Covenant Geography
The Geography of the Lunar Covenant
Unlike the Holy Solarian Empire, which thrives on order, conquest, and expansion, the Lunar Covenant is a land of untamed beauty, ancient mysteries, and shifting borders. Its geography reflects its people’s connection to nature, the cycles of the moon, and their resistance to Imperial rule.
The Covenant does not have a single central capital like the Empire—its power is decentralized, with each tribe, city-state, and enclave controlling their own lands. However, all territories are united by their devotion to Lunarel, the Eternal Moon and their shared struggle against the Empire’s crusade.
The Moonshadow Forest (The Heart of the Covenant)
Terrain: Vast ancient woodlands, overgrown ruins, and hidden groves.
Climate: Cool and misty, with long winters and gentle summers.
Major Cities: Nyxis, The Twilight Glade, Starfall Hollow
Ruled by: The Twilight Accord and the Circle of Shadows
The Moonshadow Forest is the spiritual and cultural heart of the Covenant, a vast and ancient woodland where the trees stretch toward the heavens, their silver leaves reflecting the moonlight. It is here that the first followers of Lunarel settled, guided by the soft whispers of the night.
Though the Solarian Empire has tried many times to invade and burn the forest, it remains largely unconquered—protected by natural barriers, hidden paths, and powerful Lunar magic.
Landmarks
- Nyxis, The Moonlit City – The largest city in the Covenant, built within the forest canopy, with bridges of woven silver branches and homes carved into massive trees. It serves as a political and cultural center, where the Twilight Accord convenes.
- The Twilight Glade – A sacred clearing where the moon is said to shine brighter than anywhere else in the world. It is the site of Lunarel’s first revelation and a place of pilgrimage.
- Starfall Hollow – An ancient ruin where a celestial stone fell from the sky, rumored to hold fragments of lost knowledge.
The Moonshadow Forest is the safest region for the Covenant, a sanctuary where Lunar forces retreat when Imperial forces advance.
The Silver Steppe (The Nomadic Plains)
Terrain: Rolling grasslands, river valleys, and scattered hills.
Climate: Mild with warm summers and cool winters.
Major Cities: None—dominated by nomadic tribes.
Ruled by: The Lunar Tribes
The Silver Steppe is a vast, open land where the sky stretches endlessly, and the grass sways like waves in the wind. It is home to the Lunar Tribes, who move with the seasons and the cycles of the moon, following the migrations of beasts, celestial patterns, and hidden omens.
Though it lacks permanent cities, stone circles, standing monoliths, and ancient waystones mark sacred sites, guiding the tribes as they travel between hidden sanctuaries.
Landmarks
- The Whispering Stones – A circle of standing stones etched with runes older than recorded history. The Lunar Tribes claim that the spirits of past chieftains whisper in the wind.
- The Ghost Plains – A haunting battlefield where the spirits of fallen warriors still ride beneath the moon.
- The Great Lunar Oasis – A hidden sanctuary where a pool of pure silver water is said to reflect one’s true soul.
The Silver Steppe is fiercely defended by the Lunar Tribes, who use hit-and-run tactics to harass Imperial forces, refusing to be cornered.
The Veilspire Peaks (The Sacred Mountains of the Moon)
Terrain: Jagged mountains, deep valleys, and ancient monasteries.
Climate: Cold, with heavy snowfall in winter and mist-covered peaks.
Major Cities: The Midnight Bastion, Skyreach Monastery, The Shattered Pinnacle
Ruled by: The Circle of Shadows and the Duskborn Priests
The Veilspire Peaks are considered the holiest region of the Covenant, a land where the boundary between the mortal world and the divine is thin. It is here that the first Lunar prophets walked, speaking with the spirits of the moon.
Many of the Covenant’s greatest oracles, seers, and mystics train in hidden monasteries carved into the cliffs, learning to read the will of the cosmos.
Landmarks
- The Midnight Bastion – A fortress-temple hidden among the clouds, where the Duskborn Priests guard ancient Lunar relics.
- Skyreach Monastery – The highest settlement in the world, perched on a peak where it is said one can hear the whispers of the stars.
- The Shattered Pinnacle – The ruins of a once-great city, destroyed in the First War against the Empire. It now serves as a reminder of the Covenant’s resilience.
The Veilspire Peaks are difficult to reach, making them a stronghold for the Lunar Covenant’s most sacred leaders.
The Nightveil Marshes (Borderlands and Warfront)
Terrain: Swamps, misty lakes, and thick jungle-like forests.
Climate: Humid, with frequent rain and mist-covered nights.
Major Cities: None—dominated by hidden villages and Lunar enclaves.
Ruled by: The Crescent Blades and the Whispering Dagger (Covenant spies).
The Nightveil Marshes form a natural border between the Covenant and the Holy Solarian Empire. The land is treacherous, shifting, and constantly reshaping itself, making it impossible for Imperial armies to march through.
It is in these dark, mist-covered lands that the Crescent Blades make their homes, waging a shadow war against the Empire, striking from the fog before vanishing without a trace.
Landmarks
- The Black Moon Lagoon – A dark, bottomless lake where it is said the dead can speak to the living.
- The Hidden Veil – A network of underground tunnels used by the Crescent Blades to transport spies, supplies, and refugees.
- The Sunken Ruins – The remains of an ancient city, swallowed by the swamp, where whispers of forgotten gods can be heard in the mist.
The Nightveil Marshes are one of the most dangerous places in the world, a graveyard for Imperial soldiers who venture too far.
The Silver Tides (The Moonlit Coastline)
The Umbral Highlands (The Shadowed Spine)
Terrain: Craggy highlands, deep ravines, and rolling moors covered in moonlit mist.
Climate: Cool and overcast, with frequent fog and long, cold winters.
Major Cities: None—only scattered strongholds and wandering encampments.
Ruled by: Independent warrior clans, Crescent Blade warbands, and rogue Lunar factions.
The Umbral Highlands form the westernmost border of the Covenant, serving as the last threshold before the lands of the Holy Solarian Empire. The terrain is rugged and wild, shaped by ancient volcanic activity and endless erosion. Deep chasms, shadowed valleys, and mist-choked ridges make it an inhospitable yet defensible region—a natural bulwark against Imperial expansion.
These highlands have long been home to outcast warriors, exiled mystics, and broken tribes seeking refuge from Imperial persecution. The Crescent Blades operate extensively in this region, using the terrain to launch sudden raids on Imperial outposts before fading back into the fog.
Landmarks
- The Weeping Cliffs – Jagged cliffs where Lunar warriors once made their last stand against an early Imperial invasion. The wind carries a howling sound that many say are the spirits of the fallen.
- The Hollow Fortress – A long-abandoned bastion from the First War, now used as a Crescent Blade redoubt.
- The Vale of Echoes – A ravine said to amplify whispers from across time, where Lunar mystics go to seek lost knowledge.
The Umbral Highlands are contested territory, their harsh environment offering both protection and peril to those who call them home.
The Moonlit Tundra (The Frozen Expanse)
Terrain: Icy plains, scattered forests, and glacial caverns.
Climate: Bitterly cold, with long, dark winters and short summers of endless twilight.
Major Cities: Frostvale, The Glacial Sanctum, Winterhollow
Ruled by: Isolated Lunar clans, reclusive mystics, and wandering ice druids.
Beyond the northernmost reaches of the Lunar Covenant, past the boundaries of civilization, lies the Moonlit Tundra—a land of perpetual twilight and unrelenting cold. It is sparsely inhabited, home only to hardy tribes and spiritual seekers who wish to live in solitude.
Legends say that Lunarel’s presence is strongest here, where the night never truly fades. Many shamans and prophets make the long pilgrimage north to meditate in the icy caves, hoping to receive visions from the goddess herself.
Landmarks
- The Glacial Sanctum – A massive ice cave where ancient Lunar texts are said to be hidden, untouched by time.
- Winterhollow – A frozen ruin, its origins unknown, where whispers of forgotten deities haunt the cold air.
- The Shimmering Veil – An aurora-filled sky phenomenon said to be a portal to the spirit world.
The Moonlit Tundra is both a place of mystical enlightenment and deadly isolation—only the strongest, or the most devoted, can survive its relentless cold.
The Pale Wastes (The Cursed Barrens)
Terrain: Bleak, rocky plains, dust-choked canyons, and scattered ruins of an ancient civilization.
Climate: Dry, with sudden storms and unnatural cold at night.
Major Cities: None—only forgotten ruins and hidden encampments.
Ruled by: No one—feared by all.
The Pale Wastes lie at the southernmost edge of the Covenant, a lifeless expanse of ruined stone and whispering winds. Some say it was once a thriving kingdom before it was obliterated by celestial wrath. Others claim it is a cursed battlefield, where the spirits of the dead wander eternally, never finding rest.
Few dare to cross the Pale Wastes, but those who do speak of unnatural occurrences—shadows moving on their own, whispered voices in the wind, and strange lights hovering over the ruins. The Inquisition believes something dangerous slumbers beneath these sands, but even they hesitate to investigate.
Landmarks
- The Silent Obelisks – Gigantic, rune-carved monoliths that predate even the Covenant. Their markings shift under the moonlight, forming unreadable messages.
- The Ashen Maw – A bottomless sinkhole surrounded by scorched earth, where no vegetation grows.
The Pale Wastes are a place of deep mystery and unease, avoided by both the Empire and the Covenant alike.

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