Character Resurrection
Coming back from the dead is an ordeal.
If party is together and Cleric or other healer is alert/awake - can cast spell to instantly resurrect another character. The person once resurrected may have levels of Exhaustion, or other effects.
During their resurrection, the person casting, and/or the person who was resurrected, may have contact with their Spirit Animals ...
1) sense the animal guide's presence
2) air tastes of the animal guide
3) air smells the odour of the animal guide
4) see their animal guide
5) touch their animal guide
6) they hear words spoken in their mind, spoke by their animal guide
SPELLS
* Revivify* Raise Dead
* Reincarnate
* Resurrection
* True Resurrection
* Wish
Revivify
Level 3rd
Casting Time= 1 Action - Range/Area= Touch - Components = V, S, M (diamonds worth 300 gp, which the spell consumes) - Duration= Instantaneous - School= Necromancy - Attack/Save= None - Damage/Effect= Healing
You touch a creature that has died within the last minute. That creature returns to life with 1 hit point.
This spell cannot return to life a creature that has died of old age, nor can it restore any missing body parts.
Raise Dead
Level 5thCasting Time= 1 Hour - Range/Area= Touch - Components= V, S, M (a diamond worth at least 500 gp, which the spell consumes - Duration= Instantaneous - School= Necromancy - Attack/Save= None - Damage/Effect= Healing
You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an Undead creature to life.
This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.
The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
Reincarnate
Level 5thCasting Time= 1 Hour - Range/Area= Touch - Components= V, S, M (rare oils and unguents worth at least 1,000 gp, which the spell consumes) - Duration= Instantaneous - School= Transmutation - Attack/Save= None - Damage/Effect= Healing
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The GM rolls a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100 Race
01-04 Dragonborn
05-09 Dwarves - Hill
10-14 Dwarves - Mountain
16-17 Dhampir
17-20 Elves - dark - Drow
21-27 Elves - Wood
28- 31 Elves - High (28-29 sun, 30-31 moon)
30-35 Human
36-39 Changeling - Lagrene
40-43 Changeling - Moinna
44-47 Changeling - Astral
48-53 Firbolg
54-57 Goliath
58-61 Half-Elf
62-64 Half-Orc
65-67 Halfling - lightfoot
68-70 Halfling - stout
71-76 Genasi (71-Void, 72-Air, 73-Wood, 74-Earth, 75-Water, 76-Fire)
77-80 Tabaxi
81-83 Harengon
84-86 Gnome - Forest
87-90 Gnome - Rock
91-95 Aarakocra
96-99 Tiefling
100 Aasimar
* The reincarnated creature recalls its former life and experiences.
It retains the capabilities it had in its original form, except it exchanges its original race for the new race (as rolled by player) - changes its racial traits accordingly.
Resurrection
Level 7thCasting Time= 1 Hour - Range/Area= Touch - Components= V, S, M (a diamond worth at least 1,000 gp, which the spell consumes) - Duration= Instantaneous - School= Necromancy - Attack/Save= None - Damage/Effect= Healing
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't Undead. If its soul is free and willing, the target returns to life with all its hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life. This spell closes all mortal wounds and restores any missing body parts. The target takes a −4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.
True Resurrection
Level 9thCasting Time= 1 Hour - Range/Area= Touch - Components= V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) - Duration= Instantaneous - School= Necromancy - Attack/Save= None - Damage/Effect= Healing
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to its non-undead form. The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

Comments