Tinzee Harshaw

Personality Traits
  • Adventurously Curious – Tinzee has a deep love of exploring how things work—be it plants, people, or mechanisms. She is most at home in a library or woods with ink-stained fingers or dirt under her nails.
  • Boldly Honest – She tends to say what she thinks, which can be both refreshing and awkward depending on the company.
  • Disarmingly Warm – Her smile and mischievous spark often catch others off guard. She connects easily with people, sometimes more easily than she intends.
  • Independent Thinker – Though she grew up in the shadow of the Temple-Library, she’s not one to accept received wisdom without testing it.
Motivations
  • Self-mastery through knowledge and craft – Tinzee feels a deep drive to learn and master her disciplines, hoping one day to open a school of practical alchemy and healing arts in a rural region that needs it.
  • Protection of the wild and the wise – Though not religious, she carries a reverence for natural places and learned traditions. She believes the old and arcane deserve preservation—not in vaults, but through careful use.
  • Quiet service – She rarely takes credit for her good deeds. Many in Berdusk owe her quiet gratitude for urgent remedies, retrieved herbs, or helpful notes left anonymously.
Public Reputation

In Evenshade, she is remembered fondly—especially by older townsfolk and the librarians—as a brilliant but unconventional girl with great potential.

In Berdusk, she’s gaining a name as a promising field scholar who refuses to sit still long enough to join the faculty.

Among adventurers and rural communities, she’s seen as a “herbwitch” or “field sage,” depending on the teller.

Relationships
  • Rafin Evenshade: Once part of her close childhood circle. Tinzee always knew Rafin had a soft spot for her, and while she never teased him cruelly, she was unsure how to respond. She still thinks of him warmly—and occasionally wonders what became of him. If they crossed paths again, there would be both laughter and tension.
  • Elenna Evenshade: Tinzee admires Elenna’s sharp mind and political grace but always felt a little too scrappy and free-spirited to fit into her world.
  • Althar Evenshade: She respected Althar’s leadership even as a youth, but he always felt too far removed to connect with.
Symbolic Role in the Narrative

Tinzee represents the intersection of intuition and intellect, a foil and complement to Rafin’s own journey. Where Rafin hides behind cleverness and mystery, Tinzee leads with curiosity and directness. Her existence challenges him to remain grounded, to care, and to act—not just observe.

Should they cross paths again, their reunion could ripple across Evenshade and the tower’s secrets alike.

Current Whereabouts

After growing up in the quiet intellectual bustle of Evenshade, Tinzee moved to Berdusk at age 18 to pursue a practical apprenticeship under a renowned herbalist and naturalist affiliated with the University of Berdusk. Her official area of study lies somewhere between botany, alchemy, and applied enchantment. She also assists the university in cataloging rare field specimens from the Reaching Woods and Greenfields region, sometimes serving as a field guide.

She has since become semi-nomadic, splitting her time between Berdusk, Evenshade (visiting seasonally), and outlying settlements where her skills are in demand. Despite her growing reputation, she’s kept her humble tone and playful demeanor.

Quirks
  • Talks to her plants as though they’re friends—and remembers which ones were “rude” to her last season.
  • Refuses to use bookmarks, claiming she always “feels” where she left off.
  • Keeps all her tools in a patchwork leather satchel with charms stitched into the seams—some of which actually hum when she's near magical flora.
  • Often wears one earring and forgets the other.

Full Name: Tinzee Harshaw

Nickname(s): "Tangly" (affectionate childhood nickname, still used by close friends)

Race: Human

Gender: Female

Age: 24

Height: 5'1"

Build: Petite and sprightly

Hair: Chin-length, unruly auburn curls

Eyes: Hazel-green, large and curious

Complexion: Fair, often with a sun-kissed glow

Class (if applicable): Artificer or Ranger (leaning toward pragmatic tinkerer or independent woods-traveler, depending on setting needs)

Alignment: Chaotic Good

Alignment
Chaotic Good
Year of Birth
1473 DR 24 Years old
Children
Belief/Deity
Oghma
Aligned Organization
Other Affiliations

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