Mysticism of Nodens
7th Level Magica of the Old Ones
Conjuration
Deep Magic Volume 1
Conjure Greater Spectral Dead
7-level Conjuration
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One Wraith
- One Spectral Guardian
- One Swarm of Wolf Spirits
Tasha's Cauldron of Everything
Dream of the Blue Veil
7-level Conjuration
Deep Magic Volume 2 (p.179)
Flame's Chronicle Unleashed
7-level Conjuration
SRD
Plane Shift
7-level Conjuration
Enchantment
Book of Ebon Tides
Leiloch's Arduous Shuffle
7-level Enchantment
XGtE
Power Word Pain
7-level Enchantment
Evocation
XGtE
Crown of Stars
7-level Evocation
Obojima: Tales from the Tall Grass
Divine Arrow
7-level Evocation
SRD
Forcecage
7-level Evocation
Deep Magic Volume 2 (p.209)
Power Word Deplete
7-level Evocation
Deep Magic Volume 1
Symbol of Sorcery
7-level Evocation
Deep Magic Volume 1
Talons of a Hungry Land
7-level Evocation
Necromancy
Deep Magic Volume 1
Curse of Dust
7-level Necromancy
Deep Magic Volume 1
Death God's Touch
7-level Necromancy
Deep Magic Volume 1
Defile Healing
7-level Necromancy
SRD
Finger of Death
7-level Necromancy
Transmutation
Deep Magic Volume 1
Amplify Gravity
7-level Transmutation
SRD
Etherealness
7-level Transmutation
Specialized
Dark Magic
Deep Magic Volume 1
Transmogrification
7-level Transmutation
- Wings. You sprout wings from your shoulders and gain a flying speed of 60 feet. The wings can be batlike or feathered.
- Breath Weapon. You gain a breath weapon of one of these types of your choice: acid, cold, fire, lightning, or poison. You can use an action to unleash your breath weapon in a 15-foot line that is 5 feet wide. Each creature in the line takes 8d6 damage of the chosen type, or half as much damage with a successful Dexterity saving throw. The breath weapon is considered a magical attack. You can use this ability up to three times, and it expires after the third use.
- Limbs. Appendages resembling tentacles, spider legs, pincers, or something else of your choosing sprout from your body. Choose slashing, bludgeoning, or piercing damage; you can use an action to make two melee weapon attacks with your new limbs, and each attack deals 2d12 damage of the chosen type. You are proficient with these weapons, and they have the reach and finesse properties.
- Radiating Light. You emit light in a 10-foot radius. The light can come from a halo, from ghostly flames, from your eyes, or any other source you choose. The light deals your choice of necrotic, fire, or radiant damage. A creature that passes through the light on its turn or that ends its turn in the light takes 2d10 damage of the chosen type, or half as much damage with a successful Constitution saving throw. A creature takes this damage only once per turn.
- Regeneration. You regain 10 hit points at the start of your turn. You can use this ability up to three times, and it expires after the third use.
- Overwhelming Might. When you hit a target with a weapon attack, the target takes an extra 2d8 force damage and must succeed on a Strength saving throw or be knocked prone.
- Frightening Presence. As an action, choose any number of creatures within 30 feet of you that can see you. Each of them must succeed on a Wisdom saving throw or become frightened of you for 1 minute. A creature frightened in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your frightening presence for the next 24 hours. You can use this ability up to three times, and it expires after the third use.
Shadow Magic
Deep Magic Volume 1
Conjure Shadow Titan
7-level Conjuration
Deep Magic Volume 1
Dying of the Light
7-level Evocation
Sections
Eldritch Magika
Manifestations A-Z- Amplify Gravity
- Conjure Greater Spectral Dead
- Crown of Stars
- Curse of Dust
- Death God's Touch
- Defile Healing
- Divine Arrow
- Dream of the Blue Veil
- Etherealness
- Finger of Death
- Flame's Chronicle Unleashed
- Forcecage
- Leiloch's Arduous Shuffle
- Plane Shift
- Power Word Deplete
- Power Word Pain
- Symbol of Sorcery
- Talons of a Hungry Land
By School
ConjurationEnchantment
Evocation
Necromancy
Transmutation
Specialized
Dark MagicShadow Magic
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