Cypress Hinterland
Cypress Hinterland is a 16 year old boy born in the Wild Magic Tables Casino. He is the son of Juniper Hinterland and a man she met at The Surge named Alvyn Dench. While he knows his father and spent time with him when he was younger, Cypress no longer speaks with Dench after the birth of his younger brother Ryan. When Ryan was discovered to be mute, Alvyn had little interest of being in his life. Revolted by Alvyn's rejection of Ryan, Cypress denied any relation to Dench and committed himself to learning common sign language to communicate with his little brother. As Ryan grew, his and Cypress's relationship became as strong as an Australian Buloke, making him and his brother rarely seen without each other. When their mother Juniper fell ill and became bedridden, a Magidrone replaced her in the garden and Cypress took it upon himself to raise Ryan.
After their mothers death, Cypress and Ryan continued to live at the casino. Neither of them had seen the outside world and Cypress began to wonder if life in the casino was all that it was chalked up to be. While he still had no desire to leave, he wished they had more nature than just the Garden Tour. He began taking the tour to feel connected to his mother and appreciate the nature there. He remembered tales his mother would tell him before she fell ill about the world outside and their many species of plants and animals. He began to wonder if his or Ryan's lives had any meaning in the casino, or if he was just another contestant, always cycling and moving to the various rooms seeking dopamine rushes with no fulfillment. Having yet to enjoy the casinos special Don's Delight due to his mother not allowing him, he began to wonder if he even wanted to try it. His dreams of the outside world began to plague him more and more. But he worried if he would be able to provide for his brother outside in the same way he was able to here. In the casino, he could play and win games and receive daily meals at the Cafe. What awaited him outside?
Cypress is finally outside. As the noises and sounds of the Casino fade into memory, the gentle sounds of the waves crashing against the hull of the ship and smell of the salty sea mist bring him comfort on this new segment of his life. Everything feels so clear. Perhaps it is just a side effect of growing up with those creatures in his ear all his life, but things seem to move slower on the outside. The normal gaps in his memory generated by the creatures have eons of space between them. His accelerated perception makes the world around him seem quite slow. He feels so free. What else can he do?
Cypress Hinterland CR: None
STR
9 -1
DEX
20 +5
CON
10 +0
INT
8 -1
WIS
14 +2
CHA
12 +1
Acrobatics +7
Focus Points. Cypress has 3 focus points that represent his accelerated perception of time. These regenerate every short rest.
Acrobatic Movement. While Cypress isn't wearing armor or wielding a Shield, He gains the ability to move along vertical surfaces and across liquids on his turn without falling during the movement.
Evasion. When Cypress is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails. He doesn't benefit from this feature if he has the Incapacitated condition.
Weapon Mastery. Cypress can use the weapon mastery of his darts, Vex. If Cypress hits a creature with a dart and deals damage to the creature, he has Advantage on his next attack roll against that creature before the end of his next turn.
Actions
Dart. Ranged Weapon Attack: +9 to hit, reach 20/60 ft., one target. Hit: 1d4+5 piercing damage.
Bonus Actions
Flurry of Darts. Immediately after Cypress takes the Attack action with a dart on his turn, he can spend 1 focus point to make two more dart attacks as a bonus action.
Accelerated defense. Cypress can take the Disengage action as a Bonus Action. Alternatively, he can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.
Hasted Steps. Cypress can take the Dash action as a Bonus Action. Alternatively, he can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and his jump distance is doubled for the turn.
Reactions
Deflect Attacks. When an attack roll hits Cypress and its damage includes Bludgeoning, Piercing, or Slashing damage, Cypress can take a Reaction to reduce the attack’s total damage against him. This reduction equals 1d10 plus his Dexterity modifier and proficiency bonus. If Cypress reduces the damage to 0, he can expend 1 Focus Point to redirect some of the attack’s force. If he does so, Cypress chooses a creature he can see within 5 feet of himself if the attack was a melee attack or a creature he can see within 60 feet of himself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw (DC 17) or take damage equal to the total amount he reduced. The damage is the same type dealt by the attack.
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