Apocalyptic Beast's Legerdemain
3rd Level Magica of the Old Ones
Abjuration
Basic Rules
Counterspell
3-level Abjuration
SRD
Dispel Magic
3-level Abjuration
Deep Magic Volume 2 (p.180)
Flames United
3-level Abjuration
Tasha's Cauldron of Everything
Intellect Fortress
3-level Abjuration
SRD
Magic Circle
3-level Abjuration
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
- When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
SRD
Remove Curse
3-level Abjuration
Conjuration
Deep Magic Volume 2 (p.149)
Busy Bee
3-level Conjuration
Obojima: Tales from the Tall Grass
Butterfly Storm
3-level Conjuration
Deep Magic Volume 1
Cloak of Vermin
3-level Conjuration
Obojima: Tales from the Tall Grass
Dara Blocks
3-level Conjuration
Deep Magic Volume 1
Gloomwrought Barrier
3-level Conjuration
Book of Ebon Tides
Grim Shadows
3-level Conjuration
PHB
Hunger of Hadar
3-level Conjuration
Deep Magic Volume 1
Impending Ally
3-level Conjuration
Deep Magic Volume 2 (p.209)
Power Word Fling
3-level Conjuration
Deep Magic Volume 1
Riptide
3-level Conjuration
- Riptide. The water in the cylinder flows in a direction you choose, sweeping along each creature in the cylinder. An affected creature takes 3d8 bludgeoning damage and is pushed 40 feet in the chosen direction, landing prone.
- Undertow. The water rushes downward, pulling each creature in the cylinder into an unoccupied space at the center. Each creature is knocked prone and must make a successful Constitution saving throw or be stunned until the start of your next turn.
Book of Ebon Tides
Shadow Portal
3-level Conjuration
Book of Ebon Tides
Spider Song
4-level Conjuration
Tasha's Cauldron of Everything
Summon Fey
3-level Conjuration
Tasha's Cauldron of Everything
Fey Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
16 +3
Actions
Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down). Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.
Bonus Actions
Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:
- Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.
- Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
- Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
XGtE
Summon Lesser Demon
3-level Conjuration
d6 | Demons Summoned |
---|---|
1-2 | Two demons of challenge rating 1 or lower |
3-4 | Four demons of challenge rating 1/2 or lower |
5-6 | Eight demons of challenge rating 1/4 or lower |
Tasha's Cauldron of Everything
Summon Shadowspawn
3-level Conjuration
Tasha's Cauldron of Everything
Shadow Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
16 +3
Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures. Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage. Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.
Deep Magic Volume 1
Terrifying Lash
3-level Conjuration
XGtE
Thunder Step
3-level Conjuration
Divination
Deep Magic Volume 1
Life Sense
3-level Divination
Deep Magic Volume 1
Mortal Insight
3-level Divination
Deep Magic Volume 1
Opportunistic Foresight
3-level Divination
Deep Magic Volume 1
Sidestep Arrow
3-level Divination
SRD
Tongues
3-level Divination
Enchantment
Deep Magic Volume 1
Alone
3-level Enchantment
Deep Magic Volume 1
Chilling Words
3-level Enchantment
Deep Magic Volume 1
Cynophobia
3-level Enchantment
XGtE
Enemies About
3-level Enchantment
Deep Magic Volume 2 (p.181)
Flight of Ideas
3-level Enchantment
Acquisitions Incorporated
Incite Greed
3-level Enchantment
Evocation
Deep Magic Volume 1
Booster Shot
3-level Evocation
Deep Magic Volume 2 (p.177)
Everan's Scorching Serpents
3-level Evocation
Deep Magic Volume 1
Frozen Razors
3-level Evocation
Obojima: Tales from the Tall Grass
Light Snare
3-level Evocation
Deep Magic Volume 1
Nightfall
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Phase Bolt
3-level Evocation
Deep Magic Volume 1
Sudden Dawn
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.236)
Vortex of Steam
3-level Evocation
Illusion
Deep Magic Volume 1
Closing In
3-level Illusion
SRD
Fear
3-level Illusion
Deep Magic Volume 1
Going in Circles
3-level Illusion
SRD
Hypnotic Pattern
3-level Illusion
SRD
Major Image
3-level Illusion
Deep Magic Volume 1
Outflanking Boon
3-level Illusion
Necromancy
Deep Magic Volume 1
Blood Offering
3-level Necromancy
Deep Magic Volume 1
Dark Heraldry
3-level Necromancy
Deep Magic Volume 2 (p.190)
Immolating Geist
3-level Necromancy
Deep Magic Volume 1
Mass Hobble Mount
3-level Necromancy
Deep Magic Volume 2 (p.204)
Obviating Shadow
3-level Necromancy
Deep Magic Volume 2 (p.208)
Plague Walk
3-level Necromancy
Deep Magic Volume 2 (p.212)
Purge
3-level Necromancy
Deep Magic Volume 1
Raise Ghost
3-level Necromancy
Deep Magic Volume 1
Seeping Death
3-level Necromancy
Tasha's Cauldron of Everything
Spirit Shroud
3-level Necromancy
Deep Magic Volume 1
Spiteful Weapon
3-level Necromancy
Tasha's Cauldron of Everything
Summon Undead
3-level Necromancy
Tasha's Cauldron of Everything
Undead Spirit CR: PB
STR
12 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
9 -1
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn. Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn. Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage. Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
Deep Magic Volume 1
Touch of the Unliving
3-level Necromancy
SRD
Vampiric Touch
3-level Necromancy
Transmutation
Deep Magic Volume 1
Ears of the Bat
3-level Transmutation
PHB
Elemental Weapon
3-level Transmutation
Deep Magic Volume 2 (p.181)
Flittering Eyes
3-level Transmutation
SRD
Fly
3-level Transmutation
SRD
Gaseous Form
3-level Transmutation
Deep Magic Volume 1
Ire of the Mountain
3-level Transmutation
Deep Magic Volume 1
Mire
3-level Transmutation
Obojima: Tales from the Tall Grass
Plummet
3-level Transmutation
Deep Magic Volume 1
Potency of the Pack
3-level Transmutation
- Thick Fur. Each target sprouts fur over its entire body, giving it a +2 bonus to Armor Class.
- Keen Hearing and Smell. Each target has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. Each affected creature has advantage on an attack roll against a target if at least one of the attacker’s allies (also under the effect of this spell) is within 5 feet of the target of the attack and the ally isn’t incapacitated.
Deep Magic Volume 1
Sir Mittinz's Move Curse
3-level Transmutation
Deep Magic Volume 1
The Throes of Ecstasy
3-level Transmutation
Specialized
Blood Magic
Deep Magic Volume 1
Blood Armor
3-level Necromancy
Clockwork Magic
Deep Magic Volume 1
Thousand Darts
3-level Evocation
Dark Magic
Deep Magic Volume 1
Foreceful Repurposing
3-level Abjuration
Deep Magic Volume 1
Glimpse the End
3-level Divination
Deep Magic Volume 1
Hellfire Blitz
3-level Evocation
Dragon Magic
Deep Magic Volume 1
Catch the Breath
3-level Transmutation
Fiendish Magic
Deep Magic Volume 1
Chains of Perdition
3-level Conjuration
Deep Magic Volume 1
Demon Within
3-level Conjuration
Shadow Demon
Quasit
Dretch
Labyrinth Magic
Deep Magic Volume 1
Dimensional Shove
3-level Conjuration
Deep Magic Volume 1
Lesser Maze
3-level Conjuration
Deep Magic Volume 1
Confound Senses
3-level Enchantment
Ring Magic
Deep Magic Volume 1
Innocuous Aspect
3-level Illusion
Shadow Magic
Deep Magic Volume 1
Call Shadow Mastiff
3-level Conjuration
Deep Magic Volume 1
Legion
3-level Conjuration
Deep Magic
Shadow Tendrils
3-level Necromancy
Temporal Magic
Deep Magic Volume 1
Anticipate Arcana
3-level Divination
Sections
Eldritch Magika
Manifestations A-Z- Alone
- Blood Offering
- Booster Shot
- Busy Bee
- Butterfly Storm
- Chilling Words
- Cloak of Vermin
- Closing In
- Counterspell
- Cynophobia
- Dara Blocks
- Dark Heraldry
- Dispel Magic
- Ears of the Bat
- Elemental Weapon
- Enemies Abound
- Everan's Scorching Serpents
- Fear
- Flames United
- Flight of Ideas
- Flittering Eyes
- Fly
- Frozen Razors
- Gaseous Form
- Gloomwrought Barrier
- Going in Circles
- Grim Shadows
- Hunger of Hadar
- Hypnotic Pattern
- Immolating Geist
- Impending Ally
- Incite Greed
- Intellect Fortress
- Ire of the Mountain
- Life Sense
- Light Snare
- Magic Circle
- Major Image
- Mass Hobble Mount
- Mire
- Mortal Insight
- Nightfall
- Obviating Shadow
- Opporunistic Foresight
- Outflanking Boon
- Phase Bolt
- Plague Walk
- Plummet
- Potency of the Pack
- Power Word Fling
- Purge
- Raise Ghost
- Remove Curse
- Riptide
- Seeping Death
- Shadow Portal
- Sidestep Arrow
- Sir Mittinz's Move Curse
- Spider Song
- Spirit Shroud
- Spiteful Weapon
- Sudden Dawn
- Summon Fey
- Summon Lesser Demons
- Summon Shadowspawn
- Summon Undead
- Terrifying Lash
- Throes of Ecstasy
- Thunder Step
- Tongues
- Touch of the Unliving
- Vampiric Touch
- Vortex of Steam
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Blood MagicClockwork Magic
Dark Magic
Dragon Magic
Fiendish Magic
Labyrinth Magic
Ring Magic
Shadow Magic
Temporal Magic
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