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Dark-Ones_Dark Elves

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Darkened Resilience. The curse has bestowed upon you an eerie resilience. You are resistant to necrotic damage.
Shadowmeld. As an action, you can blend seamlessly with shadows, gaining advantage on Dexterity (Stealth) checks for 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.
Cursed Touch. Your touch carries a hint of the curse within you. When you make a successful unarmed strike, you can deal additional necrotic damage equal to your Charisma modifier.
Umbral Sight. In dim light or darkness, you can see as if it were bright light, and in darkness, you can see as if it were dim light. You can't discern color in darkness, only shades of gray.
Dreadful Presence. As an action, you can unleash an aura of dread within a 10-foot radius. Creatures of your choice must make a Wisdom saving throw against a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, they are frightened for 1 minute. Once you use this feature, you can't use it again until you finish a long rest.
Cursed Heritage. Your cursed nature has left a visible mark on your appearance. Choose one of the following features:
  • Shadow Veil. Your skin has taken on a shadowy hue, and your eyes radiate an otherworldly glow. In dim light or darkness, you can attempt to hide even if you are only lightly obscured.
    Ethereal Whispers. Your voice carries a haunting echo, and you can communicate telepathically with any creature within 30 feet that understands a language.
Genetic Ancestor(s)
Origin/Ancestry
Elvan

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