Hunter's Home

A guild of mercenaries, hunters, adventurers, and other types that offer a variety of services to anyone.

Infrastructure

There are three tiers of guild members based on how much reknown they have earned in the surrounding region. These tiers are Iron, Steel, and Mithral; each one comes with special perks and privileges.

Iron

The lowest tier of guild members and with the most. To become a member of the guild a person needs a recommendation from a current or prior guild member.

Benefits. Access to hiring servants and other guild members. Horses for rent. Order basic goods from merchants.

Steel

Once a member has gained enough reknown, they are promoted to the Steel Tier which comes with greater benefits.

Benefits. Access to Chest of Holding. Discount spell scrolls and potions from Aziza Derill (Guild Wizard). Free lodging in the guild houses. Access to merchants selling Uncommon magical items. Free horses.

Mithral

The top tier of heroes in the Hunter's Home Guild; these heroes complete missions that have world-ending consequences.

Benefits. Teleportation Circle that can go anywhere in Saroya. Access to Merchants selling Rare and legendary magical items.

Type
Guild, Adventuring