Engineer
The Engineer uses what they know of the Ancient Endeavarian technology combined with their own understanding of mechanics to craft wondrous new creations. Always thinking, it seems that they constantly have a new project up their sleeves.
Ability Score Increase:
Level 1: +2 Intellect Level 4: +1 Endurance +1 Perception +1 Intellect Level 7: +1 Endurance +1 Perception +1 Foresight +2 Intellect Level 10: +2 Strength +2 Endurance +2 Perception +2 Intellect +2 ForesightClass Level Abilities
Level 1
Active Abilities
Advanced Crafting: The Engineer can attempt to study a piece of technology to gain a benefit to crafting. To analyze a piece of technology it takes time in hours equal to its cost in skrilla divided by 2. To attempt the disassembly you must have a laboratory or moderate wealth accommodation. The Engineer then must make an Original Technology check. Circumstances may change the check’s difficulty at DM’s discretion. For every 5 points below the difficulty it reduces the time taken by one hour (To a min. of 1/2 hour). If you fail by under 10 the time is doubled but you still “succeeded”. After disassembling the technology you get a +10 to recreating it, and a +2 to assembling all similar technology. If you don’t spend an additional 2 hours writing your findings down you lose the bonus after days equal to your intellect/3 (Round to nearest full day).Conditional Abilities
Passive Abilities
Magical Deficiency: As you use technology and become more akin to it, any magical abilities you once had start to fade. Magic is reduced by 3 points per level of Engineer. Max Mana is reduced by 25% Personal Artifact: Choose one artifact from the Artifact Guide under Engineer. This is an item you acquired and know how to use it and are proficient in it. You are NOT proficient in anything else on the list. DM discretion for more list choices. This special feature does not count if you take this through multiclassing. If the artifact requires PU to operate, start with 2 Solar Cells. Specialist Tutoring: When this ability is gained, for each instance of Specialist Tutoring you already have, gain an additional +10 Knowledge. Technocrafter: Engineers are proficient in creating new technology. Gain a +12 Revamped Technology. When crafting technological inventions, the cost is 25% less skrilla. Technologically Minded: Engineers seem to have a natural affinity for this technology. Gain a +12 Original Technology.Level 2
Active Abilities
Conditional Abilities
Passive Abilities
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 3
Active Abilities
Conditional Abilities
Passive Abilities
Specialist Tutoring: When this ability is gained, for each instance of Specialist Tutoring you already have, gain an additional +10 Knowledge.Level 4
Active Abilities
Conditional Abilities
Passive Abilities
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 5
Active Abilities
Conditional Abilities
Passive Abilities
Specialist Tutoring: When this ability is gained, for each instance of Specialist Tutoring you already have, gain an additional +10 Knowledge.Level 6
Active Abilities
Conditional Abilities
Passive Abilities
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 7
Active Abilities
Conditional Abilities
Passive Abilities
Specialist Tutoring: When this ability is gained, for each instance of Specialist Tutoring you already have, gain an additional +10 Knowledge.Level 8
Active Abilities
Conditional Abilities
Passive Abilities
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.Level 9
Active Abilities
Conditional Abilities
Passive Abilities
Specialist Tutoring: When this ability is gained, for each instance of Specialist Tutoring you already have, gain an additional +10 Knowledge.Level 10
Active Abilities
Conditional Abilities
Passive Abilities
Specialized Training: When this ability is first gained choose Melee or Ranged, for each instance of Specialized Training you already have, gain an additional +10 in that skill.
Class Currency Modifier: 1.15
Engineer Starting Artifacts