magic, magic is me
Arcane Expressions
Things I Might Know A-Z- Aganazzar's Scorcher
- Air Bubble
- Alter Self
- Althea's Travel Tent
- Animate Ghoul
- Aqueous Arena
- Baba's Pincushion
- Bearing Barrage
- Bedazzling Charm
- Black Swan Storm
- Bleating Call
- Blindness/Deafness
- Blur
- Breath of Separation
- Brilliant Harrier
- Bromn's Earthen Escape
- Bubble Barrier
- Charm of Great Fondness
- Chergui's Swift Blessing
- Chittrk'k's Soul Fire
- Clinging Shadow
- Cloud of Daggers
- Combust the Dead
- Conductive Vapors
- Conjure Vermin
- Control Animal
- Convoluted Dictum
- Crown of Madness
- Darkness
- Darkvision
- Dead Walking
- Detect Thoughts
- Discern Weakness
- Discord
- Distracting Divination
- Distraction Cascade
- Dome Of Silence
- Doom of Consuming Fire
- Doom Of The Slippery Rogue
- Doomed
- Dragon's Breath
- Drayfn's Blunted Blade
- Dust Devil
- Earthbind
- Ember Belly
- Enhance Ability
- Enlarge/Reduce
- Exude Acid
- Fever's Gift
- Galvanize Metal
- Gift of Ice
- Gift of Resilience
- Gift of the Golden Tongue
- Goob's Inconvenient Gathering
- Gust of Wind
- Heartache
- Heavy Metal
- Helper's Hands
- Hold Person
- Indecision
- Invisibility
- Kinetic Jaunt
- Knock
- Krail's Rupture
- Lacerate
- Levitate
- Ley Chain
- Lightning Rod
- Lock Armor
- Maximilian's Earthen Grasp
- Merchant of Minutes
- Mind Spike
- Mirror Image
- Misty Step
- Monkey’s Grasp
- Nathair's Mischief
- Obscure Object
- Ominous Winds
- Phantasmal Force
- Pillar of Force
- Poisoned Portal
- Power Word Kneel
- Power Word Rebound
- Power Word Vulnerability
- Prince's Pillar
- Pyrotechnics
- Radiant Rosette
- Rageful Nimbus
- Rime's Binding Ice
- Rite of Rain
- Rolling Thunder
- Rubbery Body
- Scorching Ray
- See Invisibility
- Seeking Fire
- Shadow Adaptation
- Shadow Blade
- Shadow Shield
- Shadow Shunt
- Shamal's Grasp
- Shared Vision
- Shatter
- Snap the Leash
- Snilloc's Snowball Storm
- Solitary Fireball
- Spell Signature
- Spider Climb
- Spy My Shadow
- Stench of Rot
- Strafe
- Suggestion
- Switched Form
- Tasha's Mind Whip
- Transparency
- Trench
- Ugly Duckling
- Vision Slip
- Vomit Tentacles
- Vortex Warp
- Warding Wind
- Warp Sense
- Web
- Weiler's Ward
- Wither and Bloom
- Wound Surge
- Wresting Wind
By School
AbjurationConjuration
- Air Bubble
- Althea's Travel Tent
- Baba's Pincushion
- Breath of Separation
- Brilliant Harrier
- Chergui's Swift Blessing
- Clinging Shadow
- Cloud of Daggers
- Conductive Vapors
- Conjure Vermin
- Doom Of The Slippery Rogue
- Dust Devil
- Helper's Hands
- Misty Step
- Poisoned Portal
- Prince's Pillar
- Radiant Rosette
- Rite of Rain
- Shadow Shunt
- Shamal's Grasp
- Vortex Warp
- Web
- Weiler's Ward
Divination
Enchantment
Evocation
- Aganazzar's Scorcher
- Black Swan Storm
- Combust the Dead
- Darkness
- Doom of Consuming Fire
- Ember Belly
- Gust of Wind
- Lacerate
- Lightning Rod
- Monkey’s Grasp
- Pillar of Force
- Power Word Rebound
- Rageful Nimbus
- Rime's Binding Ice
- Rolling Thunder
- Scorching Ray
- Shatter
- Snilloc's Snowball Storm
- Solitary Fireball
- Strafe
- Warding Wind
- Wresting Wind
Illusion
Necromancy
Transmutation
- Alter Self
- Aqueous Arena
- Bearing Barrage
- Bromn's Earthen Escape
- Darkvision
- Dragon's Breath
- Drayfn's Blunted Blade
- Earthbind
- Enhance Ability
- Enlarge/Reduce
- Exude Acid
- Galvanize Metal
- Goob's Inconvenient Gathering
- Heavy Metal
- Kinetic Jaunt
- Knock
- Levitate
- Lock Armor
- Maximilian's Earthen Grasp
- Power Word Vulnerability
- Pyrotechnics
- Rubbery Body
- Spider Climb
- Spy My Shadow
- Trench
- Vomit Tentacles
Specialized
Alkemancy MagicBlood Magic
Chaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Fiendish Magic
Labyrinth Magic
Ring Magic
Shadow Magic
Temporal Magic
Comments