Suzail
Suzail is the royal capital and richest city in Cormyr,
and it is home to all of the most important nobles
and merchant houses in the country. The city is
divided into two distinct districts. The center of the
city is the Royal Court, containing the palace, the
Royal Gardens, and numerous noble estates. The
Royal Court is separated from the rest of the city by
Lake Azoun, which serves as a small natural moat. A
long semi-circular street known as the Promenade
runs along Lake Azoun from Eastgate to Horngate,
defining the border between the Royal Court and
Suzail proper.
Those coming to Suzail from other large cities in
Faerûn are often astounded by its relative cleanliness and lack of slums. City authorities would claim
that the cleanliness is largely the result of civic
pride, while its lack of shantytowns or slums is largely due to the abundance of opportunity and relative
safety of areas outside of Suzail’s walls. There is
some truth to both statements, but in fact the small
size of the city proper, high rents, and abundance
of regulation and legal enforcement leads to poorer
citizens and those with criminal intent making their
way to Marsember instead.
Population
125,000
Demographics
Suzail is home to more immigrants than many
other parts of Cormyr, and while still primarily
human, there are many gnomes, dwarves, and
halflings within the city. The city is quite tolerant,
and non-human citizens enjoy all of the same rights
as any other Cormyrean. Gnomes, in particular,
have been quite prosperous as cobblers, plumbers,
roofers, and tinkerers. Gnomes and halflings alike
work in the warehouses near the docks performing
load-label-and-fetch jobs.
Government
The day-to-day operations of the city are managed
by Lord Magister Edwin Morahan, a veteran Purple
Dragon, and his herald, Lady Eleanor Thond. Under
the orders of Queen Raedra, and King Foril before
her, the Purple Dragons have managed to keep the
city free of any major thieves’ guilds or smuggling
groups.
Defences
Suzail is also the military center of the realm. A
mighty eighty foot tall curtain wall surrounds the
landward side of the city, Purple Dragons and War
Wizards maintain a large garrison within the city’s
barracks on the far south-eastern side of town, and
the Imperial Navy is harbored in the royal docks.
From here, the military of Cormyr is able to rapidly deploy to nearly any part of the interior of the
nation, ensuring that revolutions are short lived and
ill-advised.
Guards in Suzail are friendly and courteous, though
the War Wizards who often accompany them are
significantly less so. Knowingly lying to a city guard is
a criminal offense incurring a fine of no less than 20
gold pieces and placement on a list of known lawbreakers. Outlanders who violate this law are often
instead exiled on the spot.
Suzail maintains a strict curfew, though legitimate
traders may acquire license to load and unload
caravans after dark. Such licenses cost 1 gold piece
per night, and come with a small patrol of Purple
Dragons that serve as both protection and to ensure
that all such activity is lawful. Order is maintained
after dark at least partially due to the well lit streets,
with each corner bearing an oil lamp in a large metal cage suspended by pulleys and chains from black,
cast-iron brackets mounted to the walls.
In the wealthier parts of town to the north, such lamps are
more frequent, several to a block, and are mounted
instead on tall free-standing poles. Many private
residences also have a lamp in a window, on the
inside sill, to allow the light to shine out onto the
street below. The only area of the city not well lit is
the western heart of the city, known as the “Darkstreets” and is primarily residences for unskilled
laborers.
Infrastructure
South of the Promenade lies the common portion
of the city, where rows of neat little shops and houses line the streets. To the east stands the market
hall, where farmers from outside the city gather early each morning to sell their wares. The houses and
shops on the north of town, near the Promenade,
are typically tall, narrow, and well kept, and gradually grow less impressive as one nears the docks and
open market. Taverns and inns are plentiful, and a
custom among wealthier merchants and nobles is
to have meals from their favorite establishments
“run-in”, which is to say delivered hot to your door.
All of the buildings in Suzail are stone, by civic law,
to prevent fire and damage from the wind and rain
that sweeps in off the Dragonmere.
To the south, along the banks of the Dragonmere,
are three distinct harbors. To the west is the Basin,
a deep harbor that is regularly dredged and can
accommodate up to twenty large ships. The central
harbor can accommodate up to thirty large ships
and dozens of smaller crafts. This is the primary
harbor for commercial vessels. The central wharves
are accessible only through large royal warehouses,
where goods are painstakingly inspected and taxed
as necessary. The easternmost harbor contains the
royal docks used by the Cormyrean navy, known
colloquially as the Blue Dragons.
Architecture
Cormyrean Architecture
During the winter and spring, much of the nation is
battered by heavy snow and rain. As a result, most
houses in Cormyr are built with the weather in mind:
sturdy stone houses with high pitched slate roofs to
provide adequate drainage are a necessity if a home
is expected to last. Among the upper class, balconies
are popular, allowing for long lazy days relaxing in
the sun during Cormyr’s long summers.
Older homes follow a style known as Azounian
architecture, named for King Azoun IV who reigned
during the height of this syle. It is characterized by
symetry and restrained ornamentation in the classical style. Columns were popular, and often larger
than strictly necessary to display strength and stability. The newer Alusairian style is, in contrast, characterized by asymetry and ornamentation, particularly
along the corbels that support the building’s roof.
Both architectural styles feature vaguely militaristic
elements like towers, even on manor homes not
built for the purpose of withstanding sieges. Widow’s walks, small rooftop balconies where families
could watch for the return of soldiers, were also
somewhat common on larger manor homes, though
they were used in peace time for entertaining
guests. These militaristic elements went out of style
during the reign of King Foril, but are experiencing a
revival under Queen Raedra.
Aside from manor houses, a particularly Cormyrean
building style is the tallhouse: tall narrow homes intended to pack as much living space into narrow city
lots as possible. Many of these tallhouses are three
and even four stories tall, and some are divided so
that different families live on each floor of a single
home.
Founding Date
26 DR
Type
Capital
Population
125,000
Inhabitant Demonym
Suzailan
Location under
Owner/Ruler
Owning Organization
