Expedition
Three Wardens come to the aid of Mastersmith Sollyn of the famous Adamantine Halls, whose home has been overrun by Duergar.
Sage informs Thessalia, Gringnir, and Morthos that a dwarven Mastersmith known as Sollyn has put in a request for aid, because he's heard that Gringnir has been asking after a smith. It turns out her home was overrun by duergar a few days ago.
The Wardens hire a guide, Aiden Vallar, who ends up being absolutely useless, but does lead them past a ritual site involving mammoths and a strange site known as the Heart of Winter. Eventually the party finds their way to their destination, the Adamantine Halls. Therein, they overcome the earth elemental guardians, find a thief named Sarin trapped in a rune circle (she temporarily joins the party before stealing 100 GP from each of them and leaving them), fight the duergar, and destroy the tunnel they used to gain access.